The `EdgeHash` and `EdgeSet` data structures are designed specifically
as a hash of an order agnostic pair of integers. This specialization can
be achieved much more easily with the templated C++ data structures,
which gives improved performance, readability, and type safety.
This PR removes the older data structures and replaces their use with
`Map`, `Set`, or `VectorSet` depending on the situation. The changes
are mostly straightforward, but there are a few places where the old
API made the goals of the code confusing.
The last time these removed data structures were significantly changed,
they were already moving closer to the implementation of the newer
C++ data structures (aa63a87d37).
Pull Request: https://projects.blender.org/blender/blender/pulls/111391
1369 lines
39 KiB
C++
1369 lines
39 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <climits>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "CLG_log.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_map.hh"
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#include "BLI_math_base.h"
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#include "BLI_math_vector.h"
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#include "BLI_ordered_edge.hh"
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#include "BLI_sys_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_vector_set.hh"
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#include "BKE_attribute.hh"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_mesh.hh"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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/* loop v/e are unsigned, so using max uint_32 value as invalid marker... */
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#define INVALID_LOOP_EDGE_MARKER 4294967295u
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static CLG_LogRef LOG = {"bke.mesh"};
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void strip_loose_facesloops(Mesh *me, blender::BitSpan faces_to_remove);
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void mesh_strip_edges(Mesh *me);
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/* -------------------------------------------------------------------- */
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/** \name Internal functions
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* \{ */
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union EdgeUUID {
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uint32_t verts[2];
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int64_t edval;
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};
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struct SortFace {
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EdgeUUID es[4];
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uint index;
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};
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/* Used to detect faces using exactly the same vertices. */
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/* Used to detect loops used by no (disjoint) or more than one (intersect) faces. */
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struct SortPoly {
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int *verts;
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int numverts;
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int loopstart;
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uint index;
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bool invalid; /* Poly index. */
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};
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static void edge_store_assign(uint32_t verts[2], const uint32_t v1, const uint32_t v2)
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{
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if (v1 < v2) {
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verts[0] = v1;
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verts[1] = v2;
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}
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else {
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verts[0] = v2;
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verts[1] = v1;
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}
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}
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static void edge_store_from_mface_quad(EdgeUUID es[4], MFace *mf)
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{
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edge_store_assign(es[0].verts, mf->v1, mf->v2);
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edge_store_assign(es[1].verts, mf->v2, mf->v3);
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edge_store_assign(es[2].verts, mf->v3, mf->v4);
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edge_store_assign(es[3].verts, mf->v4, mf->v1);
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}
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static void edge_store_from_mface_tri(EdgeUUID es[4], MFace *mf)
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{
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edge_store_assign(es[0].verts, mf->v1, mf->v2);
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edge_store_assign(es[1].verts, mf->v2, mf->v3);
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edge_store_assign(es[2].verts, mf->v3, mf->v1);
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es[3].verts[0] = es[3].verts[1] = UINT_MAX;
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}
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static int int64_cmp(const void *v1, const void *v2)
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{
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const int64_t x1 = *(const int64_t *)v1;
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const int64_t x2 = *(const int64_t *)v2;
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if (x1 > x2) {
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return 1;
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}
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if (x1 < x2) {
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return -1;
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}
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return 0;
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}
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static int search_face_cmp(const void *v1, const void *v2)
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{
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const SortFace *sfa = static_cast<const SortFace *>(v1);
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const SortFace *sfb = static_cast<const SortFace *>(v2);
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if (sfa->es[0].edval > sfb->es[0].edval) {
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return 1;
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}
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if (sfa->es[0].edval < sfb->es[0].edval) {
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return -1;
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}
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if (sfa->es[1].edval > sfb->es[1].edval) {
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return 1;
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}
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if (sfa->es[1].edval < sfb->es[1].edval) {
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return -1;
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}
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if (sfa->es[2].edval > sfb->es[2].edval) {
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return 1;
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}
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if (sfa->es[2].edval < sfb->es[2].edval) {
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return -1;
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}
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if (sfa->es[3].edval > sfb->es[3].edval) {
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return 1;
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}
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if (sfa->es[3].edval < sfb->es[3].edval) {
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return -1;
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}
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return 0;
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}
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/* TODO: check there is not some standard define of this somewhere! */
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static int int_cmp(const void *v1, const void *v2)
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{
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return *(int *)v1 > *(int *)v2 ? 1 : *(int *)v1 < *(int *)v2 ? -1 : 0;
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}
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static int search_poly_cmp(const void *v1, const void *v2)
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{
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const SortPoly *sp1 = static_cast<const SortPoly *>(v1);
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const SortPoly *sp2 = static_cast<const SortPoly *>(v2);
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/* Reject all invalid faces at end of list! */
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if (sp1->invalid || sp2->invalid) {
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return sp1->invalid ? (sp2->invalid ? 0 : 1) : -1;
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}
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/* Else, sort on first non-equal verts (remember verts of valid faces are sorted). */
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const int max_idx = sp1->numverts > sp2->numverts ? sp2->numverts : sp1->numverts;
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for (int idx = 0; idx < max_idx; idx++) {
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const int v1_i = sp1->verts[idx];
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const int v2_i = sp2->verts[idx];
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if (v1_i != v2_i) {
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return (v1_i > v2_i) ? 1 : -1;
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}
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}
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return sp1->numverts > sp2->numverts ? 1 : sp1->numverts < sp2->numverts ? -1 : 0;
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}
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static int search_polyloop_cmp(const void *v1, const void *v2)
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{
