Armature layers (the 32 little dots) and bone groups are replaced with Bone Collections: - Bone collections are stored on the armature, and have a name that is unique within that armature. - An armature can have an arbitrary number of bone collections (instead of the fixed 32 layers). - Bones can be assigned to zero or more bone collections. - Bone collections have a visibility setting, just like objects in scene collections. - When a bone is in at least one collection, and all its collections in are hidden, the bone is hidden. In other cases (in any visible collection, or in no collection at all), the bone visibility is determined by its own 'hidden' flag. - For now, bone collections cannot be nested; they are a flat list just like bone groups were. Nestability of bone collections is intended to be implemented in a later 4.x release. - Since bone collections are defined on the armature, they can be used from both pose mode and edit mode. Versioning converts bone groups and armature layers to new bone collections. Layers that do not contain any bones are skipped. The old data structures remain in DNA and are unaltered, for limited forward compatibility. That way at least a save with Blender 4.0 will not immediately erase the bone group and armature layers and their bone assignments. Shortcuts: - M/Shift+M in pose/edit mode: move to collection (M) and add to collection (shift+M). This works similar to the M/Shift+M menus for objects & scene collections. - Ctrl+G in pose mode shows a port of the old 'bone groups' menu. This is likely to be removed in the near future, as the functionality overlaps with the M/Shift+M menus. This is the first commit of a series; the bone collections feature will be improved before the Blender 4.0 release. See #108941 for more info. Pull request: https://projects.blender.org/blender/blender/pulls/109976
1477 lines
40 KiB
C++
1477 lines
40 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edobj
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*/
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#include <cctype>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_gpencil_legacy_types.h"
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#include "DNA_light_types.h"
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#include "DNA_material_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_workspace_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math_bits.h"
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#include "BLI_math_vector.h"
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#include "BLI_rand.h"
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_collection.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_paint.hh"
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#include "BKE_particle.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.hh"
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#include "WM_message.hh"
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#include "WM_types.hh"
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#include "ED_armature.hh"
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#include "ED_keyframing.hh"
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#include "ED_object.hh"
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#include "ED_outliner.hh"
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#include "ED_screen.hh"
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#include "ED_select_utils.hh"
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#include "ANIM_bone_collections.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "RNA_enum_types.hh"
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#include "object_intern.h"
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/* -------------------------------------------------------------------- */
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/** \name Public Object Selection API
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* \{ */
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void ED_object_base_select(Base *base, eObjectSelect_Mode mode)
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{
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if (mode == BA_INVERT) {
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mode = (base->flag & BASE_SELECTED) != 0 ? BA_DESELECT : BA_SELECT;
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}
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if (base) {
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switch (mode) {
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case BA_SELECT:
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if ((base->flag & BASE_SELECTABLE) != 0) {
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base->flag |= BASE_SELECTED;
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}
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break;
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case BA_DESELECT:
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base->flag &= ~BASE_SELECTED;
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break;
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case BA_INVERT:
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/* Never happens. */
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break;
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}
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BKE_scene_object_base_flag_sync_from_base(base);
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}
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}
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void ED_object_base_active_refresh(Main *bmain, Scene *scene, ViewLayer *view_layer)
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{
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WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
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DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
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wmMsgBus *mbus = ((wmWindowManager *)bmain->wm.first)->message_bus;
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if (mbus != nullptr) {
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WM_msg_publish_rna_prop(mbus, &scene->id, view_layer, LayerObjects, active);
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}
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}
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void ED_object_base_activate(bContext *C, Base *base)
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{
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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view_layer->basact = base;
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ED_object_base_active_refresh(CTX_data_main(C), scene, view_layer);
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}
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void ED_object_base_activate_with_mode_exit_if_needed(bContext *C, Base *base)
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{
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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/* Currently we only need to be concerned with edit-mode. */
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *obedit = BKE_view_layer_edit_object_get(view_layer);
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if (obedit) {
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Object *ob = base->object;
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if (((ob->mode & OB_MODE_EDIT) == 0) || (obedit->type != ob->type)) {
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Main *bmain = CTX_data_main(C);
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ED_object_editmode_exit_multi_ex(bmain, scene, view_layer, EM_FREEDATA);
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}
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}
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ED_object_base_activate(C, base);
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}
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bool ED_object_base_deselect_all_ex(
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const Scene *scene, ViewLayer *view_layer, View3D *v3d, int action, bool *r_any_visible)
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{
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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FOREACH_VISIBLE_BASE_BEGIN (scene, view_layer, v3d, base) {
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if (v3d && ((v3d->object_type_exclude_select & (1 << base->object->type)) != 0)) {
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continue;
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}
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if ((base->flag & BASE_SELECTED) != 0) {
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action = SEL_DESELECT;
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break;
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}
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}
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FOREACH_VISIBLE_BASE_END;
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}
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bool any_visible = false;
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bool changed = false;
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FOREACH_VISIBLE_BASE_BEGIN (scene, view_layer, v3d, base) {
