Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
330 lines
11 KiB
C++
330 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BLI_math_geom.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.h"
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#include "DNA_customdata_types.h"
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#include "DNA_defs.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_tangent.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_tangent.hh" /* for utility functions */
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#include "MEM_guardedalloc.h"
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/* interface */
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#include "mikktspace.hh"
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/* -------------------------------------------------------------------- */
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/** \name Tangent Space Calculation
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* \{ */
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/* Necessary complexity to handle looptri's as quads for correct tangents */
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#define USE_LOOPTRI_DETECT_QUADS
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struct SGLSLEditMeshToTangent {
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uint GetNumFaces()
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{
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#ifdef USE_LOOPTRI_DETECT_QUADS
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return uint(num_face_as_quad_map);
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#else
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return uint(numTessFaces);
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#endif
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}
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uint GetNumVerticesOfFace(const uint face_num)
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{
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#ifdef USE_LOOPTRI_DETECT_QUADS
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if (face_as_quad_map) {
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if (looptris[face_as_quad_map[face_num]][0]->f->len == 4) {
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return 4;
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}
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}
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return 3;
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#else
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UNUSED_VARS(pContext, face_num);
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return 3;
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#endif
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}
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const BMLoop *GetLoop(const uint face_num, uint vert_index)
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{
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// BLI_assert(vert_index >= 0 && vert_index < 4);
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const BMLoop **lt;
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const BMLoop *l;
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#ifdef USE_LOOPTRI_DETECT_QUADS
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if (face_as_quad_map) {
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lt = looptris[face_as_quad_map[face_num]];
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if (lt[0]->f->len == 4) {
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l = BM_FACE_FIRST_LOOP(lt[0]->f);
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while (vert_index--) {
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l = l->next;
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}
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return l;
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}
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/* fall through to regular triangle */
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}
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else {
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lt = looptris[face_num];
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}
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#else
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lt = looptris[face_num];
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#endif
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return lt[vert_index];
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}
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mikk::float3 GetPosition(const uint face_num, const uint vert_index)
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{
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const BMLoop *l = GetLoop(face_num, vert_index);
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return mikk::float3(l->v->co);
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}
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mikk::float3 GetTexCoord(const uint face_num, const uint vert_index)
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{
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const BMLoop *l = GetLoop(face_num, vert_index);
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if (cd_loop_uv_offset != -1) {
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const float *uv = (const float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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return mikk::float3(uv[0], uv[1], 1.0f);
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}
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const float *orco_p = orco[BM_elem_index_get(l->v)];
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float u, v;
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map_to_sphere(&u, &v, orco_p[0], orco_p[1], orco_p[2]);
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return mikk::float3(u, v, 1.0f);
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}
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mikk::float3 GetNormal(const uint face_num, const uint vert_index)
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{
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const BMLoop *l = GetLoop(face_num, vert_index);
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if (precomputedLoopNormals) {
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return mikk::float3(precomputedLoopNormals[BM_elem_index_get(l)]);
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}
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if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
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if (precomputedFaceNormals) {
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return mikk::float3(precomputedFaceNormals[BM_elem_index_get(l->f)]);
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}
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return mikk::float3(l->f->no);
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}
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return mikk::float3(l->v->no);
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}
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void SetTangentSpace(const uint face_num,
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const uint vert_index,
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mikk::float3 T,
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bool orientation)
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{
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const BMLoop *l = GetLoop(face_num, vert_index);
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float *p_res = tangent[BM_elem_index_get(l)];
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copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
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}
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const float (*precomputedFaceNormals)[3];
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const float (*precomputedLoopNormals)[3];
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const BMLoop *(*looptris)[3];
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int cd_loop_uv_offset; /* texture coordinates */
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const float (*orco)[3];
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float (*tangent)[4]; /* destination */
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int numTessFaces;
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#ifdef USE_LOOPTRI_DETECT_QUADS
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/* map from 'fake' face index to looptri,
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* quads will point to the first looptri of the quad */
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const int *face_as_quad_map;
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int num_face_as_quad_map;
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#endif
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};
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static void emDM_calc_loop_tangents_thread(TaskPool *__restrict /*pool*/, void *taskdata)
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{
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SGLSLEditMeshToTangent *mesh_data = static_cast<SGLSLEditMeshToTangent *>(taskdata);
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mikk::Mikktspace<SGLSLEditMeshToTangent> mikk(*mesh_data);
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mikk.genTangSpace();
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}
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void BKE_editmesh_loop_tangent_calc(BMEditMesh *em,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_len,
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const float (*face_normals)[3],
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const float (*loop_normals)[3],
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const float (*vert_orco)[3],
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/* result */
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CustomData *loopdata_out,
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const uint loopdata_out_len,
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short *tangent_mask_curr_p)
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{
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BMesh *bm = em->bm;
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int act_uv_n = -1;
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int ren_uv_n = -1;
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bool calc_act = false;
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bool calc_ren = false;
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char act_uv_name[MAX_NAME];
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char ren_uv_name[MAX_NAME];
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short tangent_mask = 0;
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short tangent_mask_curr = *tangent_mask_curr_p;
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BKE_mesh_calc_loop_tangent_step_0(&bm->ldata,
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calc_active_tangent,
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tangent_names,
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tangent_names_len,
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&calc_act,