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const SortPoly *sp1 = static_cast<const SortPoly *>(v1);
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const SortPoly *sp2 = static_cast<const SortPoly *>(v2);
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/* Reject all invalid faces at end of list! */
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if (sp1->invalid || sp2->invalid) {
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return sp1->invalid && sp2->invalid ? 0 : sp1->invalid ? 1 : -1;
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}
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/* Else, sort on loopstart. */
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return sp1->loopstart > sp2->loopstart ? 1 : sp1->loopstart < sp2->loopstart ? -1 : 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Validation
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* \{ */
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#define PRINT_MSG(...) \
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if (do_verbose) { \
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CLOG_INFO(&LOG, 1, __VA_ARGS__); \
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} \
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((void)0)
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#define PRINT_ERR(...) \
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do { \
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is_valid = false; \
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if (do_verbose) { \
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CLOG_ERROR(&LOG, __VA_ARGS__); \
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} \
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} while (0)
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/* NOLINTNEXTLINE: readability-function-size */
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bool BKE_mesh_validate_arrays(Mesh *mesh,
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float (*vert_positions)[3],
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uint totvert,
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blender::int2 *edges,
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uint totedge,
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MFace *mfaces,
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uint totface,
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int *corner_verts,
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int *corner_edges,
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uint totloop,
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int *face_offsets,
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uint faces_num,
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MDeformVert *dverts, /* assume totvert length */
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const bool do_verbose,
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const bool do_fixes,
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bool *r_changed)
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{
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using namespace blender;
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#define REMOVE_EDGE_TAG(_me) \
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{ \
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_me[0] = _me[1]; \
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free_flag.edges = do_fixes; \
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} \
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(void)0
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#define IS_REMOVED_EDGE(_me) (_me[0] == _me[1])
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#define REMOVE_LOOP_TAG(corner) \
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{ \
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corner_edges[corner] = INVALID_LOOP_EDGE_MARKER; \
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free_flag.polyloops = do_fixes; \
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} \
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(void)0
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blender::BitVector<> faces_to_remove(faces_num);
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blender::bke::AttributeWriter<int> material_indices =
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mesh->attributes_for_write().lookup_for_write<int>("material_index");
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blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
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#if 0
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const blender::OffsetIndices<int> faces({face_offsets, faces_num + 1});
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for (const int i : faces.index_range()) {
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BLI_assert(faces[i].size() > 2);
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}
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#endif
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uint i, j;
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int *v;
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bool is_valid = true;
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union {
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struct {
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int verts : 1;
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int verts_weight : 1;
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int loops_edge : 1;
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};
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int as_flag;
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} fix_flag;
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union {
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struct {
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int edges : 1;
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int faces : 1;
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/* This regroups loops and faces! */
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int polyloops : 1;
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int mselect : 1;
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};
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int as_flag;
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} free_flag;
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union {
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struct {
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int edges : 1;
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};
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int as_flag;
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} recalc_flag;
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Map<OrderedEdge, int> edge_hash;
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edge_hash.reserve(totedge);
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BLI_assert(!(do_fixes && mesh == nullptr));
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fix_flag.as_flag = 0;
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free_flag.as_flag = 0;
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recalc_flag.as_flag = 0;
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PRINT_MSG("verts(%u), edges(%u), loops(%u), polygons(%u)", totvert, totedge, totloop, faces_num);
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if (totedge == 0 && faces_num != 0) {
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PRINT_ERR("\tLogical error, %u polygons and 0 edges", faces_num);
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recalc_flag.edges = do_fixes;
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}
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for (i = 0; i < totvert; i++) {
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for (j = 0; j < 3; j++) {
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if (!isfinite(vert_positions[i][j])) {
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PRINT_ERR("\tVertex %u: has invalid coordinate", i);
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if (do_fixes) {
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zero_v3(vert_positions[i]);
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fix_flag.verts = true;
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}
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}
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}
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}
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for (i = 0; i < totedge; i++) {
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blender::int2 &edge = edges[i];
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bool remove = false;
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if (edge[0] == edge[1]) {
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PRINT_ERR("\tEdge %u: has matching verts, both %d", i, edge[0]);
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remove = do_fixes;
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}
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if (edge[0] >= totvert) {
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PRINT_ERR("\tEdge %u: v1 index out of range, %d", i, edge[0]);
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remove = do_fixes;
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}
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if (edge[1] >= totvert) {
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PRINT_ERR("\tEdge %u: v2 index out of range, %d", i, edge[1]);
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remove = do_fixes;
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}
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if ((edge[0] != edge[1]) && edge_hash.contains(edge)) {
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PRINT_ERR("\tEdge %u: is a duplicate of %d", i, edge_hash.lookup(edge));
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remove = do_fixes;
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}
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if (remove == false) {
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if (edge[0] != edge[1]) {
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edge_hash.add(edge, i);
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}
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}
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else {
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REMOVE_EDGE_TAG(edge);
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}
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}
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if (mfaces && !face_offsets) {
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#define REMOVE_FACE_TAG(_mf) \
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{ \
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_mf->v3 = 0; \