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if (v3d && ((v3d->object_type_exclude_select & (1 << base->object->type)) != 0)) {
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continue;
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}
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switch (action) {
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case SEL_SELECT:
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if ((base->flag & BASE_SELECTED) == 0) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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break;
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case SEL_DESELECT:
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if ((base->flag & BASE_SELECTED) != 0) {
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ED_object_base_select(base, BA_DESELECT);
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changed = true;
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}
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break;
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case SEL_INVERT:
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if ((base->flag & BASE_SELECTED) != 0) {
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ED_object_base_select(base, BA_DESELECT);
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changed = true;
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}
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else {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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break;
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}
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any_visible = true;
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}
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FOREACH_VISIBLE_BASE_END;
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if (r_any_visible) {
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*r_any_visible = any_visible;
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}
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return changed;
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}
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bool ED_object_base_deselect_all(const Scene *scene,
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ViewLayer *view_layer,
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View3D *v3d,
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int action)
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{
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return ED_object_base_deselect_all_ex(scene, view_layer, v3d, action, nullptr);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Jump To Object Utilities
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* \{ */
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static int get_base_select_priority(Base *base)
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{
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if (base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT) {
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if (base->flag & BASE_SELECTABLE) {
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return 3;
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}
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return 2;
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}
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return 1;
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}
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Base *ED_object_find_first_by_data_id(const Scene *scene, ViewLayer *view_layer, ID *id)
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{
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BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
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/* Try active object. */
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BKE_view_layer_synced_ensure(scene, view_layer);
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Base *basact = BKE_view_layer_active_base_get(view_layer);
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if (basact && basact->object && basact->object->data == id) {
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return basact;
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}
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/* Try all objects. */
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Base *base_best = nullptr;
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int priority_best = 0;
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LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
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if (base->object && base->object->data == id) {
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if (base->flag & BASE_SELECTED) {
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return base;
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}
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int priority_test = get_base_select_priority(base);
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if (priority_test > priority_best) {
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priority_best = priority_test;
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base_best = base;
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}
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}
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}
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return base_best;
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}
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bool ED_object_jump_to_object(bContext *C, Object *ob, const bool /*reveal_hidden*/)
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{
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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View3D *v3d = CTX_wm_view3d(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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Base *base = BKE_view_layer_base_find(view_layer, ob);
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if (base == nullptr) {
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return false;
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}
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/* TODO: use 'reveal_hidden', as is done with bones. */
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if (BKE_view_layer_active_base_get(view_layer) != base || !(base->flag & BASE_SELECTED)) {
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/* Select if not selected. */
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if (!(base->flag & BASE_SELECTED)) {
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ED_object_base_deselect_all(scene, view_layer, v3d, SEL_DESELECT);
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if (BASE_VISIBLE(v3d, base)) {
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ED_object_base_select(base, BA_SELECT);
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}
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
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}
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/* Make active if not active. */
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ED_object_base_activate(C, base);
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}
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return true;
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}
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bool ED_object_jump_to_bone(bContext *C,
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Object *ob,
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const char *bone_name,
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const bool reveal_hidden)
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{
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/* Verify it's a valid armature object. */
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if (ob == nullptr || ob->type != OB_ARMATURE) {
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return false;
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}
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bArmature *arm = static_cast<bArmature *>(ob->data);
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/* Activate the armature object. */
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if (!ED_object_jump_to_object(C, ob, reveal_hidden)) {
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return false;
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}
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/* Switch to pose mode from object mode. */
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if (!ELEM(ob->mode, OB_MODE_EDIT, OB_MODE_POSE)) {
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ED_object_mode_set(C, OB_MODE_POSE);
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}
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if (ob->mode == OB_MODE_EDIT && arm->edbo != nullptr) {
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/* In Edit mode select and activate the target Edit-Bone. */
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EditBone *ebone = ED_armature_ebone_find_name(arm->edbo, bone_name);
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if (ebone != nullptr) {
