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test2/source/blender/depsgraph/intern/depsgraph_physics.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

233 lines
8.2 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*
* Physics utilities for effectors and collision.
*/
#include "intern/depsgraph_physics.h"
#include "MEM_guardedalloc.h"
#include "BLI_compiler_compat.h"
#include "BLI_listbase.h"
#include "BKE_collision.h"
#include "BKE_effect.h"
#include "BKE_modifier.h"
#include "DNA_collection_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "depsgraph.h"
namespace deg = blender::deg;
/*************************** Evaluation Query API *****************************/
static ePhysicsRelationType modifier_to_relation_type(uint modifier_type)
{
switch (modifier_type) {
case eModifierType_Collision:
return DEG_PHYSICS_COLLISION;
case eModifierType_Fluid:
return DEG_PHYSICS_SMOKE_COLLISION;
case eModifierType_DynamicPaint:
return DEG_PHYSICS_DYNAMIC_BRUSH;
}
BLI_assert_msg(0, "Unknown collision modifier type");
return DEG_PHYSICS_RELATIONS_NUM;
}
/* Get ID from an ID type object, in a safe manner. This means that object can be nullptr,
* in which case the function returns nullptr.
*/
template<class T> static ID *object_id_safe(T *object)
{
if (object == nullptr) {
return nullptr;
}
return &object->id;
}
ListBase *DEG_get_effector_relations(const Depsgraph *graph, Collection *collection)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
blender::Map<const ID *, ListBase *> *hash = deg_graph->physics_relations[DEG_PHYSICS_EFFECTOR];
if (hash == nullptr) {
return nullptr;
}
/* NOTE: nullptr is a valid lookup key here as it means that the relation is not bound to a
* specific collection. */
ID *collection_orig = DEG_get_original_id(object_id_safe(collection));
return hash->lookup_default(collection_orig, nullptr);
}
ListBase *DEG_get_collision_relations(const Depsgraph *graph,
Collection *collection,
uint modifier_type)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
const ePhysicsRelationType type = modifier_to_relation_type(modifier_type);
blender::Map<const ID *, ListBase *> *hash = deg_graph->physics_relations[type];
if (hash == nullptr) {
return nullptr;
}
/* NOTE: nullptr is a valid lookup key here as it means that the relation is not bound to a
* specific collection. */
ID *collection_orig = DEG_get_original_id(object_id_safe(collection));
return hash->lookup_default(collection_orig, nullptr);
}
/********************** Depsgraph Building API ************************/
void DEG_add_collision_relations(DepsNodeHandle *handle,
Object *object,
Collection *collection,
uint modifier_type,
DEG_CollobjFilterFunction filter_function,
const char *name)
{
Depsgraph *depsgraph = DEG_get_graph_from_handle(handle);
deg::Depsgraph *deg_graph = (deg::Depsgraph *)depsgraph;
ListBase *relations = build_collision_relations(deg_graph, collection, modifier_type);
LISTBASE_FOREACH (CollisionRelation *, relation, relations) {
Object *ob1 = relation->ob;
if (ob1 == object) {
continue;
}
if (filter_function == nullptr ||
filter_function(ob1, BKE_modifiers_findby_type(ob1, (ModifierType)modifier_type)))
{
DEG_add_object_pointcache_relation(handle, ob1, DEG_OB_COMP_TRANSFORM, name);
DEG_add_object_pointcache_relation(handle, ob1, DEG_OB_COMP_GEOMETRY, name);
}
}
}
void DEG_add_forcefield_relations(DepsNodeHandle *handle,
Object *object,
EffectorWeights *effector_weights,
bool add_absorption,
int skip_forcefield,
const char *name)
{
Depsgraph *depsgraph = DEG_get_graph_from_handle(handle);
deg::Depsgraph *deg_graph = (deg::Depsgraph *)depsgraph;
ListBase *relations = build_effector_relations(deg_graph, effector_weights->group);
LISTBASE_FOREACH (EffectorRelation *, relation, relations) {
if (relation->ob == object) {
continue;
}
if (relation->pd->forcefield == skip_forcefield) {
continue;
}
/* Relation to forcefield object, optionally including geometry.
