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test2/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

548 lines
17 KiB
Python

# SPDX-FileCopyrightText: 2013-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import (
Panel,
)
class PHYSICS_PT_rigidbody_constraint_panel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Rigid Body Constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "type")
class PHYSICS_PT_rigid_body_constraint_settings(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
col = flow.column()
col.prop(rbc, "enabled")
col.prop(rbc, "disable_collisions")
if rbc.type != 'MOTOR':
col = flow.column()
col.prop(rbc, "use_breaking")
sub = col.column()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
class PHYSICS_PT_rigid_body_constraint_objects(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Objects"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "object1", text="First")
layout.prop(rbc, "object2", text="Second")
class PHYSICS_PT_rigid_body_constraint_override_iterations(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Override Iterations"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_override_solver_iterations", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.active = rbc.use_override_solver_iterations
layout.prop(rbc, "solver_iterations", text="Iterations")
class PHYSICS_PT_rigid_body_constraint_limits(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Limits"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'HINGE', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_limits_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_limits'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc
and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type in {'PISTON', 'SLIDER'}:
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_lin_y")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Y Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_lin_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Z Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_limits_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_limits'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc
and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'HINGE', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type == 'HINGE':
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
elif rbc.type == 'PISTON':
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_ang_y")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Y Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_motor(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Motor"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_motor_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_motor'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_ang", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_ang
col = flow.column(align=True)
col.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_motor_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_motor'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_lin", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_lin
col = flow.column(align=True)
col.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_springs(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Springs"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "spring_type", text="Type")
class PHYSICS_PT_rigid_body_constraint_springs_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_springs'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_ang_x", text="X Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_x
sub.prop(rbc, "spring_stiffness_ang_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_ang_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_y", text="Y Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_y
sub.prop(rbc, "spring_stiffness_ang_y", text="Y Stiffness")
sub.prop(rbc, "spring_damping_ang_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_z", text="Z Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_z
sub.prop(rbc, "spring_stiffness_ang_z", text="Z Stiffness")
sub.prop(rbc, "spring_damping_ang_z", text="Damping")
class PHYSICS_PT_rigid_body_constraint_springs_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_springs'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_x", text="X Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_y", text="Y Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_z", text="Z Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z", text="Damping")
classes = (
PHYSICS_PT_rigid_body_constraint,
PHYSICS_PT_rigid_body_constraint_settings,
PHYSICS_PT_rigid_body_constraint_limits,
PHYSICS_PT_rigid_body_constraint_limits_angular,
PHYSICS_PT_rigid_body_constraint_limits_linear,
PHYSICS_PT_rigid_body_constraint_motor,
PHYSICS_PT_rigid_body_constraint_motor_angular,
PHYSICS_PT_rigid_body_constraint_motor_linear,
PHYSICS_PT_rigid_body_constraint_objects,
PHYSICS_PT_rigid_body_constraint_override_iterations,
PHYSICS_PT_rigid_body_constraint_springs,
PHYSICS_PT_rigid_body_constraint_springs_angular,
PHYSICS_PT_rigid_body_constraint_springs_linear,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)