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free_flag.faces = do_fixes; \
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} \
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(void)0
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#define CHECK_FACE_VERT_INDEX(a, b) \
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if (mf->a == mf->b) { \
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PRINT_ERR(" face %u: verts invalid, " STRINGIFY(a) "/" STRINGIFY(b) " both %u", i, mf->a); \
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remove = do_fixes; \
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} \
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(void)0
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#define CHECK_FACE_EDGE(a, b) \
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if (!edge_hash.contains({mf->a, mf->b})) { \
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PRINT_ERR(" face %u: edge " STRINGIFY(a) "/" STRINGIFY(b) " (%u,%u) is missing edge data", \
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i, \
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mf->a, \
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mf->b); \
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recalc_flag.edges = do_fixes; \
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} \
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(void)0
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MFace *mf;
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MFace *mf_prev;
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SortFace *sort_faces = (SortFace *)MEM_callocN(sizeof(SortFace) * totface, "search faces");
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SortFace *sf;
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SortFace *sf_prev;
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uint totsortface = 0;
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PRINT_ERR("No Polys, only tessellated Faces");
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for (i = 0, mf = mfaces, sf = sort_faces; i < totface; i++, mf++) {
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bool remove = false;
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int fidx;
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uint fv[4];
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fidx = mf->v4 ? 3 : 2;
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do {
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fv[fidx] = *(&(mf->v1) + fidx);
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if (fv[fidx] >= totvert) {
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PRINT_ERR("\tFace %u: 'v%d' index out of range, %u", i, fidx + 1, fv[fidx]);
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remove = do_fixes;
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}
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} while (fidx--);
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if (remove == false) {
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if (mf->v4) {
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CHECK_FACE_VERT_INDEX(v1, v2);
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CHECK_FACE_VERT_INDEX(v1, v3);
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CHECK_FACE_VERT_INDEX(v1, v4);
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CHECK_FACE_VERT_INDEX(v2, v3);
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CHECK_FACE_VERT_INDEX(v2, v4);
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CHECK_FACE_VERT_INDEX(v3, v4);
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}
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else {
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CHECK_FACE_VERT_INDEX(v1, v2);
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CHECK_FACE_VERT_INDEX(v1, v3);
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CHECK_FACE_VERT_INDEX(v2, v3);
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}
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if (remove == false) {
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if (totedge) {
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if (mf->v4) {
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CHECK_FACE_EDGE(v1, v2);
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CHECK_FACE_EDGE(v2, v3);
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CHECK_FACE_EDGE(v3, v4);
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CHECK_FACE_EDGE(v4, v1);
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}
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else {
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CHECK_FACE_EDGE(v1, v2);
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CHECK_FACE_EDGE(v2, v3);
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CHECK_FACE_EDGE(v3, v1);
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}
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}
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sf->index = i;
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if (mf->v4) {
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edge_store_from_mface_quad(sf->es, mf);
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qsort(sf->es, 4, sizeof(int64_t), int64_cmp);
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}
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else {
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edge_store_from_mface_tri(sf->es, mf);
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qsort(sf->es, 3, sizeof(int64_t), int64_cmp);
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}
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totsortface++;
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sf++;
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}
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}
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if (remove) {
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REMOVE_FACE_TAG(mf);
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}
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}
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qsort(sort_faces, totsortface, sizeof(SortFace), search_face_cmp);
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sf = sort_faces;
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sf_prev = sf;
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sf++;
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for (i = 1; i < totsortface; i++, sf++) {
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bool remove = false;
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/* on a valid mesh, code below will never run */
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if (memcmp(sf->es, sf_prev->es, sizeof(sf_prev->es)) == 0) {
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mf = mfaces + sf->index;
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if (do_verbose) {
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mf_prev = mfaces + sf_prev->index;
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if (mf->v4) {
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PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u,%u) (%u,%u,%u,%u)",
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sf->index,
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sf_prev->index,
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mf->v1,
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mf->v2,
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mf->v3,
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mf->v4,
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mf_prev->v1,
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mf_prev->v2,
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mf_prev->v3,
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mf_prev->v4);
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}
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else {
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PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u) (%u,%u,%u)",
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sf->index,
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sf_prev->index,
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mf->v1,
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mf->v2,
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mf->v3,
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mf_prev->v1,
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mf_prev->v2,
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mf_prev->v3);
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}
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}
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remove = do_fixes;
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}
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else {
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sf_prev = sf;
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}
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if (remove) {
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REMOVE_FACE_TAG(mf);
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}
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}
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MEM_freeN(sort_faces);
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#undef REMOVE_FACE_TAG
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#undef CHECK_FACE_VERT_INDEX
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#undef CHECK_FACE_EDGE
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}
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/* Checking loops and faces is a bit tricky, as they are quite intricate...
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*
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* Polys must have:
|
|
* - a valid loopstart value.
|
|
* - a valid totloop value (>= 3 and loopstart+totloop < me.totloop).
|
|
*
|
|
* Loops must have:
|
|
* - a valid v value.
|
|
* - a valid e value (corresponding to the edge it defines with the next loop in face).
|
|
*
|
|
* Also, loops not used by faces can be discarded.
|
|
* And "intersecting" loops (i.e. loops used by more than one face) are invalid,
|
|
* so be sure to leave at most one face per loop!
|
|
*/
|
|
{
|
|
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(mesh->totvert, __func__);
|
|
|
|
SortPoly *sort_polys = (SortPoly *)MEM_callocN(sizeof(SortPoly) * faces_num,
|
|
"mesh validate's sort_polys");
|
|
SortPoly *prev_sp, *sp = sort_polys;
|
|
int prev_end;
|
|
|
|
for (const int64_t i : blender::IndexRange(faces_num)) {
|
|
const int poly_start = face_offsets[i];
|
|
const int poly_size = face_offsets[i + 1] - poly_start;
|
|
sp->index = i;
|
|
|
|
/* Material index, isolated from other tests here. While large indices are clamped,
|
|
* negative indices aren't supported by drawing, exporters etc.