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if (reveal_hidden) {
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/* Unhide the bone. */
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ebone->flag &= ~BONE_HIDDEN_A;
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ANIM_armature_bonecoll_show_from_ebone(arm, ebone);
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}
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/* Select it. */
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ED_armature_edit_deselect_all(ob);
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if (EBONE_SELECTABLE(arm, ebone)) {
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ED_armature_ebone_select_set(ebone, true);
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ED_armature_edit_sync_selection(arm->edbo);
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}
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arm->act_edbone = ebone;
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ED_pose_bone_select_tag_update(ob);
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return true;
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}
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}
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else if (ob->mode == OB_MODE_POSE && ob->pose != nullptr) {
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/* In Pose mode select and activate the target Bone/Pose-Channel. */
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
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if (pchan != nullptr) {
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if (reveal_hidden) {
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/* Unhide the bone. */
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pchan->bone->flag &= ~BONE_HIDDEN_P;
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ANIM_armature_bonecoll_show_from_pchan(arm, pchan);
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}
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/* Select it. */
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ED_pose_deselect_all(ob, SEL_DESELECT, true);
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ED_pose_bone_select(ob, pchan, true, true);
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arm->act_bone = pchan->bone;
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ED_pose_bone_select_tag_update(ob);
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return true;
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}
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}
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Select Operator Utils
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* \{ */
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static bool objects_selectable_poll(bContext *C)
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{
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/* we don't check for linked scenes here, selection is
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* still allowed then for inspection of scene */
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Object *obact = CTX_data_active_object(C);
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if (CTX_data_edit_object(C)) {
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return false;
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}
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if (obact && obact->mode) {
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return false;
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}
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Select by Type
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* \{ */
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static int object_select_by_type_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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View3D *v3d = CTX_wm_view3d(C);
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short obtype, extend;
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obtype = RNA_enum_get(op->ptr, "type");
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extend = RNA_boolean_get(op->ptr, "extend");
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if (extend == 0) {
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ED_object_base_deselect_all(scene, view_layer, v3d, SEL_DESELECT);
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}
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CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
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if (base->object->type == obtype) {
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ED_object_base_select(base, BA_SELECT);
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}
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}
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CTX_DATA_END;
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DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
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ED_outliner_select_sync_from_object_tag(C);
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_select_by_type(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select by Type";
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ot->description = "Select all visible objects that are of a type";
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ot->idname = "OBJECT_OT_select_by_type";
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/* api callbacks */
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ot->invoke = WM_menu_invoke;
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ot->exec = object_select_by_type_exec;
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ot->poll = objects_selectable_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_boolean(ot->srna,
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"extend",
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false,
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"Extend",
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"Extend selection instead of deselecting everything first");
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ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_type_items, 1, "Type", "");
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RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_ID);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Selection by Links
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* \{ */
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enum {
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OBJECT_SELECT_LINKED_IPO = 1,
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OBJECT_SELECT_LINKED_OBDATA,
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OBJECT_SELECT_LINKED_MATERIAL,
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OBJECT_SELECT_LINKED_DUPGROUP,
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OBJECT_SELECT_LINKED_PARTICLE,
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OBJECT_SELECT_LINKED_LIBRARY,
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OBJECT_SELECT_LINKED_LIBRARY_OBDATA,
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};
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static const EnumPropertyItem prop_select_linked_types[] = {
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/* XXX deprecated animation system stuff. */
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// {OBJECT_SELECT_LINKED_IPO, "IPO", 0, "Object IPO", ""},
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{OBJECT_SELECT_LINKED_OBDATA, "OBDATA", 0, "Object Data", ""},
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{OBJECT_SELECT_LINKED_MATERIAL, "MATERIAL", 0, "Material", ""},
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{OBJECT_SELECT_LINKED_DUPGROUP, "DUPGROUP", 0, "Instanced Collection", ""},
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{OBJECT_SELECT_LINKED_PARTICLE, "PARTICLE", 0, "Particle System", ""},
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{OBJECT_SELECT_LINKED_LIBRARY, "LIBRARY", 0, "Library", ""},
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{OBJECT_SELECT_LINKED_LIBRARY_OBDATA, "LIBRARY_OBDATA", 0, "Library (Object Data)", ""},
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{0, nullptr, 0, nullptr, nullptr},
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};
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|
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static bool object_select_all_by_obdata(bContext *C, void *obdata)
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|
{
|
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
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if (base->object->data == obdata) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_material(bContext *C, Material *mat)
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{
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bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
Object *ob = base->object;
|
|
Material *mat1;
|
|
int a;
|
|
|
|
for (a = 1; a <= ob->totcol; a++) {
|
|
mat1 = BKE_object_material_get(ob, a);
|
|
|
|
if (mat1 == mat) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static bool object_select_all_by_instance_collection(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
Collection *instance_collection = (ob->transflag & OB_DUPLICOLLECTION) ?
