Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_EllipseMaskOperation.h"
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namespace blender::compositor {
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EllipseMaskOperation::EllipseMaskOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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input_mask_ = nullptr;
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input_value_ = nullptr;
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cosine_ = 0.0f;
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sine_ = 0.0f;
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}
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void EllipseMaskOperation::init_execution()
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{
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input_mask_ = this->get_input_socket_reader(0);
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input_value_ = this->get_input_socket_reader(1);
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const double rad = double(data_->rotation);
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cosine_ = cos(rad);
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sine_ = sin(rad);
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aspect_ratio_ = float(this->get_width()) / this->get_height();
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}
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void EllipseMaskOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float input_mask[4];
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float input_value[4];
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float rx = x / MAX2(this->get_width() - 1.0f, FLT_EPSILON);
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float ry = y / MAX2(this->get_height() - 1.0f, FLT_EPSILON);
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const float dy = (ry - data_->y) / aspect_ratio_;
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const float dx = rx - data_->x;
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rx = data_->x + (cosine_ * dx + sine_ * dy);
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ry = data_->y + (-sine_ * dx + cosine_ * dy);
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input_mask_->read_sampled(input_mask, x, y, sampler);
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input_value_->read_sampled(input_value, x, y, sampler);
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const float half_height = (data_->height) / 2.0f;
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const float half_width = data_->width / 2.0f;
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float sx = rx - data_->x;
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sx *= sx;
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const float tx = half_width * half_width;
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float sy = ry - data_->y;
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sy *= sy;
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const float ty = half_height * half_height;
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bool inside = ((sx / tx) + (sy / ty)) <= (1.0f + FLT_EPSILON);
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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if (inside) {
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output[0] = MAX2(input_mask[0], input_value[0]);
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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if (inside) {
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output[0] = input_mask[0] - input_value[0];
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CLAMP(output[0], 0, 1);
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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if (inside) {
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output[0] = input_mask[0] * input_value[0];
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}
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else {
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output[0] = 0;
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}
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break;
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case CMP_NODE_MASKTYPE_NOT:
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if (inside) {
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if (input_mask[0] > 0.0f) {
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output[0] = 0;
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}
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else {
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output[0] = input_value[0];
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}
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}
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else {
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output[0] = input_mask[0];
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}
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break;
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}
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}
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void EllipseMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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MaskFunc mask_func;
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? MAX2(mask[0], value[0]) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? mask[0] * value[0] : 0;
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};
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break;
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case CMP_NODE_MASKTYPE_NOT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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if (is_inside) {
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return mask[0] > 0.0f ? 0.0f : value[0];
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}
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return mask[0];
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};
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break;
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}
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apply_mask(output, area, inputs, mask_func);
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}
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void EllipseMaskOperation::apply_mask(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs,
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MaskFunc mask_func)
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{
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const MemoryBuffer *input_mask = inputs[0];
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const MemoryBuffer *input_value = inputs[1];
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const float op_last_x = MAX2(this->get_width() - 1.0f, FLT_EPSILON);
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const float op_last_y = MAX2(this->get_height() - 1.0f, FLT_EPSILON);
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const float half_w = data_->width / 2.0f;
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const float half_h = data_->height / 2.0f;
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const float tx = half_w * half_w;
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const float ty = half_h * half_h;
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for (int y = area.ymin; y < area.ymax; y++) {
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const float op_ry = y / op_last_y;
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const float dy = (op_ry - data_->y) / aspect_ratio_;
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float *out = output->get_elem(area.xmin, y);
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const float *mask = input_mask->get_elem(area.xmin, y);
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const float *value = input_value->get_elem(area.xmin, y);
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for (int x = area.xmin; x < area.xmax; x++) {
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const float op_rx = x / op_last_x;
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const float dx = op_rx - data_->x;
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const float rx = data_->x + (cosine_ * dx + sine_ * dy);
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const float ry = data_->y + (-sine_ * dx + cosine_ * dy);
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float sx = rx - data_->x;
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sx *= sx;
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float sy = ry - data_->y;
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sy *= sy;
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const bool inside = ((sx / tx) + (sy / ty)) <= (1.0f + FLT_EPSILON);
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out[0] = mask_func(inside, mask, value);
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mask += input_mask->elem_stride;
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value += input_value->elem_stride;
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out += output->elem_stride;
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}
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}
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}
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void EllipseMaskOperation::deinit_execution()
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{
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input_mask_ = nullptr;
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input_value_ = nullptr;
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}
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} // namespace blender::compositor
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