Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_FlipOperation.h"
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namespace blender::compositor {
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FlipOperation::FlipOperation()
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{
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this->add_input_socket(DataType::Color, ResizeMode::None);
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this->add_output_socket(DataType::Color);
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this->set_canvas_input_index(0);
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input_operation_ = nullptr;
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flip_x_ = true;
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flip_y_ = false;
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}
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void FlipOperation::init_execution()
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{
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input_operation_ = this->get_input_socket_reader(0);
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}
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void FlipOperation::deinit_execution()
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{
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input_operation_ = nullptr;
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}
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void FlipOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float nx = flip_x_ ? (int(this->get_width()) - 1) - x : x;
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float ny = flip_y_ ? (int(this->get_height()) - 1) - y : y;
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input_operation_->read_sampled(output, nx, ny, sampler);
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}
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bool FlipOperation::determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output)
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{
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rcti new_input;
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if (flip_x_) {
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const int w = int(this->get_width()) - 1;
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new_input.xmax = (w - input->xmin) + 1;
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new_input.xmin = (w - input->xmax) - 1;
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}
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else {
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new_input.xmin = input->xmin;
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new_input.xmax = input->xmax;
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}
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if (flip_y_) {
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const int h = int(this->get_height()) - 1;
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new_input.ymax = (h - input->ymin) + 1;
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new_input.ymin = (h - input->ymax) - 1;
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}
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else {
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new_input.ymin = input->ymin;
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new_input.ymax = input->ymax;
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}
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return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
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}
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void FlipOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
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{
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NodeOperation::determine_canvas(preferred_area, r_area);
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if (execution_model_ == eExecutionModel::FullFrame) {
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rcti input_area = r_area;
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if (flip_x_) {
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const int width = BLI_rcti_size_x(&input_area) - 1;
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r_area.xmax = (width - input_area.xmin) + 1;
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r_area.xmin = (width - input_area.xmax) + 1;
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}
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if (flip_y_) {
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const int height = BLI_rcti_size_y(&input_area) - 1;
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r_area.ymax = (height - input_area.ymin) + 1;
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r_area.ymin = (height - input_area.ymax) + 1;
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}
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}
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}
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void FlipOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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UNUSED_VARS_NDEBUG(input_idx);
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if (flip_x_) {
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const int w = int(this->get_width()) - 1;
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r_input_area.xmax = (w - output_area.xmin) + 1;
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r_input_area.xmin = (w - output_area.xmax) + 1;
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}
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else {
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r_input_area.xmin = output_area.xmin;
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r_input_area.xmax = output_area.xmax;
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}
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if (flip_y_) {
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const int h = int(this->get_height()) - 1;
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r_input_area.ymax = (h - output_area.ymin) + 1;
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r_input_area.ymin = (h - output_area.ymax) + 1;
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}
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else {
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r_input_area.ymin = output_area.ymin;
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r_input_area.ymax = output_area.ymax;
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}
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}
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void FlipOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const MemoryBuffer *input_img = inputs[0];
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const int input_offset_x = input_img->get_rect().xmin;
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const int input_offset_y = input_img->get_rect().ymin;
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for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
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const int nx = flip_x_ ? (int(this->get_width()) - 1) - it.x : it.x;
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const int ny = flip_y_ ? (int(this->get_height()) - 1) - it.y : it.y;
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input_img->read_elem(input_offset_x + nx, input_offset_y + ny, it.out);
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}
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}
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} // namespace blender::compositor
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