|
|
ob->instance_collection :
|
|
nullptr;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
Collection *instance_collection_other = (base->object->transflag & OB_DUPLICOLLECTION) ?
|
|
base->object->instance_collection :
|
|
nullptr;
|
|
if (instance_collection == instance_collection_other) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static bool object_select_all_by_particle(bContext *C, Object *ob)
|
|
{
|
|
ParticleSystem *psys_act = psys_get_current(ob);
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
/* Loop through other particles. */
|
|
LISTBASE_FOREACH (ParticleSystem *, psys, &base->object->particlesystem) {
|
|
if (psys->part == psys_act->part) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
break;
|
|
}
|
|
|
|
if (base->flag & BASE_SELECTED) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static bool object_select_all_by_library(bContext *C, Library *lib)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
if (lib == base->object->id.lib) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static bool object_select_all_by_library_obdata(bContext *C, Library *lib)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
if (base->object->data && lib == ((ID *)base->object->data)->lib) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
void ED_object_select_linked_by_id(bContext *C, ID *id)
|
|
{
|
|
int idtype = GS(id->name);
|
|
bool changed = false;
|
|
|
|
if (OB_DATA_SUPPORT_ID(idtype)) {
|
|
changed = object_select_all_by_obdata(C, id);
|
|
}
|
|
else if (idtype == ID_MA) {
|
|
changed = object_select_all_by_material(C, (Material *)id);
|
|
}
|
|
else if (idtype == ID_LI) {
|
|
changed = object_select_all_by_library(C, (Library *)id);
|
|
}
|
|
|
|
if (changed) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
}
|
|
}
|
|
|
|
static int object_select_linked_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Object *ob;
|
|
int nr = RNA_enum_get(op->ptr, "type");
|
|
bool changed = false, extend;
|
|
|
|
extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
if (extend == 0) {
|
|
ED_object_base_deselect_all(scene, view_layer, v3d, SEL_DESELECT);
|
|
}
|
|
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
ob = BKE_view_layer_active_object_get(view_layer);
|
|
if (ob == nullptr) {
|
|
BKE_report(op->reports, RPT_ERROR, "No active object");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (nr == OBJECT_SELECT_LINKED_IPO) {
|
|
/* XXX old animation system */
|
|
// if (ob->ipo == 0) return OPERATOR_CANCELLED;
|
|
// object_select_all_by_ipo(C, ob->ipo)
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (nr == OBJECT_SELECT_LINKED_OBDATA) {
|
|
if (ob->data == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_obdata(C, ob->data);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_MATERIAL) {
|
|
Material *mat = nullptr;
|
|
|
|
mat = BKE_object_material_get(ob, ob->actcol);
|
|
if (mat == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_material(C, mat);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_DUPGROUP) {
|
|
if (ob->instance_collection == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_instance_collection(C, ob);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_PARTICLE) {
|
|
if (BLI_listbase_is_empty(&ob->particlesystem)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_particle(C, ob);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_LIBRARY) {
|
|
/* do nothing */
|
|
changed = object_select_all_by_library(C, ob->id.lib);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_LIBRARY_OBDATA) {
|
|
if (ob->data == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_library_obdata(C, ((ID *)ob->data)->lib);
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (changed) {
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_linked(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Linked";
|
|
ot->description = "Select all visible objects that are linked";
|
|
ot->idname = "OBJECT_OT_select_linked";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = object_select_linked_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna,
|
|
"extend",
|
|
false,
|
|
"Extend",
|
|
"Extend selection instead of deselecting everything first");
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_linked_types, 0, "Type", "");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Selected Grouped
|
|
* \{ */
|
|
|
|
enum {
