Files
test2/source/blender/draw/intern/draw_cache_impl_grease_pencil.cc
Falk David 969de5135a GPv3: Re-evaluate on frame change
This makes it so the `GreasePencil` geometry gets updated on a time
change.
The frame at which the object gets evaluated is stored in runtime as
`eval_frame`. This is for example used to calculate the bounding box
of the geometry as well as invalidating the batch cache for different
frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/111137
2023-08-15 17:31:11 +02:00

573 lines
21 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* \brief Grease Pencil API for render engines
*/
#include "BKE_curves.hh"
#include "BKE_grease_pencil.h"
#include "BKE_grease_pencil.hh"
#include "BLI_task.hh"
#include "DNA_grease_pencil_types.h"
#include "DRW_engine.h"
#include "DRW_render.h"
#include "GPU_batch.h"
#include "draw_cache_impl.hh"
#include "../engines/gpencil/gpencil_defines.h"
#include "../engines/gpencil/gpencil_shader_shared.h"
namespace blender::draw {
struct GreasePencilBatchCache {
/** Instancing Data */
GPUVertBuf *vbo;
GPUVertBuf *vbo_col;
/** Indices in material order, then stroke order with fill first. */
GPUIndexBuf *ibo;
/** Batches */
GPUBatch *geom_batch;
GPUBatch *edit_points;
/* Crazy-space point positions for original points. */
GPUVertBuf *edit_points_pos;
/* Selection of original points. */
GPUVertBuf *edit_points_selection;
/** Cache is dirty. */
bool is_dirty;
/** Last cached frame. */
int cache_frame;
};
/* -------------------------------------------------------------------- */
/** \name Vertex Formats
* \{ */
/* MUST match the format below. */
struct GreasePencilStrokeVert {
/** Position and radius packed in the same attribute. */
float pos[3], radius;
/** Material Index, Stroke Index, Point Index, Packed aspect + hardness + rotation. */
int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** UV and opacity packed in the same attribute. */
float uv_fill[2], u_stroke, opacity;
};
static GPUVertFormat *grease_pencil_stroke_format()
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
return &format;
}
/* MUST match the format below. */
struct GreasePencilColorVert {
float vcol[4]; /* Vertex color */
float fcol[4]; /* Fill color */
};
static GPUVertFormat *grease_pencil_color_format()
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "col", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "fcol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
return &format;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
static bool grease_pencil_batch_cache_valid(const GreasePencil &grease_pencil)
{
BLI_assert(grease_pencil.runtime != nullptr);
const GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil.runtime->batch_cache);
return (cache && cache->is_dirty == false &&
cache->cache_frame == grease_pencil.runtime->eval_frame);
}
static GreasePencilBatchCache *grease_pencil_batch_cache_init(GreasePencil &grease_pencil)
{
BLI_assert(grease_pencil.runtime != nullptr);
GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil.runtime->batch_cache);
if (cache == nullptr) {
cache = MEM_new<GreasePencilBatchCache>(__func__);
grease_pencil.runtime->batch_cache = cache;
}
else {
*cache = {};
}
cache->is_dirty = false;
cache->cache_frame = grease_pencil.runtime->eval_frame;
return cache;
}
static void grease_pencil_batch_cache_clear(GreasePencil &grease_pencil)
{
BLI_assert(grease_pencil.runtime != nullptr);
GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil.runtime->batch_cache);
if (cache == nullptr) {
return;
}
GPU_BATCH_DISCARD_SAFE(cache->geom_batch);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo_col);
GPU_INDEXBUF_DISCARD_SAFE(cache->ibo);
GPU_BATCH_DISCARD_SAFE(cache->edit_points);
GPU_VERTBUF_DISCARD_SAFE(cache->edit_points_pos);
