Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* Mesh Fairing algorithm designed by Brett Fedack, used in the addon "Mesh Fairing":
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* https://github.com/fedackb/mesh-fairing.
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*/
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#include "BLI_utildefines.h"
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struct BMesh;
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struct Mesh;
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/* Mesh Fairing. */
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/* Creates a smooth as possible geometry patch in a defined area. Different values of depth allow
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* to minimize changes in the vertex positions or tangency in the affected area. */
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enum eMeshFairingDepth {
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MESH_FAIRING_DEPTH_POSITION = 1,
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MESH_FAIRING_DEPTH_TANGENCY = 2,
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};
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/**
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* Affect_vertices is used to define the fairing area. Indexed by vertex index, set to true when
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* the vertex should be modified by fairing.
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*/
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void BKE_bmesh_prefair_and_fair_verts(BMesh *bm, bool *affect_verts, eMeshFairingDepth depth);
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/**
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* This function can optionally use the vertex coordinates of deform_mverts to read and write the
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* fairing result. When NULL, the function will use mesh positions directly.
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*/
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void BKE_mesh_prefair_and_fair_verts(Mesh *mesh,
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float (*deform_vert_positions)[3],
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bool *affect_verts,
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eMeshFairingDepth depth);
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