Files
test2/source/blender/gpu/intern
Clément Foucault ed555750eb DRW: Use pseudo persistent memory pool for the rendering data structure.
This gets rid of the bottleneck of allocation / free of thousands of elements every frame.

Cache time (Eevee) (test scene is default file with cube duplicated 3241 times)
pre-patch: 23ms
post-patch: 14ms
2017-11-06 17:43:14 +01:00
..
2017-10-07 15:57:14 +11:00
2017-07-26 02:35:27 +10:00