Files
test2/source/blender/gpu/opengl/gl_primitive.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

49 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
*/
#pragma once
#include "BLI_assert.h"
#include "GPU_primitive.h"
namespace blender::gpu {
static inline GLenum to_gl(GPUPrimType prim_type)
{
BLI_assert(prim_type != GPU_PRIM_NONE);
switch (prim_type) {
default:
case GPU_PRIM_POINTS:
return GL_POINTS;
case GPU_PRIM_LINES:
return GL_LINES;
case GPU_PRIM_LINE_STRIP:
return GL_LINE_STRIP;
case GPU_PRIM_LINE_LOOP:
return GL_LINE_LOOP;
case GPU_PRIM_TRIS:
return GL_TRIANGLES;
case GPU_PRIM_TRI_STRIP:
return GL_TRIANGLE_STRIP;
case GPU_PRIM_TRI_FAN:
return GL_TRIANGLE_FAN;
case GPU_PRIM_LINES_ADJ:
return GL_LINES_ADJACENCY;
case GPU_PRIM_LINE_STRIP_ADJ:
return GL_LINE_STRIP_ADJACENCY;
case GPU_PRIM_TRIS_ADJ:
return GL_TRIANGLES_ADJACENCY;
};
}
} // namespace blender::gpu