GPU_VERTBUF_DISCARD_SAFE(cache->edit_points_selection);
cache->is_dirty = true;
}
static GreasePencilBatchCache *grease_pencil_batch_cache_get(GreasePencil &grease_pencil)
{
BLI_assert(grease_pencil.runtime != nullptr);
GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil.runtime->batch_cache);
if (!grease_pencil_batch_cache_valid(grease_pencil)) {
grease_pencil_batch_cache_clear(grease_pencil);
return grease_pencil_batch_cache_init(grease_pencil);
}
return cache;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Vertex Buffers
* \{ */
BLI_INLINE int32_t pack_rotation_aspect_hardness(float rot, float asp, float hard)
{
int32_t packed = 0;
/* Aspect uses 9 bits */
float asp_normalized = (asp > 1.0f) ? (1.0f / asp) : asp;
packed |= int32_t(unit_float_to_uchar_clamp(asp_normalized));
/* Store if inverted in the 9th bit. */
if (asp > 1.0f) {
packed |= 1 << 8;
}
/* Rotation uses 9 bits */
/* Rotation are in [-90..90] degree range, so we can encode the sign of the angle + the cosine
* because the cosine will always be positive. */
packed |= int32_t(unit_float_to_uchar_clamp(cosf(rot))) << 9;
/* Store sine sign in 9th bit. */
if (rot < 0.0f) {
packed |= 1 << 17;
}
/* Hardness uses 8 bits */
packed |= int32_t(unit_float_to_uchar_clamp(hard)) << 18;
return packed;
}
static void grease_pencil_geom_batch_ensure(GreasePencil &grease_pencil, int cfra)
{
using namespace blender::bke::greasepencil;
BLI_assert(grease_pencil.runtime != nullptr);
GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil.runtime->batch_cache);
if (cache->vbo != nullptr) {
return;
}
/* Should be discarded together. */
BLI_assert(cache->vbo == nullptr && cache->ibo == nullptr);
BLI_assert(cache->geom_batch == nullptr);
/* Get the visible drawings. */
Vector<Drawing *> drawings;
grease_pencil.foreach_visible_drawing(
cfra, [&](int /*drawing_index*/, Drawing &drawing) { drawings.append(&drawing); });
/* First, count how many vertices and triangles are needed for the whole object. Also record the
* offsets into the curves for the vertices and triangles. */
int total_points_num = 0;
int total_verts_num = 0;
int total_triangles_num = 0;
int v_offset = 0;
Vector<Array<int>> verts_start_offsets_per_visible_drawing;
Vector<Array<int>> tris_start_offsets_per_visible_drawing;
for (const Drawing *drawing : drawings) {
const bke::CurvesGeometry &curves = drawing->strokes();
const OffsetIndices<int> points_by_curve = curves.points_by_curve();
const VArray<bool> cyclic = curves.cyclic();
int verts_start_offsets_size = curves.curves_num();
int tris_start_offsets_size = curves.curves_num();
Array<int> verts_start_offsets(verts_start_offsets_size);
Array<int> tris_start_offsets(tris_start_offsets_size);
/* Calculate the vertex and triangle offsets for all the curves. */
int t_offset = 0;
int num_cyclic = 0;
for (const int curve_i : curves.curves_range()) {
IndexRange points = points_by_curve[curve_i];
const bool is_cyclic = cyclic[curve_i];
if (is_cyclic) {
num_cyclic++;
}
tris_start_offsets[curve_i] = t_offset;
if (points.size() >= 3) {
t_offset += points.size() - 2;
}
verts_start_offsets[curve_i] = v_offset;
v_offset += 1 + points.size() + (is_cyclic ? 1 : 0) + 1;
}
total_points_num += curves.points_num();
/* One vertex is stored before and after as padding. Cyclic strokes have one extra
* vertex.*/
total_verts_num += curves.points_num() + num_cyclic + curves.curves_num() * 2;
total_triangles_num += (curves.points_num() + num_cyclic) * 2;
total_triangles_num += drawing->triangles().size();
verts_start_offsets_per_visible_drawing.append(std::move(verts_start_offsets));
tris_start_offsets_per_visible_drawing.append(std::move(tris_start_offsets));
}
if (grease_pencil.runtime->has_stroke_buffer()) {
const int num_buffer_points = grease_pencil.runtime->stroke_buffer().size();
