Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
269 lines
9.6 KiB
C++
269 lines
9.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "BCAnimationCurve.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_light_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BIK_api.h"
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#include "BKE_action.h" /* pose functions */
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#include "BKE_armature.h"
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#include "BKE_constraint.h"
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#include "BKE_fcurve.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "ED_object.hh"
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#include "MEM_guardedalloc.h"
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#include "RNA_access.hh"
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#include "COLLADASWBaseInputElement.h"
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#include "COLLADASWConstants.h"
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#include "COLLADASWInputList.h"
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#include "COLLADASWInstanceGeometry.h"
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#include "COLLADASWLibraryAnimations.h"
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#include "COLLADASWParamBase.h"
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#include "COLLADASWParamTemplate.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWSampler.h"
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#include "COLLADASWSource.h"
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#include "COLLADASWVertices.h"
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#include "BCAnimationSampler.h"
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#include "EffectExporter.h"
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#include "collada_internal.h"
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#include "IK_solver.h"
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#include <algorithm> /* std::find */
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#include <map>
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#include <vector>
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typedef enum BC_animation_source_type {
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BC_SOURCE_TYPE_VALUE,
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BC_SOURCE_TYPE_ANGLE,
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BC_SOURCE_TYPE_TIMEFRAME,
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} BC_animation_source_type;
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typedef enum BC_global_rotation_type {
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BC_NO_ROTATION,
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BC_OBJECT_ROTATION,
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BC_DATA_ROTATION
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} BC_global_rotation_type;
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class AnimationExporter : COLLADASW::LibraryAnimations {
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private:
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COLLADASW::StreamWriter *sw;
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BCExportSettings &export_settings;
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BC_global_rotation_type get_global_rotation_type(Object *ob);
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public:
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AnimationExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings)
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: COLLADASW::LibraryAnimations(sw), sw(sw), export_settings(export_settings)
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{
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}
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bool exportAnimations();
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/** Called for each exported object. */
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void operator()(Object *ob);
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protected:
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void export_object_constraint_animation(Object *ob);
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void export_morph_animation(Object *ob);
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void write_bone_animation_matrix(Object *ob_arm, Bone *bone);
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void write_bone_animation(Object *ob_arm, Bone *bone);
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void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type);
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void sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone);
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void sample_animation(float *v,
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std::vector<float> &frames,
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int type,
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Bone *bone,
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Object *ob_arm,
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bPoseChannel *pChan);
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void sample_animation(std::vector<float[4][4]> &mats,
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std::vector<float> &frames,
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Bone *bone,
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Object *ob_arm,
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bPoseChannel *pChan);
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/* dae_bone_animation -> add_bone_animation
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* (blend this into dae_bone_animation) */
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void dae_bone_animation(std::vector<float> &fra,
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float *v,
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int tm_type,
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int axis,
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std::string ob_name,
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std::string bone_name);
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void dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone);
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void dae_baked_object_animation(std::vector<float> &fra, Object *ob);
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float convert_time(float frame);
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float convert_angle(float angle);
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std::vector<std::vector<std::string>> anim_meta;
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/** Main entry point into Animation export (called for each exported object). */
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void exportAnimation(Object *ob, BCAnimationSampler &sampler);
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/**
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* Export all animation FCurves of an Object.
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*
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* \note This uses the keyframes as sample points,
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* and exports "baked keyframes" while keeping the tangent information
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* of the FCurves intact. This works for simple cases, but breaks
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* especially when negative scales are involved in the animation.
