The last good commit wasf57e4c5b98. After this one more fix was committed, this one is preserved as well:67bd678887.
188 lines
7.2 KiB
C++
188 lines
7.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <cstdlib>
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#include "BLI_math_vector.hh"
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#include "BLI_span.hh"
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#include "BLI_task.hh"
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#include "COM_DoubleEdgeMaskOperation.h"
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#include "COM_JumpFloodingAlgorithm.h"
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/* Exact copies of the functions in compositor_double_edge_mask_compute_boundary.glsl and
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* compositor_double_edge_mask_compute_gradient.glsl but adapted for CPU. See those files for more
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* information. */
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namespace blender::compositor {
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static float load_mask(const float *input, int2 texel, int2 size)
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{
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const int2 clamped_texel = math::clamp(texel, int2(0), size - 1);
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return input[size_t(clamped_texel.y) * size.x + clamped_texel.x];
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}
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static float load_mask(const float *input, int2 texel, int2 size, float fallback)
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{
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if (texel.x < 0 || texel.x >= size.x || texel.y < 0 || texel.y >= size.y) {
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return fallback;
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}
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return input[size_t(texel.y) * size.x + texel.x];
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}
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void DoubleEdgeMaskOperation::compute_boundary(const float *inner_mask,
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const float *outer_mask,
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MutableSpan<int2> inner_boundary,
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MutableSpan<int2> outer_boundary)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
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for (const int64_t y : sub_y_range) {
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for (const int64_t x : IndexRange(size.x)) {
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int2 texel = int2(x, y);
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bool has_inner_non_masked_neighbors = false;
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bool has_outer_non_masked_neighbors = false;
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for (int j = -1; j <= 1; j++) {
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for (int i = -1; i <= 1; i++) {
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int2 offset = int2(i, j);
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if (offset == int2(0)) {
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continue;
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}
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if (load_mask(inner_mask, texel + offset, size) == 0.0f) {
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has_inner_non_masked_neighbors = true;
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}
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float boundary_fallback = include_edges_of_image_ ? 0.0f : 1.0f;
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if (load_mask(outer_mask, texel + offset, size, boundary_fallback) == 0.0f) {
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has_outer_non_masked_neighbors = true;
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}
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if (has_inner_non_masked_neighbors && has_outer_non_masked_neighbors) {
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break;
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}
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}
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}
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bool is_inner_masked = load_mask(inner_mask, texel, size) > 0.0f;
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bool is_outer_masked = load_mask(outer_mask, texel, size) > 0.0f;
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bool is_inner_boundary = is_inner_masked && has_inner_non_masked_neighbors &&
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(is_outer_masked || include_all_inner_edges_);
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bool is_outer_boundary = is_outer_masked && !is_inner_masked &&
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has_outer_non_masked_neighbors;
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int2 inner_jump_flooding_value = initialize_jump_flooding_value(texel, is_inner_boundary);
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int2 outer_jump_flooding_value = initialize_jump_flooding_value(texel, is_outer_boundary);
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const size_t output_index = size_t(texel.y) * size.x + texel.x;
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inner_boundary[output_index] = inner_jump_flooding_value;
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outer_boundary[output_index] = outer_jump_flooding_value;
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}
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}
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});
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}
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void DoubleEdgeMaskOperation::compute_gradient(const float *inner_mask_buffer,
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const float *outer_mask_buffer,
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MutableSpan<int2> flooded_inner_boundary,
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MutableSpan<int2> flooded_outer_boundary,
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float *output_mask)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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threading::parallel_for(IndexRange(size.y), 1, [&](const IndexRange sub_y_range) {
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for (const int64_t y : sub_y_range) {
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for (const int64_t x : IndexRange(size.x)) {
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int2 texel = int2(x, y);
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const size_t index = size_t(texel.y) * size.x + texel.x;
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float inner_mask = inner_mask_buffer[index];
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if (inner_mask != 0.0f) {
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output_mask[index] = 1.0f;
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continue;
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}
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float outer_mask = outer_mask_buffer[index];
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if (outer_mask == 0.0f) {
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output_mask[index] = 0.0f;
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continue;
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}
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int2 inner_boundary_texel = flooded_inner_boundary[index];
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int2 outer_boundary_texel = flooded_outer_boundary[index];
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float distance_to_inner = math::distance(float2(texel), float2(inner_boundary_texel));
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float distance_to_outer = math::distance(float2(texel), float2(outer_boundary_texel));
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float gradient = distance_to_outer / (distance_to_outer + distance_to_inner);
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output_mask[index] = gradient;
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}
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}
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});
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}
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void DoubleEdgeMaskOperation::compute_double_edge_mask(const float *inner_mask,
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const float *outer_mask,
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float *output_mask)
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{
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const int2 size = int2(this->get_width(), this->get_height());
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Array<int2> inner_boundary(size_t(size.x) * size.y);
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Array<int2> outer_boundary(size_t(size.x) * size.y);
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compute_boundary(inner_mask, outer_mask, inner_boundary, outer_boundary);
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Array<int2> flooded_inner_boundary = jump_flooding(inner_boundary, size);
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Array<int2> flooded_outer_boundary = jump_flooding(outer_boundary, size);
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compute_gradient(
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inner_mask, outer_mask, flooded_inner_boundary, flooded_outer_boundary, output_mask);
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}
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DoubleEdgeMaskOperation::DoubleEdgeMaskOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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include_all_inner_edges_ = false;
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include_edges_of_image_ = false;
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flags_.can_be_constant = true;
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is_output_rendered_ = false;
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}
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void DoubleEdgeMaskOperation::get_area_of_interest(int /*input_idx*/,
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const rcti & /*output_area*/,
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rcti &r_input_area)
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{
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r_input_area = this->get_canvas();
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}
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void DoubleEdgeMaskOperation::update_memory_buffer(MemoryBuffer *output,
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const rcti & /*area*/,
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Span<MemoryBuffer *> inputs)
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{
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if (!is_output_rendered_) {
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/* Ensure full buffers to work with no strides. */
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MemoryBuffer *input_inner_mask = inputs[0];
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MemoryBuffer *inner_mask = input_inner_mask->is_a_single_elem() ? input_inner_mask->inflate() :
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input_inner_mask;
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MemoryBuffer *input_outer_mask = inputs[1];
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MemoryBuffer *outer_mask = input_outer_mask->is_a_single_elem() ? input_outer_mask->inflate() :
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input_outer_mask;
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BLI_assert(output->get_width() == this->get_width());
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BLI_assert(output->get_height() == this->get_height());
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compute_double_edge_mask(
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inner_mask->get_buffer(), outer_mask->get_buffer(), output->get_buffer());
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is_output_rendered_ = true;
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if (inner_mask != input_inner_mask) {
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delete inner_mask;
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}
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if (outer_mask != input_outer_mask) {
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delete outer_mask;
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}
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}
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}
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} // namespace blender::compositor
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