|
|
* To check the indices are in range, use #BKE_mesh_validate_material_indices */
|
|
if (material_indices && material_indices_span[i] < 0) {
|
|
PRINT_ERR("\tPoly %u has invalid material (%d)", sp->index, material_indices_span[i]);
|
|
if (do_fixes) {
|
|
material_indices_span[i] = 0;
|
|
}
|
|
}
|
|
|
|
if (poly_start < 0 || poly_size < 3) {
|
|
/* Invalid loop data. */
|
|
PRINT_ERR(
|
|
"\tPoly %u is invalid (loopstart: %d, totloop: %d)", sp->index, poly_start, poly_size);
|
|
sp->invalid = true;
|
|
}
|
|
else if (poly_start + poly_size > totloop) {
|
|
/* Invalid loop data. */
|
|
PRINT_ERR(
|
|
"\tPoly %u uses loops out of range "
|
|
"(loopstart: %d, loopend: %d, max number of loops: %u)",
|
|
sp->index,
|
|
poly_start,
|
|
poly_start + poly_size - 1,
|
|
totloop - 1);
|
|
sp->invalid = true;
|
|
}
|
|
else {
|
|
/* Poly itself is valid, for now. */
|
|
int v1, v2; /* v1 is prev loop vert idx, v2 is current loop one. */
|
|
sp->invalid = false;
|
|
sp->verts = v = (int *)MEM_mallocN(sizeof(int) * poly_size, "Vert idx of SortPoly");
|
|
sp->numverts = poly_size;
|
|
sp->loopstart = poly_start;
|
|
|
|
/* Ideally we would only have to do that once on all vertices
|
|
* before we start checking each face, but several faces can use same vert,
|
|
* so we have to ensure here all verts of current face are cleared. */
|
|
for (j = 0; j < poly_size; j++) {
|
|
const int vert = corner_verts[sp->loopstart + j];
|
|
if (vert < totvert) {
|
|
BLI_BITMAP_DISABLE(vert_tag, vert);
|
|
}
|
|
}
|
|
|
|
/* Test all face's loops' vert idx. */
|
|
for (j = 0; j < poly_size; j++, v++) {
|
|
const int vert = corner_verts[sp->loopstart + j];
|
|
if (vert >= totvert) {
|
|
/* Invalid vert idx. */
|
|
PRINT_ERR("\tLoop %u has invalid vert reference (%d)", sp->loopstart + j, vert);
|
|
sp->invalid = true;
|
|
}
|
|
else if (BLI_BITMAP_TEST(vert_tag, vert)) {
|
|
PRINT_ERR("\tPoly %u has duplicated vert reference at corner (%u)", uint(i), j);
|
|
sp->invalid = true;
|
|
}
|
|
else {
|
|
BLI_BITMAP_ENABLE(vert_tag, vert);
|
|
}
|
|
*v = vert;
|
|
}
|
|
|
|
if (sp->invalid) {
|
|
sp++;
|
|
continue;
|
|
}
|
|
|
|
/* Test all face's loops. */
|
|
for (j = 0; j < poly_size; j++) {
|
|
const int corner = sp->loopstart + j;
|
|
const int vert = corner_verts[corner];
|
|
const int edge_i = corner_edges[corner];
|
|
v1 = vert;
|
|
v2 = corner_verts[sp->loopstart + (j + 1) % poly_size];
|
|
if (!edge_hash.contains({v1, v2})) {
|
|
/* Edge not existing. */
|
|
PRINT_ERR("\tPoly %u needs missing edge (%d, %d)", sp->index, v1, v2);
|
|
if (do_fixes) {
|
|
recalc_flag.edges = true;
|
|
}
|
|
else {
|
|
sp->invalid = true;
|
|
}
|
|
}
|
|
else if (edge_i >= totedge) {
|
|
/* Invalid edge idx.
|
|
* We already know from previous text that a valid edge exists, use it (if allowed)! */
|
|
if (do_fixes) {
|
|
int prev_e = edge_i;
|
|
corner_edges[corner] = edge_hash.lookup({v1, v2});
|
|
fix_flag.loops_edge = true;
|
|
PRINT_ERR("\tLoop %d has invalid edge reference (%d), fixed using edge %d",
|
|
corner,
|
|
prev_e,
|
|
corner_edges[corner]);
|
|
}
|
|
else {
|
|
PRINT_ERR("\tLoop %d has invalid edge reference (%d)", corner, edge_i);
|
|
sp->invalid = true;
|
|
}
|
|
}
|
|
else {
|
|
const blender::int2 &edge = edges[edge_i];
|
|
if (IS_REMOVED_EDGE(edge) ||
|
|
!((edge[0] == v1 && edge[1] == v2) || (edge[0] == v2 && edge[1] == v1)))
|
|
{
|
|
/* The pointed edge is invalid (tagged as removed, or vert idx mismatch),
|
|
* and we already know from previous test that a valid one exists,
|
|
* use it (if allowed)! */
|
|
if (do_fixes) {
|
|
int prev_e = edge_i;
|
|
corner_edges[corner] = edge_hash.lookup({v1, v2});
|
|
fix_flag.loops_edge = true;
|
|
PRINT_ERR(
|
|
"\tPoly %u has invalid edge reference (%d, is_removed: %d), fixed using edge "
|
|
"%d",
|
|
sp->index,
|
|
prev_e,
|
|
IS_REMOVED_EDGE(edge),
|
|
corner_edges[corner]);
|
|
}
|
|
else {
|
|
PRINT_ERR("\tPoly %u has invalid edge reference (%d)", sp->index, edge_i);
|
|
sp->invalid = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sp->invalid) {
|
|
/* Needed for checking faces using same verts below. */
|
|
qsort(sp->verts, sp->numverts, sizeof(int), int_cmp);
|
|
}
|
|
}
|
|
sp++;
|
|
}
|
|
|
|
MEM_freeN(vert_tag);
|
|
|
|
/* Second check pass, testing faces using the same verts. */
|
|
qsort(sort_polys, faces_num, sizeof(SortPoly), search_poly_cmp);
|
|
sp = prev_sp = sort_polys;
|
|
sp++;
|
|
|
|
for (i = 1; i < faces_num; i++, sp++) {
|
|
int p1_nv = sp->numverts, p2_nv = prev_sp->numverts;
|
|
const int *p1_v = sp->verts, *p2_v = prev_sp->verts;
|
|
|
|
if (sp->invalid) {
|
|
/* Break, because all known invalid faces have been put at the end
|
|
* by qsort with search_poly_cmp. */
|
|
break;
|
|
}
|
|
|
|
/* Test same faces. */
|
|
if ((p1_nv == p2_nv) && (memcmp(p1_v, p2_v, p1_nv * sizeof(*p1_v)) == 0)) {
|
|
if (do_verbose) {
|
|
/* TODO: convert list to string */
|
|
PRINT_ERR("\tPolys %u and %u use same vertices (%d", prev_sp->index, sp->index, *p1_v);
|
|
for (j = 1; j < p1_nv; j++) {
|
|
PRINT_ERR(", %d", p1_v[j]);
|
|
}
|
|
PRINT_ERR("), considering face %u as invalid.", sp->index);
|
|
}
|
|
else {
|
|
is_valid = false;
|
|
}
|
|
sp->invalid = true;
|
|
}
|
|
else {
|
|
prev_sp = sp;
|
|
}
|
|
}
|
|
|
|
/* Third check pass, testing loops used by none or more than one face. */
|
|
qsort(sort_polys, faces_num, sizeof(SortPoly), search_polyloop_cmp);
|
|
sp = sort_polys;
|
|
prev_sp = nullptr;
|
|
prev_end = 0;
|
|
for (i = 0; i < faces_num; i++, sp++) {
|
|
/* Free this now, we don't need it anymore, and avoid us another loop! */
|
|
if (sp->verts) {
|
|
MEM_freeN(sp->verts);
|
|
}
|
|
|
|
/* Note above prev_sp: in following code, we make sure it is always valid face (or nullptr).