* Use special point cache relations for automatic cache clearing. */
DEG_add_object_pointcache_relation(handle, relation->ob, DEG_OB_COMP_TRANSFORM, name);
if (relation->psys || ELEM(relation->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) ||
relation->pd->forcefield == PFIELD_GUIDE)
{
/* TODO(sergey): Consider going more granular with more dedicated
* particle system operation. */
DEG_add_object_pointcache_relation(handle, relation->ob, DEG_OB_COMP_GEOMETRY, name);
}
/* Smoke flow relations. */
if (relation->pd->forcefield == PFIELD_FLUIDFLOW && relation->pd->f_source != nullptr) {
DEG_add_object_pointcache_relation(
handle, relation->pd->f_source, DEG_OB_COMP_TRANSFORM, "Fluid Force Domain");
DEG_add_object_pointcache_relation(
handle, relation->pd->f_source, DEG_OB_COMP_GEOMETRY, "Fluid Force Domain");
}
/* Absorption forces need collision relation. */
if (add_absorption && (relation->pd->flag & PFIELD_VISIBILITY)) {
DEG_add_collision_relations(
handle, object, nullptr, eModifierType_Collision, nullptr, "Force Absorption");
}
}
}
/******************************** Internal API ********************************/
namespace blender::deg {
ListBase *build_effector_relations(Depsgraph *graph, Collection *collection)
{
Map<const ID *, ListBase *> *hash = graph->physics_relations[DEG_PHYSICS_EFFECTOR];
if (hash == nullptr) {
graph->physics_relations[DEG_PHYSICS_EFFECTOR] = new Map<const ID *, ListBase *>();
hash = graph->physics_relations[DEG_PHYSICS_EFFECTOR];
}
/* If collection is nullptr still use it as a key.
* In this case the BKE_effector_relations_create() will create relates for all bases in the
* view layer.
*/
ID *collection_id = object_id_safe(collection);
return hash->lookup_or_add_cb(collection_id, [&]() {
::Depsgraph *depsgraph = reinterpret_cast<::Depsgraph *>(graph);
return BKE_effector_relations_create(depsgraph, graph->scene, graph->view_layer, collection);
});
}
ListBase *build_collision_relations(Depsgraph *graph, Collection *collection, uint modifier_type)
{
const ePhysicsRelationType type = modifier_to_relation_type(modifier_type);
Map<const ID *, ListBase *> *hash = graph->physics_relations[type];
if (hash == nullptr) {
graph->physics_relations[type] = new Map<const ID *, ListBase *>();
hash = graph->physics_relations[type];
}
/* If collection is nullptr still use it as a key.
* In this case the BKE_collision_relations_create() will create relates for all bases in the
* view layer.
*/
ID *collection_id = object_id_safe(collection);
return hash->lookup_or_add_cb(collection_id, [&]() {
::Depsgraph *depsgraph = reinterpret_cast<::Depsgraph *>(graph);
return BKE_collision_relations_create(depsgraph, collection, modifier_type);
});
}
void clear_physics_relations(Depsgraph *graph)
{
for (int i = 0; i < DEG_PHYSICS_RELATIONS_NUM; i++) {
Map<const ID *, ListBase *> *hash = graph->physics_relations[i];
if (hash) {
const ePhysicsRelationType type = (ePhysicsRelationType)i;
switch (type) {
case DEG_PHYSICS_EFFECTOR:
for (ListBase *list : hash->values()) {
BKE_effector_relations_free(list);
}
break;
case DEG_PHYSICS_COLLISION:
case DEG_PHYSICS_SMOKE_COLLISION:
case DEG_PHYSICS_DYNAMIC_BRUSH:
for (ListBase *list : hash->values()) {
BKE_collision_relations_free(list);
}
break;
case DEG_PHYSICS_RELATIONS_NUM:
break;
}
delete hash;
graph->physics_relations[i] = nullptr;
}
}
}
} // namespace blender::deg