The last good commit wasf57e4c5b98. After this one more fix was committed, this one is preserved as well:67bd678887.
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_DifferenceMatteOperation.h"
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namespace blender::compositor {
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DifferenceMatteOperation::DifferenceMatteOperation()
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{
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add_input_socket(DataType::Color);
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add_input_socket(DataType::Color);
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add_output_socket(DataType::Value);
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flags_.can_be_constant = true;
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}
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void DifferenceMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float *color1 = it.in(0);
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const float *color2 = it.in(1);
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float difference = (fabsf(color2[0] - color1[0]) + fabsf(color2[1] - color1[1]) +
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fabsf(color2[2] - color1[2]));
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/* Average together the distances. */
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difference = difference / 3.0f;
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const float tolerance = settings_->t1;
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const float falloff = settings_->t2;
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/* Make 100% transparent. */
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if (difference <= tolerance) {
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it.out[0] = 0.0f;
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}
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/* In the falloff region, make partially transparent. */
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else if (difference <= falloff + tolerance) {
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difference = difference - tolerance;
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const float alpha = difference / falloff;
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/* Only change if more transparent than before. */
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if (alpha < color1[3]) {
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it.out[0] = alpha;
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}
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else { /* Leave as before. */
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it.out[0] = color1[3];
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}
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}
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else {
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/* Foreground object. */
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it.out[0] = color1[3];
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}
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}
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}
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} // namespace blender::compositor
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