|
|
*/
|
|
if (sp->invalid) {
|
|
if (do_fixes) {
|
|
faces_to_remove[sp->index].set();
|
|
free_flag.polyloops = do_fixes;
|
|
/* DO NOT REMOVE ITS LOOPS!!!
|
|
* As already invalid faces are at the end of the SortPoly list, the loops they
|
|
* were the only users have already been tagged as "to remove" during previous
|
|
* iterations, and we don't want to remove some loops that may be used by
|
|
* another valid face! */
|
|
}
|
|
}
|
|
/* Test loops users. */
|
|
else {
|
|
/* Unused loops. */
|
|
if (prev_end < sp->loopstart) {
|
|
int corner;
|
|
for (j = prev_end, corner = prev_end; j < sp->loopstart; j++, corner++) {
|
|
PRINT_ERR("\tLoop %u is unused.", j);
|
|
if (do_fixes) {
|
|
REMOVE_LOOP_TAG(corner);
|
|
}
|
|
}
|
|
prev_end = sp->loopstart + sp->numverts;
|
|
prev_sp = sp;
|
|
}
|
|
/* Multi-used loops. */
|
|
else if (prev_end > sp->loopstart) {
|
|
PRINT_ERR("\tPolys %u and %u share loops from %d to %d, considering face %u as invalid.",
|
|
prev_sp->index,
|
|
sp->index,
|
|
sp->loopstart,
|
|
prev_end,
|
|
sp->index);
|
|
if (do_fixes) {
|
|
faces_to_remove[sp->index].set();
|
|
free_flag.polyloops = do_fixes;
|
|
/* DO NOT REMOVE ITS LOOPS!!!
|
|
* They might be used by some next, valid face!
|
|
* Just not updating prev_end/prev_sp vars is enough to ensure the loops
|
|
* effectively no more needed will be marked as "to be removed"! */
|
|
}
|
|
}
|
|
else {
|
|
prev_end = sp->loopstart + sp->numverts;
|
|
prev_sp = sp;
|
|
}
|
|
}
|
|
}
|
|
/* We may have some remaining unused loops to get rid of! */
|
|
if (prev_end < totloop) {
|
|
int corner;
|
|
for (j = prev_end, corner = prev_end; j < totloop; j++, corner++) {
|
|
PRINT_ERR("\tLoop %u is unused.", j);
|
|
if (do_fixes) {
|
|
REMOVE_LOOP_TAG(corner);
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_freeN(sort_polys);
|
|
}
|
|
|
|
/* fix deform verts */
|
|
if (dverts) {
|
|
MDeformVert *dv;
|
|
for (i = 0, dv = dverts; i < totvert; i++, dv++) {
|
|
MDeformWeight *dw;
|
|
|
|
for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) {
|
|
/* NOTE: greater than max defgroups is accounted for in our code, but not < 0. */
|
|
if (!isfinite(dw->weight)) {
|
|
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
|
|
if (do_fixes) {
|
|
dw->weight = 0.0f;
|
|
fix_flag.verts_weight = true;
|
|
}
|
|
}
|
|
else if (dw->weight < 0.0f || dw->weight > 1.0f) {
|
|
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
|
|
if (do_fixes) {
|
|
CLAMP(dw->weight, 0.0f, 1.0f);
|
|
fix_flag.verts_weight = true;
|
|
}
|
|
}
|
|
|
|
/* Not technically incorrect since this is unsigned, however,
|
|
* a value over INT_MAX is almost certainly caused by wrapping an uint. */
|
|
if (dw->def_nr >= INT_MAX) {
|
|
PRINT_ERR("\tVertex deform %u, has invalid group %u", i, dw->def_nr);
|
|
if (do_fixes) {
|
|
BKE_defvert_remove_group(dv, dw);
|
|
fix_flag.verts_weight = true;
|
|
|
|
if (dv->dw) {
|
|
/* re-allocated, the new values compensate for stepping
|
|
* within the for loop and may not be valid */
|
|
j--;
|
|
dw = dv->dw + j;
|
|
}
|
|
else { /* all freed */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef REMOVE_EDGE_TAG
|
|
#undef IS_REMOVED_EDGE
|
|
#undef REMOVE_LOOP_TAG
|
|
#undef REMOVE_POLY_TAG
|
|
|
|
if (mesh) {
|
|
if (free_flag.faces) {
|
|
BKE_mesh_strip_loose_faces(mesh);
|
|
}
|
|
|
|
if (free_flag.polyloops) {
|
|
strip_loose_facesloops(mesh, faces_to_remove);
|
|
}
|
|
|
|
if (free_flag.edges) {
|
|
mesh_strip_edges(mesh);
|
|
}
|
|
|
|
if (recalc_flag.edges) {
|
|
BKE_mesh_calc_edges(mesh, true, false);
|
|
}
|
|
}
|
|
|
|
if (mesh && mesh->mselect) {
|
|
MSelect *msel;
|
|
|
|
for (i = 0, msel = mesh->mselect; i < mesh->totselect; i++, msel++) {
|
|
int tot_elem = 0;
|
|
|
|
if (msel->index < 0) {
|
|
PRINT_ERR(
|
|
"\tMesh select element %u type %d index is negative, "
|
|
"resetting selection stack.\n",
|
|
i,
|
|
msel->type);
|
|
free_flag.mselect = do_fixes;
|
|
break;
|
|
}
|
|
|
|
switch (msel->type) {
|
|
case ME_VSEL:
|
|
tot_elem = mesh->totvert;
|
|
break;
|
|
case ME_ESEL:
|
|
tot_elem = mesh->totedge;
|
|
break;
|
|
case ME_FSEL:
|
|
tot_elem = mesh->faces_num;
|
|
break;
|
|
}
|
|
|
|
if (msel->index > tot_elem) {
|
|
PRINT_ERR(
|
|
"\tMesh select element %u type %d index %d is larger than data array size %d, "
|
|
"resetting selection stack.\n",
|
|
i,
|
|
msel->type,
|
|
msel->index,
|
|
tot_elem);
|
|
|
|