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&calc_ren,
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&act_uv_n,
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&ren_uv_n,
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act_uv_name,
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ren_uv_name,
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&tangent_mask);
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if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
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for (int i = 0; i < tangent_names_len; i++) {
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if (tangent_names[i][0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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&bm->ldata, loopdata_out, int(loopdata_out_len), tangent_names[i]);
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}
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}
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if ((tangent_mask & DM_TANGENT_MASK_ORCO) &&
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CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, "") == -1)
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{
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CustomData_add_layer_named(
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loopdata_out, CD_TANGENT, CD_SET_DEFAULT, int(loopdata_out_len), "");
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}
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if (calc_act && act_uv_name[0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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&bm->ldata, loopdata_out, int(loopdata_out_len), act_uv_name);
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}
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if (calc_ren && ren_uv_name[0]) {
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BKE_mesh_add_loop_tangent_named_layer_for_uv(
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&bm->ldata, loopdata_out, int(loopdata_out_len), ren_uv_name);
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}
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int totface = em->tottri;
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#ifdef USE_LOOPTRI_DETECT_QUADS
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int num_face_as_quad_map;
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int *face_as_quad_map = nullptr;
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/* map faces to quads */
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if (em->tottri != bm->totface) {
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/* Over allocate, since we don't know how many ngon or quads we have. */
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/* map fake face index to looptri */
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face_as_quad_map = static_cast<int *>(MEM_mallocN(sizeof(int) * totface, __func__));
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int i, j;
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for (i = 0, j = 0; j < totface; i++, j++) {
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face_as_quad_map[i] = j;
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/* step over all quads */
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if (em->looptris[j][0]->f->len == 4) {
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j++; /* skips the nest looptri */
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}
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}
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num_face_as_quad_map = i;
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}
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else {
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num_face_as_quad_map = totface;
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}
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#endif
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/* Calculation */
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if (em->tottri != 0) {
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TaskPool *task_pool;
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task_pool = BLI_task_pool_create(nullptr, TASK_PRIORITY_HIGH);
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tangent_mask_curr = 0;
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/* Calculate tangent layers */
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SGLSLEditMeshToTangent data_array[MAX_MTFACE];
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int index = 0;
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int n = 0;
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CustomData_update_typemap(loopdata_out);
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const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
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for (n = 0; n < tangent_layer_num; n++) {
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index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
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BLI_assert(n < MAX_MTFACE);
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SGLSLEditMeshToTangent *mesh2tangent = &data_array[n];
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mesh2tangent->numTessFaces = em->tottri;
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#ifdef USE_LOOPTRI_DETECT_QUADS
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mesh2tangent->face_as_quad_map = face_as_quad_map;
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mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
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#endif
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mesh2tangent->precomputedFaceNormals = face_normals;
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/* NOTE: we assume we do have tessellated loop normals at this point
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* (in case it is object-enabled), have to check this is valid. */
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mesh2tangent->precomputedLoopNormals = loop_normals;
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mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_PROP_FLOAT2, n);
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/* needed for indexing loop-tangents */
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int htype_index = BM_LOOP;
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if (mesh2tangent->cd_loop_uv_offset == -1) {
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mesh2tangent->orco = vert_orco;
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if (!mesh2tangent->orco) {
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continue;
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}
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/* needed for orco lookups */
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htype_index |= BM_VERT;
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tangent_mask_curr |= DM_TANGENT_MASK_ORCO;
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}
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else {
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/* Fill the resulting tangent_mask */
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int uv_ind = CustomData_get_named_layer_index(
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&bm->ldata, CD_PROP_FLOAT2, loopdata_out->layers[index].name);
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int uv_start = CustomData_get_layer_index(&bm->ldata, CD_PROP_FLOAT2);
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BLI_assert(uv_ind != -1 && uv_start != -1);
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BLI_assert(uv_ind - uv_start < MAX_MTFACE);
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tangent_mask_curr |= 1 << (uv_ind - uv_start);
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}
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if (mesh2tangent->precomputedFaceNormals) {
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/* needed for face normal lookups */
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htype_index |= BM_FACE;
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}
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BM_mesh_elem_index_ensure(bm, htype_index);
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mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
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mesh2tangent->tangent = static_cast<float(*)[4]>(loopdata_out->layers[index].data);
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BLI_task_pool_push(
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task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, nullptr);
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}
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BLI_assert(tangent_mask_curr == tangent_mask);
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BLI_task_pool_work_and_wait(task_pool);
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BLI_task_pool_free(task_pool);
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}
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else {
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tangent_mask_curr = tangent_mask;
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}
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#ifdef USE_LOOPTRI_DETECT_QUADS
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if (face_as_quad_map) {
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MEM_freeN(face_as_quad_map);
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}
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# undef USE_LOOPTRI_DETECT_QUADS
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#endif
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}
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*tangent_mask_curr_p = tangent_mask_curr;
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int act_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_PROP_FLOAT2, act_uv_n);
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if (act_uv_index >= 0) {
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int tan_index = CustomData_get_named_layer_index(
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loopdata_out, CD_TANGENT, bm->ldata.layers[act_uv_index].name);
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CustomData_set_layer_active_index(loopdata_out, CD_TANGENT, tan_index);
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} /* else tangent has been built from orco */
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/* Update render layer index */
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int ren_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_PROP_FLOAT2, ren_uv_n);
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if (ren_uv_index >= 0) {
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int tan_index = CustomData_get_named_layer_index(
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loopdata_out, CD_TANGENT, bm->ldata.layers[ren_uv_index].name);
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CustomData_set_layer_render_index(loopdata_out, CD_TANGENT, tan_index);
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} /* else tangent has been built from orco */
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}
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/** \} */
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