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test2/source/blender/gpu
–kaspian.jakobssongmail.com b767a62f32 Fix #109679: Normal Map node strength interpolation artifacts
Previously the normal strength linearly interpolated and extrapolated
the normal in world space. Instead do it in tangent space, in a way
that ensure the normal remains above the surface and valid.

Pull Request: https://projects.blender.org/blender/blender/pulls/109763
2023-07-17 20:06:41 +02:00
..
2023-07-15 15:54:55 +10:00
2023-06-21 11:28:58 +10:00
2023-07-11 14:20:31 -06:00