total_verts_num += 1 + num_buffer_points + 1;
total_triangles_num += num_buffer_points * 2;
/* TODO: triangles for stroke buffer. */
}
static GPUVertFormat format_edit_points_pos = {0};
if (format_edit_points_pos.attr_len == 0) {
GPU_vertformat_attr_add(&format_edit_points_pos, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
}
static GPUVertFormat format_edit_points_selection = {0};
if (format_edit_points_selection.attr_len == 0) {
GPU_vertformat_attr_add(
&format_edit_points_selection, "selection", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
cache->edit_points_pos = GPU_vertbuf_create_with_format(&format_edit_points_pos);
cache->edit_points_selection = GPU_vertbuf_create_with_format(&format_edit_points_selection);
GPU_vertbuf_data_alloc(cache->edit_points_pos, total_points_num);
GPU_vertbuf_data_alloc(cache->edit_points_selection, total_points_num);
GPUUsageType vbo_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
/* Create VBOs. */
GPUVertFormat *format = grease_pencil_stroke_format();
GPUVertFormat *format_col = grease_pencil_color_format();
cache->vbo = GPU_vertbuf_create_with_format_ex(format, vbo_flag);
cache->vbo_col = GPU_vertbuf_create_with_format_ex(format_col, vbo_flag);
/* Add extra space at the end of the buffer because of quad load. */
GPU_vertbuf_data_alloc(cache->vbo, total_verts_num + 2);
GPU_vertbuf_data_alloc(cache->vbo_col, total_verts_num + 2);
GPUIndexBufBuilder ibo;
MutableSpan<GreasePencilStrokeVert> verts = {
static_cast<GreasePencilStrokeVert *>(GPU_vertbuf_get_data(cache->vbo)),
GPU_vertbuf_get_vertex_len(cache->vbo)};
MutableSpan<GreasePencilColorVert> cols = {
static_cast<GreasePencilColorVert *>(GPU_vertbuf_get_data(cache->vbo_col)),
GPU_vertbuf_get_vertex_len(cache->vbo_col)};
MutableSpan<float3> edit_points = {
static_cast<float3 *>(GPU_vertbuf_get_data(cache->edit_points_pos)),
GPU_vertbuf_get_vertex_len(cache->edit_points_pos)};
MutableSpan<float> edit_points_selection = {
static_cast<float *>(GPU_vertbuf_get_data(cache->edit_points_selection)),
GPU_vertbuf_get_vertex_len(cache->edit_points_selection)};
/* Create IBO. */
GPU_indexbuf_init(&ibo, GPU_PRIM_TRIS, total_triangles_num, 0xFFFFFFFFu);
/* Fill buffers with data. */
int drawing_start_offset = 0;
for (const int drawing_i : drawings.index_range()) {
const Drawing &drawing = *drawings[drawing_i];
const bke::CurvesGeometry &curves = drawing.strokes();
const bke::AttributeAccessor attributes = curves.attributes();
const OffsetIndices<int> points_by_curve = curves.points_by_curve();
const Span<float3> positions = curves.positions();
const VArray<bool> cyclic = curves.cyclic();
const VArray<float> radii = drawing.radii();
const VArray<float> opacities = drawing.opacities();
/* Assumes that if the ".selection" attribute does not exist, all points are selected. */
const VArray<float> selection_float = *attributes.lookup_or_default<float>(
".selection", ATTR_DOMAIN_POINT, true);
const VArray<int8_t> start_caps = *attributes.lookup_or_default<int8_t>(
"start_cap", ATTR_DOMAIN_CURVE, 0);
const VArray<int8_t> end_caps = *attributes.lookup_or_default<int8_t>(
"end_cap", ATTR_DOMAIN_CURVE, 0);
const VArray<int> materials = *attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_CURVE, -1);
const Span<uint3> triangles = drawing.triangles();
const Span<int> verts_start_offsets = verts_start_offsets_per_visible_drawing[drawing_i];
const Span<int> tris_start_offsets = tris_start_offsets_per_visible_drawing[drawing_i];
edit_points.slice(drawing_start_offset, curves.points_num()).copy_from(curves.positions());
MutableSpan<float> selection_slice = edit_points_selection.slice(drawing_start_offset,
curves.points_num());
selection_float.materialize(selection_slice);
drawing_start_offset += curves.points_num();
