Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
329 lines
9.5 KiB
C++
329 lines
9.5 KiB
C++
/* SPDX-FileCopyrightText: 2010-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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/* COLLADABU_ASSERT, may be able to remove later */
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#include "COLLADABUPlatform.h"
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#include "collada_utils.h"
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#include "BLI_linklist.h"
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#include "BLI_math_matrix.h"
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#include "BKE_armature.h"
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UnitConverter::UnitConverter() : up_axis(COLLADAFW::FileInfo::Z_UP)
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{
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axis_angle_to_mat4_single(x_up_mat4, 'Y', -M_PI_2);
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axis_angle_to_mat4_single(y_up_mat4, 'X', M_PI_2);
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unit_m4(z_up_mat4);
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unit_m4(scale_mat4);
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}
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void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
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{
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unit = asset->getUnit();
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up_axis = asset->getUpAxisType();
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}
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UnitConverter::UnitSystem UnitConverter::isMetricSystem()
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{
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switch (unit.getLinearUnitUnit()) {
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case COLLADAFW::FileInfo::Unit::MILLIMETER:
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case COLLADAFW::FileInfo::Unit::CENTIMETER:
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case COLLADAFW::FileInfo::Unit::DECIMETER:
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case COLLADAFW::FileInfo::Unit::METER:
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case COLLADAFW::FileInfo::Unit::KILOMETER:
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return UnitConverter::Metric;
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case COLLADAFW::FileInfo::Unit::INCH:
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case COLLADAFW::FileInfo::Unit::FOOT:
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case COLLADAFW::FileInfo::Unit::YARD:
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return UnitConverter::Imperial;
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default:
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return UnitConverter::None;
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}
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}
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float UnitConverter::getLinearMeter()
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{
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return float(unit.getLinearUnitMeter());
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}
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void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
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{
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v[0] = vec.x;
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v[1] = vec.y;
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v[2] = vec.z;
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}
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/* TODO: need also for angle conversion, time conversion... */
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void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in)
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{
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/* in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
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* so here, to make a blender matrix, we swap columns and rows. */
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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out[i][j] = in[j][i];
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}
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}
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}
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void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
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{
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transpose_m4_m4(out, in);
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}
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void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
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{
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float mat[4][4];
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mat4_to_dae(mat, in);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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out[i][j] = mat[i][j];
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}
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}
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}
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float (&UnitConverter::get_rotation())[4][4]
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{
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switch (up_axis) {
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case COLLADAFW::FileInfo::X_UP:
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return x_up_mat4;
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break;
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case COLLADAFW::FileInfo::Y_UP:
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return y_up_mat4;
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break;
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default:
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return z_up_mat4;
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break;
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}
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}
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float (&UnitConverter::get_scale())[4][4]
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{
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return scale_mat4;
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}
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void UnitConverter::calculate_scale(Scene &sce)
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{
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PointerRNA scene_ptr, unit_settings;
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PropertyRNA *system_ptr, *scale_ptr;
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RNA_id_pointer_create(&sce.id, &scene_ptr);
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unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
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system_ptr = RNA_struct_find_property(&unit_settings, "system");
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scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
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int type = RNA_property_enum_get(&unit_settings, system_ptr);
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float bl_scale;
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switch (type) {
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case USER_UNIT_NONE:
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bl_scale = 1.0; /* map 1 Blender unit to 1 Meter. */
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break;
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case USER_UNIT_METRIC:
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bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
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break;
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default:
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bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
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/* It looks like the conversion to Imperial is done implicitly.
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* So nothing to do here. */
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break;
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}
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float rescale[3];
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rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
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size_to_mat4(scale_mat4, rescale);
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}
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/**
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* Translation map.
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* Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
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* included. Look at the IDREF XSD declaration for more.
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* Follows strictly the COLLADA XSD declaration which explicitly allows non-English chars,
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* like special chars (e.g. micro sign), umlauts and so on.
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* The COLLADA spec also allows additional chars for member access ('.'), these
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* must obviously be removed too, otherwise they would be heavily misinterpreted.
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*/
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const uchar translate_start_name_map[256] = {
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95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
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95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
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95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
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95, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
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76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
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95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
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114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
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147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
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166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
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185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
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204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
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223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
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};
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const uchar translate_name_map[256] = {
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95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
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95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
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95, 95, 95, 95, 95, 95, 95, 45, 95, 95, 48, 49, 50, 51, 52, 53, 54, 55, 56,
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57, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
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76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
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95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
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114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
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147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
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166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
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185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
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204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
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223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
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};
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using map_string_list = std::map<std::string, std::vector<std::string>>;
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map_string_list global_id_map;
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void clear_global_id_map()
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{
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global_id_map.clear();
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}
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std::string translate_id(const char *idString)
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{
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std::string id = std::string(idString);
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return translate_id(id);
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}
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std::string translate_id(const std::string &id)
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{
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if (id.empty()) {
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return id;
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}
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std::string id_translated = id;
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id_translated[0] = translate_start_name_map[uint(id_translated[0])];
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for (uint i = 1; i < id_translated.size(); i++) {
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id_translated[i] = translate_name_map[uint(id_translated[i])];
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}
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/* It's so much workload now, the if () should speed up things. */
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if (id_translated != id) {
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/* Search duplicates. */
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map_string_list::iterator iter = global_id_map.find(id_translated);
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if (iter != global_id_map.end()) {
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uint i = 0;
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bool found = false;
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for (i = 0; i < iter->second.size(); i++) {
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if (id == iter->second[i]) {
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found = true;
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break;
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}
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}
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bool convert = false;
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if (found) {
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if (i > 0) {
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convert = true;
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}
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}
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else {
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convert = true;
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global_id_map[id_translated].push_back(id);
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}
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if (convert) {
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std::stringstream out;
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out << ++i;
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id_translated += out.str();
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}
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}
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else {
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global_id_map[id_translated].push_back(id);
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}
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}
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return id_translated;
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}
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std::string id_name(void *id)
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{
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return ((ID *)id)->name + 2;
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}
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std::string encode_xml(std::string xml)
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{
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const std::map<char, std::string> escape{
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{'<', "<"}, {'>', ">"}, {'"', """}, {'\'', "'"}, {'&', "&"}};
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std::map<char, std::string>::const_iterator it;
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std::string encoded_xml;
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for (char c : xml) {
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it = escape.find(c);
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if (it == escape.end()) {
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encoded_xml += c;
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}
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else {
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encoded_xml += it->second;
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}
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}
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return encoded_xml;
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}
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std::string get_geometry_id(Object *ob)
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{
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return translate_id(id_name(ob->data)) + "-mesh";
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}
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std::string get_geometry_id(Object *ob, bool use_instantiation)
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{
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std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
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return translate_id(geom_name) + "-mesh";
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}
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std::string get_light_id(Object *ob)
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{
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return translate_id(id_name(ob)) + "-light";
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}
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std::string get_joint_sid(Bone *bone)
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{
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return translate_id(bone->name);
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}
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static std::string get_joint_sid(EditBone *bone)
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{
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return translate_id(bone->name);
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}
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std::string get_camera_id(Object *ob)
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{
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return translate_id(id_name(ob)) + "-camera";
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}
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std::string get_effect_id(Material *mat)
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{
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return translate_id(id_name(mat)) + "-effect";
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}
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std::string get_material_id(Material *mat)
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{
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return translate_id(id_name(mat)) + "-material";
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}
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std::string get_morph_id(Object *ob)
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{
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return translate_id(id_name(ob)) + "-morph";
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}
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