free_flag.mselect = do_fixes;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (free_flag.mselect) {
|
|
MEM_freeN(mesh->mselect);
|
|
mesh->mselect = nullptr;
|
|
mesh->totselect = 0;
|
|
}
|
|
}
|
|
|
|
material_indices_span.save();
|
|
material_indices.finish();
|
|
|
|
PRINT_MSG("%s: finished\n\n", __func__);
|
|
|
|
*r_changed = (fix_flag.as_flag || free_flag.as_flag || recalc_flag.as_flag);
|
|
|
|
BLI_assert((*r_changed == false) || (do_fixes == true));
|
|
|
|
return is_valid;
|
|
}
|
|
|
|
static bool mesh_validate_customdata(CustomData *data,
|
|
eCustomDataMask mask,
|
|
const uint totitems,
|
|
const bool do_verbose,
|
|
const bool do_fixes,
|
|
bool *r_change)
|
|
{
|
|
bool is_valid = true;
|
|
bool has_fixes = false;
|
|
int i = 0;
|
|
|
|
PRINT_MSG("%s: Checking %d CD layers...\n", __func__, data->totlayer);
|
|
|
|
/* Set dummy values so the layer-type is always initialized on first access. */
|
|
int layer_num = -1;
|
|
int layer_num_type = -1;
|
|
|
|
while (i < data->totlayer) {
|
|
CustomDataLayer *layer = &data->layers[i];
|
|
const eCustomDataType type = eCustomDataType(layer->type);
|
|
bool ok = true;
|
|
|
|
/* Count layers when the type changes. */
|
|
if (layer_num_type != type) {
|
|
layer_num = CustomData_number_of_layers(data, type);
|
|
layer_num_type = type;
|
|
}
|
|
|
|
/* Validate active index, for a time this could be set to a negative value, see: #105860. */
|
|
int *active_index_array[] = {
|
|
&layer->active,
|
|
&layer->active_rnd,
|
|
&layer->active_clone,
|
|
&layer->active_mask,
|
|
};
|
|
for (int *active_index : Span(active_index_array, ARRAY_SIZE(active_index_array))) {
|
|
if (*active_index < 0) {
|
|
PRINT_ERR("\tCustomDataLayer type %d has a negative active index (%d)\n",
|
|
layer->type,
|
|
*active_index);
|
|
if (do_fixes) {
|
|
*active_index = 0;
|
|
has_fixes = true;
|
|
}
|
|
}
|
|
else {
|
|
if (*active_index >= layer_num) {
|
|
PRINT_ERR("\tCustomDataLayer type %d has an out of bounds active index (%d >= %d)\n",
|
|
layer->type,
|
|
*active_index,
|
|
layer_num);
|
|
if (do_fixes) {
|
|
BLI_assert(layer_num > 0);
|
|
*active_index = layer_num - 1;
|
|
has_fixes = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (CustomData_layertype_is_singleton(type)) {
|
|
if (layer_num > 1) {
|
|
PRINT_ERR("\tCustomDataLayer type %d is a singleton, found %d in Mesh structure\n",
|
|
type,
|
|
layer_num);
|
|
ok = false;
|
|
}
|
|
}
|
|
|
|
if (mask != 0) {
|
|
eCustomDataMask layer_typemask = CD_TYPE_AS_MASK(type);
|
|
if ((layer_typemask & mask) == 0) {
|
|
PRINT_ERR("\tCustomDataLayer type %d which isn't in the mask\n", type);
|
|
ok = false;
|
|
}
|
|
}
|
|
|
|
if (ok == false) {
|
|
if (do_fixes) {
|
|
CustomData_free_layer(data, type, 0, i);
|
|
has_fixes = true;
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
if (CustomData_layer_validate(layer, totitems, do_fixes)) {
|
|
PRINT_ERR("\tCustomDataLayer type %d has some invalid data\n", type);
|
|
has_fixes = do_fixes;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
PRINT_MSG("%s: Finished (is_valid=%d)\n\n", __func__, int(!has_fixes));
|
|
|
|
*r_change = has_fixes;
|
|
|
|
return is_valid;
|
|
}
|
|
|
|
bool BKE_mesh_validate_all_customdata(CustomData *vert_data,
|
|
const uint totvert,
|
|
CustomData *edge_data,
|
|
const uint totedge,
|
|
CustomData *loop_data,
|
|
const uint totloop,
|
|
CustomData *face_data,
|
|
const uint faces_num,
|
|
const bool check_meshmask,
|
|
const bool do_verbose,
|
|
const bool do_fixes,
|
|
bool *r_change)
|
|
{
|
|
bool is_valid = true;
|
|
bool is_change_v, is_change_e, is_change_l, is_change_p;
|
|
CustomData_MeshMasks mask = {0};
|
|
if (check_meshmask) {
|
|
mask = CD_MASK_MESH;
|
|
}
|
|
|
|
is_valid &= mesh_validate_customdata(
|
|
vert_data, mask.vmask, totvert, do_verbose, do_fixes, &is_change_v);
|
|
is_valid &= mesh_validate_customdata(
|
|
edge_data, mask.emask, totedge, do_verbose, do_fixes, &is_change_e);
|
|
is_valid &= mesh_validate_customdata(
|
|
loop_data, mask.lmask, totloop, do_verbose, do_fixes, &is_change_l);
|
|
is_valid &= mesh_validate_customdata(
|
|
face_data, mask.pmask, faces_num, do_verbose, do_fixes, &is_change_p);
|
|
|
|
const int tot_uvloop = CustomData_number_of_layers(loop_data, CD_PROP_FLOAT2);
|
|
if (tot_uvloop > MAX_MTFACE) {
|
|
PRINT_ERR(
|
|
"\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, "
|
|
"etc.\n",
|
|
MAX_MTFACE,
|
|
tot_uvloop - MAX_MTFACE);
|
|
}
|
|
|
|
