Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_scene.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval.h"
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#include "intern/eval/deg_eval_flush.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_tag.h"
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namespace deg = blender::deg;
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static void deg_flush_updates_and_refresh(deg::Depsgraph *deg_graph)
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{
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/* Update the time on the cow scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->frame);
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}
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deg::graph_tag_ids_for_visible_update(deg_graph);
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deg::deg_graph_flush_updates(deg_graph);
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deg::deg_evaluate_on_refresh(deg_graph);
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}
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void DEG_evaluate_on_refresh(Depsgraph *graph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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const float frame = BKE_scene_frame_get(scene);
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const float ctime = BKE_scene_ctime_get(scene);
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if (deg_graph->frame != frame || ctime != deg_graph->ctime) {
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = ctime;
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}
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else if (scene->id.recalc & ID_RECALC_FRAME_CHANGE) {
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/* Comparing depsgraph & scene frame fails in the case of undo,
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* since the undo state is stored before updates from the frame change have been applied.
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* In this case reading back the undo state will behave as if no updates on frame change
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* is needed as the #Depsgraph.ctime & frame will match the values in the input scene.
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* Use #ID_RECALC_FRAME_CHANGE to detect that recalculation is necessary. see: #66913. */
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deg_graph->tag_time_source();
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}
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deg_flush_updates_and_refresh(deg_graph);
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}
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void DEG_evaluate_on_framechange(Depsgraph *graph, float frame)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = BKE_scene_frame_to_ctime(scene, frame);
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deg_flush_updates_and_refresh(deg_graph);
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}
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