|
|
OBJECT_GRPSEL_CHILDREN_RECURSIVE = 0,
|
|
OBJECT_GRPSEL_CHILDREN = 1,
|
|
OBJECT_GRPSEL_PARENT = 2,
|
|
OBJECT_GRPSEL_SIBLINGS = 3,
|
|
OBJECT_GRPSEL_TYPE = 4,
|
|
OBJECT_GRPSEL_COLLECTION = 5,
|
|
OBJECT_GRPSEL_HOOK = 7,
|
|
OBJECT_GRPSEL_PASS = 8,
|
|
OBJECT_GRPSEL_COLOR = 9,
|
|
OBJECT_GRPSEL_KEYINGSET = 10,
|
|
OBJECT_GRPSEL_LIGHT_TYPE = 11,
|
|
};
|
|
|
|
static const EnumPropertyItem prop_select_grouped_types[] = {
|
|
{OBJECT_GRPSEL_CHILDREN_RECURSIVE, "CHILDREN_RECURSIVE", 0, "Children", ""},
|
|
{OBJECT_GRPSEL_CHILDREN, "CHILDREN", 0, "Immediate Children", ""},
|
|
{OBJECT_GRPSEL_PARENT, "PARENT", 0, "Parent", ""},
|
|
{OBJECT_GRPSEL_SIBLINGS, "SIBLINGS", 0, "Siblings", "Shared parent"},
|
|
{OBJECT_GRPSEL_TYPE, "TYPE", 0, "Type", "Shared object type"},
|
|
{OBJECT_GRPSEL_COLLECTION, "COLLECTION", 0, "Collection", "Shared collection"},
|
|
{OBJECT_GRPSEL_HOOK, "HOOK", 0, "Hook", ""},
|
|
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass index"},
|
|
{OBJECT_GRPSEL_COLOR, "COLOR", 0, "Color", "Object color"},
|
|
{OBJECT_GRPSEL_KEYINGSET,
|
|
"KEYINGSET",
|
|
0,
|
|
"Keying Set",
|
|
"Objects included in active Keying Set"},
|
|
{OBJECT_GRPSEL_LIGHT_TYPE, "LIGHT_TYPE", 0, "Light Type", "Matching light types"},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
static bool select_grouped_children(bContext *C, Object *ob, const bool recursive)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if (ob == base->object->parent) {
|
|
if ((base->flag & BASE_SELECTED) == 0) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
|
|
if (recursive) {
|
|
changed |= select_grouped_children(C, base->object, true);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
/* Makes parent active and de-selected BKE_view_layer_active_object_get. */
|
|
static bool select_grouped_parent(bContext *C)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Base *baspar, *basact = CTX_data_active_base(C);
|
|
bool changed = false;
|
|
|
|
if (!basact || !(basact->object->parent)) {
|
|
/* We know BKE_view_layer_active_object_get is valid. */
|
|
return false;
|
|
}
|
|
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
baspar = BKE_view_layer_base_find(view_layer, basact->object->parent);
|
|
|
|
/* can be nullptr if parent in other scene */
|
|
if (baspar && BASE_SELECTABLE(v3d, baspar)) {
|
|
ED_object_base_select(baspar, BA_SELECT);
|
|
ED_object_base_activate(C, baspar);
|
|
changed = true;
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
#define COLLECTION_MENU_MAX 24
|
|
/* Select objects in the same group as the active */
|
|
static bool select_grouped_collection(bContext *C, Object *ob)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
bool changed = false;
|
|
Collection *collection, *ob_collections[COLLECTION_MENU_MAX];
|
|
int collection_count = 0, i;
|
|
uiPopupMenu *pup;
|
|
uiLayout *layout;
|
|
|
|
for (collection = static_cast<Collection *>(bmain->collections.first);
|
|
collection && (collection_count < COLLECTION_MENU_MAX);
|
|
collection = static_cast<Collection *>(collection->id.next))
|
|
{
|
|
if (BKE_collection_has_object(collection, ob)) {
|
|
ob_collections[collection_count] = collection;
|
|
collection_count++;
|
|
}
|
|
}
|
|
|
|
if (!collection_count) {
|
|
return false;
|
|
}
|
|
if (collection_count == 1) {
|
|
collection = ob_collections[0];
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
if (BKE_collection_has_object(collection, base->object)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
/* build the menu. */
|
|
pup = UI_popup_menu_begin(C, IFACE_("Select Collection"), ICON_NONE);
|
|
layout = UI_popup_menu_layout(pup);
|
|
|
|
for (i = 0; i < collection_count; i++) {
|
|
collection = ob_collections[i];
|
|
uiItemStringO(layout,
|
|
collection->id.name + 2,
|
|
ICON_NONE,
|
|
"OBJECT_OT_select_same_collection",
|
|
"collection",
|
|
collection->id.name + 2);
|
|
}
|
|
|
|
UI_popup_menu_end(C, pup);
|
|
return changed; /* The operator already handle this! */
|
|
}
|
|
|
|
static bool select_grouped_object_hooks(bContext *C, Object *ob)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
bool changed = false;
|
|
Base *base;
|
|
HookModifierData *hmd;
|
|
|
|
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
|
|
if (md->type == eModifierType_Hook) {
|
|
hmd = (HookModifierData *)md;
|
|
if (hmd->object) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