/* check indices of clone/stencil */
|
|
if (do_fixes && CustomData_get_clone_layer(loop_data, CD_PROP_FLOAT2) >= tot_uvloop) {
|
|
CustomData_set_layer_clone(loop_data, CD_PROP_FLOAT2, 0);
|
|
is_change_l = true;
|
|
}
|
|
if (do_fixes && CustomData_get_stencil_layer(loop_data, CD_PROP_FLOAT2) >= tot_uvloop) {
|
|
CustomData_set_layer_stencil(loop_data, CD_PROP_FLOAT2, 0);
|
|
is_change_l = true;
|
|
}
|
|
|
|
*r_change = (is_change_v || is_change_e || is_change_l || is_change_p);
|
|
|
|
return is_valid;
|
|
}
|
|
|
|
bool BKE_mesh_validate(Mesh *me, const bool do_verbose, const bool cddata_check_mask)
|
|
{
|
|
bool changed;
|
|
|
|
if (do_verbose) {
|
|
CLOG_INFO(&LOG, 0, "MESH: %s", me->id.name + 2);
|
|
}
|
|
|
|
BKE_mesh_validate_all_customdata(&me->vert_data,
|
|
me->totvert,
|
|
&me->edge_data,
|
|
me->totedge,
|
|
&me->loop_data,
|
|
me->totloop,
|
|
&me->face_data,
|
|
me->faces_num,
|
|
cddata_check_mask,
|
|
do_verbose,
|
|
true,
|
|
&changed);
|
|
MutableSpan<float3> positions = me->vert_positions_for_write();
|
|
MutableSpan<blender::int2> edges = me->edges_for_write();
|
|
MutableSpan<int> face_offsets = me->face_offsets_for_write();
|
|
MutableSpan<int> corner_verts = me->corner_verts_for_write();
|
|
MutableSpan<int> corner_edges = me->corner_edges_for_write();
|
|
|
|
BKE_mesh_validate_arrays(
|
|
me,
|
|
reinterpret_cast<float(*)[3]>(positions.data()),
|
|
positions.size(),
|
|
edges.data(),
|
|
edges.size(),
|
|
(MFace *)CustomData_get_layer_for_write(&me->fdata_legacy, CD_MFACE, me->totface_legacy),
|
|
me->totface_legacy,
|
|
corner_verts.data(),
|
|
corner_edges.data(),
|
|
corner_verts.size(),
|
|
face_offsets.data(),
|
|
me->faces_num,
|
|
me->deform_verts_for_write().data(),
|
|
do_verbose,
|
|
true,
|
|
&changed);
|
|
|
|
if (changed) {
|
|
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY_ALL_MODES);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool BKE_mesh_is_valid(Mesh *me)
|
|
{
|
|
const bool do_verbose = true;
|
|
const bool do_fixes = false;
|
|
|
|
bool is_valid = true;
|
|
bool changed = true;
|
|
|
|
is_valid &= BKE_mesh_validate_all_customdata(
|
|
&me->vert_data,
|
|
me->totvert,
|
|
&me->edge_data,
|
|
me->totedge,
|
|
&me->loop_data,
|
|
me->totloop,
|
|
&me->face_data,
|
|
me->faces_num,
|
|
false, /* setting mask here isn't useful, gives false positives */
|
|
do_verbose,
|
|
do_fixes,
|
|
&changed);
|
|
|
|
MutableSpan<float3> positions = me->vert_positions_for_write();
|
|
MutableSpan<blender::int2> edges = me->edges_for_write();
|
|
MutableSpan<int> face_offsets = me->face_offsets_for_write();
|
|
MutableSpan<int> corner_verts = me->corner_verts_for_write();
|
|
MutableSpan<int> corner_edges = me->corner_edges_for_write();
|
|
|
|
is_valid &= BKE_mesh_validate_arrays(
|
|
me,
|
|
reinterpret_cast<float(*)[3]>(positions.data()),
|
|
positions.size(),
|
|
edges.data(),
|
|
edges.size(),
|
|
(MFace *)CustomData_get_layer_for_write(&me->fdata_legacy, CD_MFACE, me->totface_legacy),
|
|
me->totface_legacy,
|
|
corner_verts.data(),
|
|
corner_edges.data(),
|
|
corner_verts.size(),
|
|
face_offsets.data(),
|
|
me->faces_num,
|
|
me->deform_verts_for_write().data(),
|
|
do_verbose,
|
|
do_fixes,
|
|
&changed);
|
|
|
|
BLI_assert(changed == false);
|
|
|
|
return is_valid;
|
|
}
|
|
|
|
bool BKE_mesh_validate_material_indices(Mesh *me)
|
|
{
|
|
const int mat_nr_max = max_ii(0, me->totcol - 1);
|
|
bool is_valid = true;
|
|
|
|
blender::bke::AttributeWriter<int> material_indices =
|
|
me->attributes_for_write().lookup_for_write<int>("material_index");
|
|
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
|
|
for (const int i : material_indices_span.index_range()) {
|
|
if (material_indices_span[i] < 0 || material_indices_span[i] > mat_nr_max) {
|
|
material_indices_span[i] = 0;
|
|
is_valid = false;
|
|
}
|
|
}
|
|
material_indices_span.save();
|
|
material_indices.finish();
|
|
|
|
if (!is_valid) {
|
|
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY_ALL_MODES);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Mesh Stripping (removing invalid data)
|
|
* \{ */
|
|
|
|
void strip_loose_facesloops(Mesh *me, blender::BitSpan faces_to_remove)
|
|
{
|
|
MutableSpan<int> face_offsets = me->face_offsets_for_write();
|
|
MutableSpan<int> corner_edges = me->corner_edges_for_write();
|
|
|
|
int a, b;
|
|
/* New loops idx! */
|
|
int *new_idx = (int *)MEM_mallocN(sizeof(int) * me->totloop, __func__);
