Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#pragma once
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BLI_linklist.h"
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#include "BlenderTypes.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DNA_layer_types.h"
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#include "DNA_object_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static const BC_global_forward_axis BC_DEFAULT_FORWARD = BC_GLOBAL_FORWARD_Y;
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static const BC_global_up_axis BC_DEFAULT_UP = BC_GLOBAL_UP_Z;
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bool bc_is_in_Export_set(LinkNode *export_set,
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Object *ob,
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const Scene *scene,
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ViewLayer *view_layer);
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bool bc_is_base_node(LinkNode *export_set, Object *ob, const Scene *scene, ViewLayer *view_layer);
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/**
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* Returns the highest selected ancestor
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* returns NULL if no ancestor is selected
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* IMPORTANT: This function expects that all exported objects have set:
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* `ob->id.tag & LIB_TAG_DOIT`
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*/
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Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
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Object *ob,
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const Scene *scene,
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ViewLayer *view_layer);
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int bc_is_marked(Object *ob);
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void bc_remove_mark(Object *ob);
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void bc_set_mark(Object *ob);
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#ifdef __cplusplus
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}
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class BlenderContext {
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private:
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bContext *context;
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Depsgraph *depsgraph;
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Scene *scene;
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ViewLayer *view_layer;
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Main *main;
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public:
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BlenderContext(bContext *C);
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bContext *get_context();
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Depsgraph *get_depsgraph();
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Scene *get_scene();
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Scene *get_evaluated_scene();
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Object *get_evaluated_object(Object *ob);
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ViewLayer *get_view_layer();
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Main *get_main();
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};
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#endif
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