base = BKE_view_layer_base_find(view_layer, hmd->object);
|
|
if (base && ((base->flag & BASE_SELECTED) == 0) && BASE_SELECTABLE(v3d, base)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/* Select objects with the same parent as the active (siblings),
|
|
* parent can be nullptr also */
|
|
static bool select_grouped_siblings(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if ((base->object->parent == ob->parent) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
static bool select_grouped_lighttype(bContext *C, Object *ob)
|
|
{
|
|
Light *la = static_cast<Light *>(ob->data);
|
|
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if (base->object->type == OB_LAMP) {
|
|
Light *la_test = static_cast<Light *>(base->object->data);
|
|
if ((la->type == la_test->type) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
static bool select_grouped_type(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if ((base->object->type == ob->type) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_index_object(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if ((base->object->index == ob->index) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_color(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) &&
|
|
compare_v3v3(base->object->color, ob->color, 0.005f)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_keyingset(bContext *C, Object * /*ob*/, ReportList *reports)
|
|
{
|
|
KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
|
|
bool changed = false;
|
|
|
|
/* firstly, validate KeyingSet */
|
|
if (ks == nullptr) {
|
|
BKE_report(reports, RPT_ERROR, "No active Keying Set to use");
|
|
return false;
|
|
}
|
|
if (ANIM_validate_keyingset(C, nullptr, ks) != 0) {
|
|
if (ks->paths.first == nullptr) {
|
|
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
|
|
BKE_report(reports,
|
|
RPT_ERROR,
|
|
"Use another Keying Set, as the active one depends on the currently "
|
|
"selected objects or cannot find any targets due to unsuitable context");
|
|
}
|
|
else {
|
|
BKE_report(reports, RPT_ERROR, "Keying Set does not contain any paths");
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* select each object that Keying Set refers to */
|
|
/* TODO: perhaps to be more in line with the rest of these, we should only take objects
|
|
* if the passed in object is included in this too */
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
|
|
/* only check for this object if it isn't selected already, to limit time wasted */
|
|
if ((base->flag & BASE_SELECTED) == 0) {
|
|
/* This is the slow way... we could end up with > 500 items here,
|
|
* with none matching, but end up doing this on 1000 objects. */
|
|
LISTBASE_FOREACH (KS_Path *, ksp, &ks->paths) {
|
|
/* if id matches, select then stop looping (match found) */
|
|
if (ksp->id == (ID *)base->object) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static int object_select_grouped_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Object *ob;
|
|
const int type = RNA_enum_get(op->ptr, "type");
|
|
bool changed = false, extend;
|
|
|
|
extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
if (extend == 0) {
|
|
changed = ED_object_base_deselect_all(scene, view_layer, v3d, SEL_DESELECT);
|
|
}
|
|
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
ob = BKE_view_layer_active_object_get(view_layer);
|
|
if (ob == nullptr) {
|
|
BKE_report(op->reports, RPT_ERROR, "No active object");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
switch (type) {
|
|
case OBJECT_GRPSEL_CHILDREN_RECURSIVE:
|
|
changed |= select_grouped_children(C, ob, true);
|
|
break;
|
|
case OBJECT_GRPSEL_CHILDREN:
|
|
changed |= select_grouped_children(C, ob, false);
|
|
break;
|
|
case OBJECT_GRPSEL_PARENT:
|
|
changed |= select_grouped_parent(C);
|
|
break;
|
|
case OBJECT_GRPSEL_SIBLINGS:
|
|
changed |= select_grouped_siblings(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_TYPE:
|
|
changed |= select_grouped_type(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_COLLECTION:
|
|
changed |= select_grouped_collection(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_HOOK:
|
|
changed |= select_grouped_object_hooks(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_PASS:
|
|
changed |= select_grouped_index_object(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_COLOR:
|
|
