Files
test2/source/blender/io/collada/collada.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

109 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2009-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
#include "ExportSettings.h"
#include "ImportSettings.h"
#include "collada.h"
#include "BKE_context.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
/* make dummy file */
#include "BLI_fileops.h"
#include "BLI_linklist.h"
extern "C" {
static void print_import_header(ImportSettings &import_settings)
{
fprintf(stderr, "+-- Collada Import parameters------\n");
fprintf(stderr, "| input file : %s\n", import_settings.filepath);
fprintf(stderr, "| use units : %s\n", (import_settings.import_units) ? "yes" : "no");
fprintf(stderr, "| custom normals : %s\n", (import_settings.custom_normals) ? "yes" : "no");
fprintf(stderr, "| autoconnect : %s\n", (import_settings.auto_connect) ? "yes" : "no");
fprintf(stderr, "+-- Armature Import parameters ----\n");
fprintf(stderr, "| find bone chains: %s\n", (import_settings.find_chains) ? "yes" : "no");
fprintf(stderr, "| min chain len : %d\n", import_settings.min_chain_length);
fprintf(stderr, "| fix orientation : %s\n", (import_settings.fix_orientation) ? "yes" : "no");
fprintf(stderr, "| keep bind info : %s\n", (import_settings.keep_bind_info) ? "yes" : "no");
}
static void print_import_footer(int status)
{
fprintf(stderr, "+----------------------------------\n");
fprintf(stderr, "| Collada Import : %s\n", (status) ? "OK" : "FAIL");
fprintf(stderr, "+----------------------------------\n");
}
int collada_import(bContext *C, ImportSettings *import_settings)
{
print_import_header(*import_settings);
DocumentImporter imp(C, import_settings);
int status = imp.import() ? 1 : 0;
print_import_footer(status);
return status;
}
int collada_export(bContext *C, ExportSettings *export_settings)
{
BlenderContext blender_context(C);
const Scene *scene = blender_context.get_scene();
ViewLayer *view_layer = blender_context.get_view_layer();
int includeFilter = OB_REL_NONE;
if (export_settings->include_armatures) {
includeFilter |= OB_REL_MOD_ARMATURE;
}
if (export_settings->include_children) {
includeFilter |= OB_REL_CHILDREN_RECURSIVE;
}
/* Fetch the complete set of exported objects
* ATTENTION: Invisible objects will not be exported
*/
eObjectSet objectSet = (export_settings->selected) ? OB_SET_SELECTED : OB_SET_ALL;
export_settings->export_set = BKE_object_relational_superset(
scene, view_layer, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings->export_set);
if (export_count == 0) {
if (export_settings->selected) {
fprintf(stderr,
"Collada: Found no objects to export.\nPlease ensure that all objects which shall "
"be exported are also visible in the 3D Viewport.\n");
}
else {
fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
}
}
else {
if (export_settings->sort_by_name) {
bc_bubble_sort_by_Object_name(export_settings->export_set);
}
}
DocumentExporter exporter(blender_context, export_settings);
int status = exporter.exportCurrentScene();
BLI_linklist_free(export_settings->export_set, nullptr);
return (status) ? -1 : export_count;
}
/* end extern C */
}