auto populate_point = [&](IndexRange verts_range,
int curve_i,
int8_t start_cap,
int8_t end_cap,
int point_i,
int idx,
GreasePencilStrokeVert &s_vert,
GreasePencilColorVert &c_vert) {
copy_v3_v3(s_vert.pos, positions[point_i]);
s_vert.radius = radii[point_i] * ((end_cap == GP_STROKE_CAP_TYPE_ROUND) ? 1.0f : -1.0f);
s_vert.opacity = opacities[point_i] *
((start_cap == GP_STROKE_CAP_TYPE_ROUND) ? 1.0f : -1.0f);
s_vert.point_id = verts_range[idx];
s_vert.stroke_id = verts_range.first();
s_vert.mat = materials[curve_i] % GPENCIL_MATERIAL_BUFFER_LEN;
/* TODO: Populate rotation, aspect and hardness. */
s_vert.packed_asp_hard_rot = pack_rotation_aspect_hardness(0.0f, 1.0f, 1.0f);
/* TODO: Populate stroke UVs. */
s_vert.u_stroke = 0;
/* TODO: Populate fill UVs. */
s_vert.uv_fill[0] = s_vert.uv_fill[1] = 0;
/* TODO: Populate vertex color and fill color. */
copy_v4_v4(c_vert.vcol, float4(0.0f, 0.0f, 0.0f, 0.0f));
copy_v4_v4(c_vert.fcol, float4(0.0f, 0.0f, 0.0f, 0.0f));
c_vert.fcol[3] = (int(c_vert.fcol[3] * 10000.0f) * 10.0f) + 1.0f;
int v_mat = (verts_range[idx] << GP_VERTEX_ID_SHIFT) | GP_IS_STROKE_VERTEX_BIT;
GPU_indexbuf_add_tri_verts(&ibo, v_mat + 0, v_mat + 1, v_mat + 2);
GPU_indexbuf_add_tri_verts(&ibo, v_mat + 2, v_mat + 1, v_mat + 3);
};
threading::parallel_for(curves.curves_range(), 512, [&](IndexRange range) {
for (const int curve_i : range) {
IndexRange points = points_by_curve[curve_i];
const bool is_cyclic = cyclic[curve_i];
const int verts_start_offset = verts_start_offsets[curve_i];
const int tris_start_offset = tris_start_offsets[curve_i];
const int num_verts = 1 + points.size() + (is_cyclic ? 1 : 0) + 1;
IndexRange verts_range = IndexRange(verts_start_offset, num_verts);
MutableSpan<GreasePencilStrokeVert> verts_slice = verts.slice(verts_range);
MutableSpan<GreasePencilColorVert> cols_slice = cols.slice(verts_range);
/* First vertex is not drawn. */
verts_slice.first().mat = -1;
/* If the stroke has more than 2 points, add the triangle indices to the index buffer. */
if (points.size() >= 3) {
const Span<uint3> tris_slice = triangles.slice(tris_start_offset, points.size() - 2);
for (const uint3 tri : tris_slice) {
GPU_indexbuf_add_tri_verts(&ibo,
(verts_range[1] + tri.x) << GP_VERTEX_ID_SHIFT,
(verts_range[1] + tri.y) << GP_VERTEX_ID_SHIFT,
(verts_range[1] + tri.z) << GP_VERTEX_ID_SHIFT);
}
}
/* Write all the point attributes to the vertex buffers. Create a quad for each point. */
for (const int i : IndexRange(points.size())) {
const int idx = i + 1;
populate_point(verts_range,
curve_i,
start_caps[curve_i],
end_caps[curve_i],
points[i],
idx,
verts_slice[idx],
cols_slice[idx]);
}
if (is_cyclic) {
const int idx = points.size() + 1;
populate_point(verts_range,
curve_i,
start_caps[curve_i],
end_caps[curve_i],
points[0],
idx,
verts_slice[idx],
cols_slice[idx]);
}
/* Last vertex is not drawn. */
verts_slice.last().mat = -1;
}
});
}
if (grease_pencil.runtime->has_stroke_buffer()) {
Span<bke::greasepencil::StrokePoint> points = grease_pencil.runtime->stroke_buffer();
const int verts_start_offset = v_offset;
const int num_verts = 1 + points.size() + 1;
IndexRange verts_range = IndexRange(verts_start_offset, num_verts);
MutableSpan<GreasePencilStrokeVert> verts_slice = verts.slice(verts_range);
MutableSpan<GreasePencilColorVert> cols_slice = cols.slice(verts_range);
const int material_nr = grease_pencil.runtime->stroke_cache.mat;
verts_slice.first().mat = -1;
for (const int i : IndexRange(points.size())) {
const int idx = i + 1;
GreasePencilStrokeVert &s_vert = verts_slice[idx];
GreasePencilColorVert &c_vert = cols_slice[idx];
const bke::greasepencil::StrokePoint &point = points[i];
copy_v3_v3(s_vert.pos, point.position);
s_vert.radius = point.radius;
s_vert.opacity = point.opacity;
