Files
test2/source/blender/blenlib/BLI_session_uuid.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

65 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* Functions for generating and handling "Session UUIDs".
*
* Note that these are not true universally-unique identifiers, but only unique during the current
* Blender session.
*
* For true UUIDs, see `BLI_uuid.h`.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_session_uuid_types.h"
/** Generate new UUID which is unique throughout the Blender session. */
SessionUUID BLI_session_uuid_generate(void);
/** Check whether the UUID is properly generated. */
bool BLI_session_uuid_is_generated(const SessionUUID *uuid);
/** Check whether two UUIDs are identical. */
bool BLI_session_uuid_is_equal(const SessionUUID *lhs, const SessionUUID *rhs);
uint64_t BLI_session_uuid_hash_uint64(const SessionUUID *uuid);
/* Utility functions to make it possible to create GHash/GSet with UUID as a key. */
uint BLI_session_uuid_ghash_hash(const void *uuid_v);
bool BLI_session_uuid_ghash_compare(const void *lhs_v, const void *rhs_v);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
namespace blender {
inline const bool operator==(const SessionUUID &lhs, const SessionUUID &rhs)
{
return BLI_session_uuid_is_equal(&lhs, &rhs);
}
template<typename T> struct DefaultHash;
template<> struct DefaultHash<SessionUUID> {
uint64_t operator()(const SessionUUID &value) const
{
return BLI_session_uuid_hash_uint64(&value);
}
};
} // namespace blender
#endif