|
|
|
|
for (a = b = 0; a < me->faces_num; a++) {
|
|
bool invalid = false;
|
|
int start = face_offsets[a];
|
|
int size = face_offsets[a + 1] - start;
|
|
int stop = start + size;
|
|
|
|
if (faces_to_remove[a]) {
|
|
invalid = true;
|
|
}
|
|
else if (stop > me->totloop || stop < start || size < 0) {
|
|
invalid = true;
|
|
}
|
|
else {
|
|
/* If one of the face's loops is invalid, the whole face is invalid! */
|
|
if (corner_edges.slice(start, size).as_span().contains(INVALID_LOOP_EDGE_MARKER)) {
|
|
invalid = true;
|
|
}
|
|
}
|
|
|
|
if (size >= 3 && !invalid) {
|
|
if (a != b) {
|
|
face_offsets[b] = face_offsets[a];
|
|
CustomData_copy_data(&me->face_data, &me->face_data, a, b, 1);
|
|
}
|
|
b++;
|
|
}
|
|
}
|
|
if (a != b) {
|
|
CustomData_free_elem(&me->face_data, b, a - b);
|
|
me->faces_num = b;
|
|
}
|
|
|
|
/* And now, get rid of invalid loops. */
|
|
int corner = 0;
|
|
for (a = b = 0; a < me->totloop; a++, corner++) {
|
|
if (corner_edges[corner] != INVALID_LOOP_EDGE_MARKER) {
|
|
if (a != b) {
|
|
CustomData_copy_data(&me->loop_data, &me->loop_data, a, b, 1);
|
|
}
|
|
new_idx[a] = b;
|
|
b++;
|
|
}
|
|
else {
|
|
/* XXX Theoretically, we should be able to not do this, as no remaining face
|
|
* should use any stripped loop. But for security's sake... */
|
|
new_idx[a] = -a;
|
|
}
|
|
}
|
|
if (a != b) {
|
|
CustomData_free_elem(&me->loop_data, b, a - b);
|
|
me->totloop = b;
|
|
}
|
|
|
|
face_offsets[me->faces_num] = me->totloop;
|
|
|
|
/* And now, update faces' start loop index. */
|
|
/* NOTE: At this point, there should never be any face using a striped loop! */
|
|
for (const int i : blender::IndexRange(me->faces_num)) {
|
|
face_offsets[i] = new_idx[face_offsets[i]];
|
|
BLI_assert(face_offsets[i] >= 0);
|
|
}
|
|
|
|
MEM_freeN(new_idx);
|
|
}
|
|
|
|
void mesh_strip_edges(Mesh *me)
|
|
{
|
|
blender::int2 *e;
|
|
int a, b;
|
|
uint *new_idx = (uint *)MEM_mallocN(sizeof(int) * me->totedge, __func__);
|
|
MutableSpan<blender::int2> edges = me->edges_for_write();
|
|
|
|
for (a = b = 0, e = edges.data(); a < me->totedge; a++, e++) {
|
|
if ((*e)[0] != (*e)[1]) {
|
|
if (a != b) {
|
|
memcpy(&edges[b], e, sizeof(edges[b]));
|
|
CustomData_copy_data(&me->edge_data, &me->edge_data, a, b, 1);
|
|
}
|
|
new_idx[a] = b;
|
|
b++;
|
|
}
|
|
else {
|
|
new_idx[a] = INVALID_LOOP_EDGE_MARKER;
|
|
}
|
|
}
|
|
if (a != b) {
|
|
CustomData_free_elem(&me->edge_data, b, a - b);
|
|
me->totedge = b;
|
|
}
|
|
|
|
/* And now, update loops' edge indices. */
|
|
/* XXX We hope no loop was pointing to a striped edge!
|
|
* Else, its e will be set to INVALID_LOOP_EDGE_MARKER :/ */
|
|
MutableSpan<int> corner_edges = me->corner_edges_for_write();
|
|
for (const int i : corner_edges.index_range()) {
|
|
corner_edges[i] = new_idx[corner_edges[i]];
|
|
}
|
|
|
|
MEM_freeN(new_idx);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Mesh Edge Calculation
|
|
* \{ */
|
|
|
|
void BKE_mesh_calc_edges_tessface(Mesh *mesh)
|
|
{
|
|
const int numFaces = mesh->totface_legacy;
|
|
blender::VectorSet<blender::OrderedEdge> eh;
|
|
eh.reserve(numFaces);
|
|
MFace *mfaces = (MFace *)CustomData_get_layer_for_write(
|
|
&mesh->fdata_legacy, CD_MFACE, mesh->totface_legacy);
|
|
|
|
MFace *mf = mfaces;
|
|
for (int i = 0; i < numFaces; i++, mf++) {
|
|
eh.add({mf->v1, mf->v2});
|
|
eh.add({mf->v2, mf->v3});
|
|
|
|
if (mf->v4) {
|
|
eh.add({mf->v3, mf->v4});
|
|
eh.add({mf->v4, mf->v1});
|
|
}
|
|
else {
|
|
eh.add({mf->v3, mf->v1});
|
|
}
|
|
}
|
|
|
|
const int numEdges = eh.size();
|
|
|
|
/* write new edges into a temporary CustomData */
|
|
CustomData edgeData;
|
|
CustomData_reset(&edgeData);
|
|
CustomData_add_layer_named(&edgeData, CD_PROP_INT32_2D, CD_CONSTRUCT, numEdges, ".edge_verts");
|
|
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_SET_DEFAULT, numEdges);
|
|
|
|
blender::int2 *ege = (blender::int2 *)CustomData_get_layer_named_for_write(
|
|
&edgeData, CD_PROP_INT32_2D, ".edge_verts", mesh->totedge);
|
|
int *index = (int *)CustomData_get_layer_for_write(&edgeData, CD_ORIGINDEX, mesh->totedge);
|
|
|
|
memset(index, ORIGINDEX_NONE, sizeof(int) * numEdges);
|
|
MutableSpan(ege, numEdges).copy_from(eh.as_span().cast<blender::int2>());
|
|
|
|
/* free old CustomData and assign new one */
|
|
CustomData_free(&mesh->edge_data, mesh->totedge);
|
|
mesh->edge_data = edgeData;
|
|
mesh->totedge = numEdges;
|
|
}
|
|
|
|
/** \} */
|