Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*
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* Physics utilities for effectors and collision.
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*/
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#pragma once
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#include "DEG_depsgraph.h"
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struct DepsNodeHandle;
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struct Depsgraph;
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struct EffectorWeights;
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struct ListBase;
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struct Object;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum ePhysicsRelationType {
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DEG_PHYSICS_EFFECTOR = 0,
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DEG_PHYSICS_COLLISION = 1,
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DEG_PHYSICS_SMOKE_COLLISION = 2,
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DEG_PHYSICS_DYNAMIC_BRUSH = 3,
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DEG_PHYSICS_RELATIONS_NUM = 4,
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} ePhysicsRelationType;
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/* Get collision/effector relations from collection or entire scene. These
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* created during depsgraph relations building and should only be accessed
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* during evaluation. */
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struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph,
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struct Collection *collection);
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struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph,
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struct Collection *collection,
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unsigned int modifier_type);
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/* Build collision/effector relations for depsgraph. */
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typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
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void DEG_add_collision_relations(struct DepsNodeHandle *handle,
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struct Object *object,
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struct Collection *collection,
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unsigned int modifier_type,
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DEG_CollobjFilterFunction filter_function,
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const char *name);
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void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
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struct Object *object,
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struct EffectorWeights *eff,
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bool add_absorption,
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int skip_forcefield,
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const char *name);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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