changed |= select_grouped_color(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_KEYINGSET:
|
|
changed |= select_grouped_keyingset(C, ob, op->reports);
|
|
break;
|
|
case OBJECT_GRPSEL_LIGHT_TYPE:
|
|
if (ob->type != OB_LAMP) {
|
|
BKE_report(op->reports, RPT_ERROR, "Active object must be a light");
|
|
break;
|
|
}
|
|
changed |= select_grouped_lighttype(C, ob);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (changed) {
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_grouped(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Grouped";
|
|
ot->description = "Select all visible objects grouped by various properties";
|
|
ot->idname = "OBJECT_OT_select_grouped";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = object_select_grouped_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna,
|
|
"extend",
|
|
false,
|
|
"Extend",
|
|
"Extend selection instead of deselecting everything first");
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name (De)select All
|
|
* \{ */
|
|
|
|
static int object_select_all_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
int action = RNA_enum_get(op->ptr, "action");
|
|
bool any_visible = false;
|
|
|
|
bool changed = ED_object_base_deselect_all_ex(scene, view_layer, v3d, action, &any_visible);
|
|
|
|
if (changed) {
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
if (any_visible == false) {
|
|
/* TODO(@ideasman42): Looks like we could remove this,
|
|
* if not comment should say why its needed. */
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_all(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "(De)select All";
|
|
ot->description = "Change selection of all visible objects in scene";
|
|
ot->idname = "OBJECT_OT_select_all";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_all_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
WM_operator_properties_select_all(ot);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Select In The Same Collection
|
|
* \{ */
|
|
|
|
static int object_select_same_collection_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Collection *collection;
|
|
char collection_name[MAX_ID_NAME];
|
|
|
|
/* passthrough if no objects are visible */
|
|
if (CTX_DATA_COUNT(C, visible_bases) == 0) {
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
RNA_string_get(op->ptr, "collection", collection_name);
|
|
|
|
collection = (Collection *)BKE_libblock_find_name(bmain, ID_GR, collection_name);
|
|
|
|
if (!collection) {
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases) {
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLE) != 0)) {
|
|
if (BKE_collection_has_object(collection, base->object)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_same_collection(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Same Collection";
|
|
ot->description = "Select object in the same collection";
|
|
ot->idname = "OBJECT_OT_select_same_collection";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_same_collection_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_string(ot->srna,
|
|
"collection",
|
|
nullptr,
|
|
MAX_ID_NAME,
|
|
"Collection",
|
|
"Name of the collection to select");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Select Mirror
|
|
* \{ */
|
|
|
|
static int object_select_mirror_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
bool extend;
|
|
|
|
extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
CTX_DATA_BEGIN (C, Base *, primbase, selected_bases) {
|
|
char name_flip[MAXBONENAME];
|
|
|
|
BLI_string_flip_side_name(name_flip, primbase->object->id.name + 2, true, sizeof(name_flip));
|
|
|
|
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
|
|
Object *ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, name_flip);
|
|
if (ob) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Base *secbase = BKE_view_layer_base_find(view_layer, ob);
|
|
|
|
if (secbase) {
|
|
ED_object_base_select(secbase, BA_SELECT);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (extend == false) {
|
|
ED_object_base_select(primbase, BA_DESELECT);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* undo? */
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_mirror(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Mirror";
|
|
ot->description =
|
|
"Select the mirror objects of the selected object e.g. \"L.sword\" and \"R.sword\"";
|
|