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* And when parent inverse matrices are involved (when exporting
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* object hierarchies)
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*/
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void export_curve_animation_set(Object *ob, BCAnimationSampler &sampler, bool export_as_matrix);
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/** Export one single curve. */
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void export_curve_animation(Object *ob, BCAnimationCurve &curve);
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/** Export animation as matrix data. */
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void export_matrix_animation(Object *ob, BCAnimationSampler &sampler);
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/** Write bone animations in transform matrix sources (step through the bone hierarchy). */
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void export_bone_animations_recursive(Object *ob_arm, Bone *bone, BCAnimationSampler &sampler);
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/** Export for one bone. */
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void export_bone_animation(Object *ob, Bone *bone, BCFrames &frames, BCMatrixSampleMap &samples);
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/** Call to the low level collada exporter. */
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void export_collada_curve_animation(std::string id,
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std::string name,
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std::string target,
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std::string axis,
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BCAnimationCurve &curve,
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BC_global_rotation_type global_rotation_type);
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/** Call to the low level collada exporter. */
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void export_collada_matrix_animation(std::string id,
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std::string name,
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std::string target,
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BCFrames &frames,
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BCMatrixSampleMap &samples,
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BC_global_rotation_type global_rotation_type,
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Matrix &parentinv);
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/**
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* In some special cases the exported Curve needs to be replaced
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* by a modified curve (for collada purposes)
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* This method checks if a conversion is necessary and if applicable
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* returns a pointer to the modified BCAnimationCurve.
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* IMPORTANT: the modified curve must be deleted by the caller when no longer needed
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* if no conversion is needed this method returns a NULL;
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*/
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BCAnimationCurve *get_modified_export_curve(Object *ob,
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BCAnimationCurve &curve,
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BCAnimationCurveMap &curves);
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/* Helper functions. */
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void openAnimationWithClip(std::string id, std::string name);
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bool open_animation_container(bool has_container, Object *ob);
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void close_animation_container(bool has_container);
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/** Input and Output sources (single valued). */
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std::string collada_source_from_values(BC_animation_source_type source_type,
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COLLADASW::InputSemantic::Semantics semantic,
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std::vector<float> &values,
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const std::string &anim_id,
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const std::string axis_name);
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/** Output sources (matrix data). * Create a collada matrix source for a set of samples. */
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std::string collada_source_from_values(BCMatrixSampleMap &samples,
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const std::string &anim_id,
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BC_global_rotation_type global_rotation_type,
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Matrix &parentinv);
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/** Interpolation sources. */
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std::string collada_linear_interpolation_source(int tot, const std::string &anim_id);
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/* source ID = animation_name + semantic_suffix */
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std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic);
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void add_source_parameters(COLLADASW::SourceBase::ParameterNameList ¶m,
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COLLADASW::InputSemantic::Semantics semantic,
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bool is_rot,
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const std::string axis,
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bool transform);
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int get_point_in_curve(BCBezTriple &bezt,
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COLLADASW::InputSemantic::Semantics semantic,
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bool is_angle,
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float *values);
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int get_point_in_curve(const BCAnimationCurve &curve,
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float sample_frame,
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COLLADASW::InputSemantic::Semantics semantic,
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bool is_angle,
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float *values);
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std::string collada_tangent_from_curve(COLLADASW::InputSemantic::Semantics semantic,
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BCAnimationCurve &curve,
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const std::string &anim_id,
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const std::string axis_name);
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std::string collada_interpolation_source(const BCAnimationCurve &curve,
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const std::string &anim_id,
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std::string axis_name,
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bool *has_tangents);
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std::string get_axis_name(std::string channel, int id);
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std::string get_collada_name(std::string channel_type) const;
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/**
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* Assign sid of the animated parameter or transform for rotation,
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* axis name is always appended and the value of append_axis is ignored.
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*/
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std::string get_collada_sid(const BCAnimationCurve &curve, const std::string axis_name);
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/* ===================================== */
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/* Currently unused or not (yet?) needed */
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/* ===================================== */
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bool is_bone_deform_group(Bone *bone);
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#if 0
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BC_animation_transform_type _get_transform_type(const std::string path);
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void get_eul_source_for_quat(std::vector<float> &cache, Object *ob);
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#endif
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#ifdef WITH_MORPH_ANIMATION
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void export_morph_animation(Object *ob, BCAnimationSampler &sampler);
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#endif
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};
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