Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/depsgraph_type.h"
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struct ID;
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namespace blender::deg {
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class BuilderMap {
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public:
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enum {
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TAG_ANIMATION = (1 << 0),
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TAG_PARAMETERS = (1 << 1),
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TAG_TRANSFORM = (1 << 2),
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TAG_GEOMETRY = (1 << 3),
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TAG_SCENE_COMPOSITOR = (1 << 4),
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TAG_SCENE_SEQUENCER = (1 << 5),
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TAG_SCENE_AUDIO = (1 << 6),
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/* All ID components has been built. */
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TAG_COMPLETE = (TAG_ANIMATION | TAG_PARAMETERS | TAG_TRANSFORM | TAG_GEOMETRY |
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TAG_SCENE_COMPOSITOR | TAG_SCENE_SEQUENCER | TAG_SCENE_AUDIO),
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};
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/* Check whether given ID is already handled by builder (or if it's being handled). */
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bool checkIsBuilt(ID *id, int tag = TAG_COMPLETE) const;
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/* Tag given ID as handled/built. */
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void tagBuild(ID *id, int tag = TAG_COMPLETE);
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/* Combination of previous two functions, returns truth if ID was already handled, or tags is
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* handled otherwise and return false. */
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bool checkIsBuiltAndTag(ID *id, int tag = TAG_COMPLETE);
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template<typename T> bool checkIsBuilt(T *datablock, int tag = TAG_COMPLETE) const
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{
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return checkIsBuilt(&datablock->id, tag);
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}
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template<typename T> void tagBuild(T *datablock, int tag = TAG_COMPLETE)
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{
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tagBuild(&datablock->id, tag);
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}
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template<typename T> bool checkIsBuiltAndTag(T *datablock, int tag = TAG_COMPLETE)
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{
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return checkIsBuiltAndTag(&datablock->id, tag);
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}
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protected:
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int getIDTag(ID *id) const;
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Map<ID *, int> id_tags_;
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};
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} // namespace blender::deg
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