ot->idname = "OBJECT_OT_select_mirror";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_mirror_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"extend",
|
|
false,
|
|
"Extend",
|
|
"Extend selection instead of deselecting everything first");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Select More/Less
|
|
* \{ */
|
|
|
|
static bool object_select_more_less(bContext *C, const bool select)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
|
|
Object *ob = base->object;
|
|
ob->flag &= ~OB_DONE;
|
|
ob->id.tag &= ~LIB_TAG_DOIT;
|
|
/* parent may be in another scene */
|
|
if (ob->parent) {
|
|
ob->parent->flag &= ~OB_DONE;
|
|
ob->parent->id.tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
|
|
ListBase ctx_base_list;
|
|
CTX_data_selectable_bases(C, &ctx_base_list);
|
|
|
|
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
|
|
ob->flag |= OB_DONE;
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
LISTBASE_FOREACH (CollectionPointerLink *, ctx_base, &ctx_base_list) {
|
|
Object *ob = ((Base *)ctx_base->ptr.data)->object;
|
|
if (ob->parent) {
|
|
if ((ob->flag & OB_DONE) != (ob->parent->flag & OB_DONE)) {
|
|
ob->id.tag |= LIB_TAG_DOIT;
|
|
ob->parent->id.tag |= LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
const short select_mode = select ? BA_SELECT : BA_DESELECT;
|
|
const short select_flag = select ? BASE_SELECTED : 0;
|
|
|
|
LISTBASE_FOREACH (CollectionPointerLink *, ctx_base, &ctx_base_list) {
|
|
Base *base = static_cast<Base *>(ctx_base->ptr.data);
|
|
Object *ob = base->object;
|
|
if ((ob->id.tag & LIB_TAG_DOIT) && ((base->flag & BASE_SELECTED) != select_flag)) {
|
|
ED_object_base_select(base, eObjectSelect_Mode(select_mode));
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(&ctx_base_list);
|
|
|
|
return changed;
|
|
}
|
|
|
|
static int object_select_more_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
bool changed = object_select_more_less(C, true);
|
|
|
|
if (changed) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_more(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select More";
|
|
ot->idname = "OBJECT_OT_select_more";
|
|
ot->description = "Select connected parent/child objects";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_more_exec;
|
|
ot->poll = ED_operator_objectmode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static int object_select_less_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
bool changed = object_select_more_less(C, false);
|
|
|
|
if (changed) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_less(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Less";
|
|
ot->idname = "OBJECT_OT_select_less";
|
|
ot->description = "Deselect objects at the boundaries of parent/child relationships";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_less_exec;
|
|
ot->poll = ED_operator_objectmode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Select Random
|
|
* \{ */
|
|
|
|
static int object_select_random_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool select = (RNA_enum_get(op->ptr, "action") == SEL_SELECT);
|
|
const float randfac = RNA_float_get(op->ptr, "ratio");
|
|
const int seed = WM_operator_properties_select_random_seed_increment_get(op);
|
|
|
|
ListBase ctx_data_list;
|
|
CTX_data_selectable_bases(C, &ctx_data_list);
|
|
const int tot = BLI_listbase_count(&ctx_data_list);
|
|
int elem_map_len = 0;
|
|
Base **elem_map = static_cast<Base **>(MEM_mallocN(sizeof(*elem_map) * tot, __func__));
|
|
|
|
LISTBASE_FOREACH (CollectionPointerLink *, ctx_link, &ctx_data_list) {
|
|
elem_map[elem_map_len++] = static_cast<Base *>(ctx_link->ptr.data);
|
|
}
|
|
BLI_freelistN(&ctx_data_list);
|
|
|
|
BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
|
|
const int count_select = elem_map_len * randfac;
|
|
for (int i = 0; i < count_select; i++) {
|
|
ED_object_base_select(elem_map[i], eObjectSelect_Mode(select));
|
|
}
|
|
MEM_freeN(elem_map);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_random(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Random";
|
|
ot->description = "Select or deselect random visible objects";
|
|
ot->idname = "OBJECT_OT_select_random";
|
|
|
|
/* api callbacks */
|
|
// ot->invoke = object_select_random_invoke; /* TODO: need a number popup. */
|
|
ot->exec = object_select_random_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
WM_operator_properties_select_random(ot);
|
|
}
|
|
|
|
/** \} */
|