s_vert.point_id = verts_range[idx];
s_vert.stroke_id = verts_range.first();
s_vert.mat = material_nr;
/* TODO */
s_vert.packed_asp_hard_rot = pack_rotation_aspect_hardness(0.0f, 1.0f, 1.0f);
/* TODO */
s_vert.u_stroke = 0;
/* TODO */
s_vert.uv_fill[0] = s_vert.uv_fill[1] = 0;
/* TODO */
copy_v4_v4(c_vert.vcol, float4(0.0f, 0.0f, 0.0f, 0.0f));
copy_v4_v4(c_vert.fcol, float4(0.0f, 0.0f, 0.0f, 0.0f));
/* TODO */
c_vert.fcol[3] = (int(c_vert.fcol[3] * 10000.0f) * 10.0f) + 1.0f;
int v_mat = (verts_range[idx] << GP_VERTEX_ID_SHIFT) | GP_IS_STROKE_VERTEX_BIT;
GPU_indexbuf_add_tri_verts(&ibo, v_mat + 0, v_mat + 1, v_mat + 2);
GPU_indexbuf_add_tri_verts(&ibo, v_mat + 2, v_mat + 1, v_mat + 3);
}
verts_slice.last().mat = -1;
}
/* Mark last 2 verts as invalid. */
verts[total_verts_num + 0].mat = -1;
verts[total_verts_num + 1].mat = -1;
/* Also mark first vert as invalid. */
verts[0].mat = -1;
/* Finish the IBO. */
cache->ibo = GPU_indexbuf_build(&ibo);
/* Create the batches */
cache->geom_batch = GPU_batch_create(GPU_PRIM_TRIS, cache->vbo, cache->ibo);
/* Allow creation of buffer texture. */
GPU_vertbuf_use(cache->vbo);
GPU_vertbuf_use(cache->vbo_col);
/* Create the batches */
cache->edit_points = GPU_batch_create(GPU_PRIM_POINTS, cache->edit_points_pos, nullptr);
GPU_batch_vertbuf_add(cache->edit_points, cache->edit_points_selection, false);
cache->is_dirty = false;
}
/** \} */
} // namespace blender::draw
void DRW_grease_pencil_batch_cache_dirty_tag(GreasePencil *grease_pencil, int mode)
{
using namespace blender::draw;
BLI_assert(grease_pencil->runtime != nullptr);
GreasePencilBatchCache *cache = static_cast<GreasePencilBatchCache *>(
grease_pencil->runtime->batch_cache);
if (cache == nullptr) {
return;
}
switch (mode) {
case BKE_GREASEPENCIL_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
default:
BLI_assert_unreachable();
}
}
void DRW_grease_pencil_batch_cache_validate(GreasePencil *grease_pencil)
{
using namespace blender::draw;
BLI_assert(grease_pencil->runtime != nullptr);
if (!grease_pencil_batch_cache_valid(*grease_pencil)) {
grease_pencil_batch_cache_clear(*grease_pencil);
grease_pencil_batch_cache_init(*grease_pencil);
}
}
void DRW_grease_pencil_batch_cache_free(GreasePencil *grease_pencil)
{
using namespace blender::draw;
grease_pencil_batch_cache_clear(*grease_pencil);
MEM_delete(static_cast<GreasePencilBatchCache *>(grease_pencil->runtime->batch_cache));
grease_pencil->runtime->batch_cache = nullptr;
}
GPUBatch *DRW_cache_grease_pencil_get(Object *ob, int cfra)
{
using namespace blender::draw;
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(ob->data);
GreasePencilBatchCache *cache = grease_pencil_batch_cache_get(grease_pencil);
grease_pencil_geom_batch_ensure(grease_pencil, cfra);
return cache->geom_batch;
}
GPUBatch *DRW_cache_grease_pencil_edit_points_get(Object *ob, int cfra)
{
using namespace blender::draw;
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(ob->data);
GreasePencilBatchCache *cache = grease_pencil_batch_cache_get(grease_pencil);
grease_pencil_geom_batch_ensure(grease_pencil, cfra);
return cache->edit_points;
}
GPUVertBuf *DRW_cache_grease_pencil_position_buffer_get(Object *ob, int cfra)
{
using namespace blender::draw;
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(ob->data);
GreasePencilBatchCache *cache = grease_pencil_batch_cache_get(grease_pencil);
grease_pencil_geom_batch_ensure(grease_pencil, cfra);
return cache->vbo;
}
GPUVertBuf *DRW_cache_grease_pencil_color_buffer_get(Object *ob, int cfra)
{
using namespace blender::draw;
GreasePencil &grease_pencil = *static_cast<GreasePencil *>(ob->data);
GreasePencilBatchCache *cache = grease_pencil_batch_cache_get(grease_pencil);
grease_pencil_geom_batch_ensure(grease_pencil, cfra);
return cache->vbo_col;
}