Files
test2/source/blender/imbuf/IMB_metadata.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

71 lines
2.3 KiB
C

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup imbuf
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct IDProperty;
struct ImBuf;
struct anim;
/**
* The metadata is a list of key/value pairs (both char *) that can me
* saved in the header of several image formats.
* Apart from some common keys like
* 'Software' and 'Description' (PNG standard) we'll use keys within the
* Blender namespace, so should be called 'Blender::StampInfo' or 'Blender::FrameNum'
* etc...
*
* The keys & values are stored in ID properties, in the group "metadata".
*/
/**
* Ensure that the metadata property is a valid #IDProperty object.
* This is a no-op when *metadata != NULL.
*/
void IMB_metadata_ensure(struct IDProperty **metadata);
void IMB_metadata_free(struct IDProperty *metadata);
/**
* Read the field from the image info into the field.
* \param metadata: the #IDProperty that contains the metadata
* \param key: the key of the field
* \param value: the data in the field, first one found with key is returned,
* memory has to be allocated by user.
* \param len: length of value buffer allocated by user.
* \return 1 (true) if metadata is present and value for the key found, 0 (false) otherwise.
*/
bool IMB_metadata_get_field(struct IDProperty *metadata,
const char *key,
char *value,
size_t value_maxncpy);
/**
* Set user data in the metadata.
* If the field already exists its value is overwritten, otherwise the field
* will be added with the given value.
* \param metadata: the #IDProperty that contains the metadata
* \param key: the key of the field
* \param value: the data to be written to the field. zero terminated string
*/
void IMB_metadata_set_field(struct IDProperty *metadata, const char *key, const char *value);
void IMB_metadata_copy(struct ImBuf *dimb, struct ImBuf *simb);
struct IDProperty *IMB_anim_load_metadata(struct anim *anim);
/* Invoke callback for every value stored in the metadata. */
typedef void (*IMBMetadataForeachCb)(const char *field, const char *value, void *userdata);
void IMB_metadata_foreach(struct ImBuf *ibuf, IMBMetadataForeachCb callback, void *userdata);
#ifdef __cplusplus
}
#endif