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test2/source/blender/compositor/operations/COM_ChannelMatteOperation.h
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00

57 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2012 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class ChannelMatteOperation : public MultiThreadedOperation {
private:
// int color_space_; /* node->custom1 */ /* UNUSED */ /* TODO? */
int matte_channel_; /* node->custom2 */
int limit_method_; /* node->algorithm */
int limit_channel_; /* node->channel */
float limit_max_; /* node->storage->t1 */
float limit_min_; /* node->storage->t2 */
float limit_range_;
/**
* ids to use for the operations (max and simple)
* alpha = in[ids[0]] - std::max(in[ids[1]], in[ids[2]])
* the simple operation is using:
* alpha = in[ids[0]] - in[ids[1]]
* but to use the same formula and operation for both we do:
* ids[2] = ids[1]
* alpha = in[ids[0]] - std::max(in[ids[1]], in[ids[2]])
*/
int ids_[3];
public:
ChannelMatteOperation();
void init_execution() override;
void set_settings(NodeChroma *node_chroma, const int custom2)
{
limit_max_ = node_chroma->t1;
limit_min_ = node_chroma->t2;
limit_method_ = node_chroma->algorithm;
limit_channel_ = node_chroma->channel;
matte_channel_ = custom2;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor