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test2/source/blender/modifiers/intern/MOD_cast.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

548 lines
15 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void init_data(ModifierData *md)
{
CastModifierData *cmd = (CastModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(cmd, modifier));
MEMCPY_STRUCT_AFTER(cmd, DNA_struct_default_get(CastModifierData), modifier);
}
static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
{
CastModifierData *cmd = (CastModifierData *)md;
short flag;
flag = cmd->flag & (MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z);
if ((cmd->fac == 0.0f) || flag == 0) {
return true;
}
return false;
}
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
CastModifierData *cmd = (CastModifierData *)md;
/* Ask for vertex-groups if we need them. */
if (cmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
{
CastModifierData *cmd = (CastModifierData *)md;
walk(user_data, ob, (ID **)&cmd->object, IDWALK_CB_NOP);
}
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->object != nullptr) {
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "Cast Modifier");
}
}
static void sphere_do(CastModifierData *cmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
const MDeformVert *dvert = nullptr;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = nullptr;
int i, defgrp_index;
bool has_radius = false;
short flag, type;
float len = 0.0f;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float vec[3], center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
type = cmd->type; /* projection type: sphere or cylinder */
if (type == MOD_CAST_TYPE_CYLINDER) {
flag &= ~MOD_CAST_Z;
}
ctrl_ob = cmd->object;
/* The spheres center is {0, 0, 0} (the ob's own center in its local space),
* by default, but if the user defined a control object,
* we use its location, transformed to ob's local space. */
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->object_to_world);
mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->world_to_object, ob->object_to_world);
mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
}
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = true;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (flag & MOD_CAST_SIZE_FROM_RADIUS) {
len = cmd->radius;
}
else {
len = cmd->size;
}
if (len <= 0) {
for (i = 0; i < verts_num; i++) {
len += len_v3v3(center, vertexCos[i]);
}
len /= verts_num;
if (len == 0.0f) {
len = 10.0f;
}
}
for (i = 0; i < verts_num; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vec, tmp_co);
if (type == MOD_CAST_TYPE_CYLINDER) {
vec[2] = 0.0f;
}
if (has_radius) {
if (len_v3(vec) > cmd->radius) {
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
normalize_v3(vec);
if (flag & MOD_CAST_X) {
tmp_co[0] = fac * vec[0] * len + facm * tmp_co[0];
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = fac * vec[1] * len + facm * tmp_co[1];
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = fac * vec[2] * len + facm * tmp_co[2];
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void cuboid_do(CastModifierData *cmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
const MDeformVert *dvert = nullptr;
int defgrp_index;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = nullptr;
int i;
bool has_radius = false;
short flag;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float min[3], max[3], bb[8][3];
float center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
ctrl_ob = cmd->object;
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = true;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->object_to_world);
mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->world_to_object, ob->object_to_world);
mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]);
}
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->radius;
max[i] = cmd->radius;
}
}
else if (!(flag & MOD_CAST_SIZE_FROM_RADIUS) && cmd->size > 0) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->size;
max[i] = cmd->size;
}
}
else {
/* get bound box */
/* We can't use the object's bound box because other modifiers
* may have changed the vertex data. */
INIT_MINMAX(min, max);
/* Cast's center is the ob's own center in its local space,
* by default, but if the user defined a control object, we use
* its location, transformed to ob's local space. */
if (ctrl_ob) {
float vec[3];
/* let the center of the ctrl_ob be part of the bound box: */
minmax_v3v3_v3(min, max, center);
for (i = 0; i < verts_num; i++) {
sub_v3_v3v3(vec, vertexCos[i], center);
minmax_v3v3_v3(min, max, vec);
}
}
else {
for (i = 0; i < verts_num; i++) {
minmax_v3v3_v3(min, max, vertexCos[i]);
}
}
/* we want a symmetric bound box around the origin */
if (fabsf(min[0]) > fabsf(max[0])) {
max[0] = fabsf(min[0]);
}
if (fabsf(min[1]) > fabsf(max[1])) {
max[1] = fabsf(min[1]);
}
if (fabsf(min[2]) > fabsf(max[2])) {
max[2] = fabsf(min[2]);
}
min[0] = -max[0];
min[1] = -max[1];
min[2] = -max[2];
}
/* building our custom bounding box */
bb[0][0] = bb[2][0] = bb[4][0] = bb[6][0] = min[0];
bb[1][0] = bb[3][0] = bb[5][0] = bb[7][0] = max[0];
bb[0][1] = bb[1][1] = bb[4][1] = bb[5][1] = min[1];
bb[2][1] = bb[3][1] = bb[6][1] = bb[7][1] = max[1];
bb[0][2] = bb[1][2] = bb[2][2] = bb[3][2] = min[2];
bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
/* ready to apply the effect, one vertex at a time */
for (i = 0; i < verts_num; i++) {
int octant, coord;
float d[3], dmax, apex[3], fbb;
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
if (has_radius) {
if (fabsf(tmp_co[0]) > cmd->radius || fabsf(tmp_co[1]) > cmd->radius ||
fabsf(tmp_co[2]) > cmd->radius)
{
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
/* The algorithm used to project the vertices to their
* bounding box (bb) is pretty simple:
* for each vertex v:
* 1) find in which octant v is in;
* 2) find which outer "wall" of that octant is closer to v;
* 3) calculate factor (var fbb) to project v to that wall;
* 4) project. */
/* find in which octant this vertex is in */
octant = 0;
if (tmp_co[0] > 0.0f) {
octant += 1;
}
if (tmp_co[1] > 0.0f) {
octant += 2;
}
if (tmp_co[2] > 0.0f) {
octant += 4;
}
/* apex is the bb's vertex at the chosen octant */
copy_v3_v3(apex, bb[octant]);
/* find which bb plane is closest to this vertex ... */
d[0] = tmp_co[0] / apex[0];
d[1] = tmp_co[1] / apex[1];
d[2] = tmp_co[2] / apex[2];
/* ... (the closest has the higher (closer to 1) d value) */
dmax = d[0];
coord = 0;
if (d[1] > dmax) {
dmax = d[1];
coord = 1;
}
if (d[2] > dmax) {
// dmax = d[2]; /* commented, we don't need it */
coord = 2;
}
/* ok, now we know which coordinate of the vertex to use */
if (fabsf(tmp_co[coord]) < FLT_EPSILON) { /* avoid division by zero */
continue;
}
/* finally, this is the factor we wanted, to project the vertex
* to its bounding box (bb) */
fbb = apex[coord] / tmp_co[coord];
/* calculate the new vertex position */
if (flag & MOD_CAST_X) {
tmp_co[0] = facm * tmp_co[0] + fac * tmp_co[0] * fbb;
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = facm * tmp_co[1] + fac * tmp_co[1] * fbb;
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = facm * tmp_co[2] + fac * tmp_co[2] * fbb;
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void deform_verts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
cuboid_do(cmd, ctx, ctx->object, mesh, vertexCos, verts_num);
}
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
sphere_do(cmd, ctx, ctx->object, mesh, vertexCos, verts_num);
}
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
const eUI_Item_Flag toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA cast_object_ptr = RNA_pointer_get(ptr, "object");
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "cast_type", UI_ITEM_NONE, nullptr, ICON_NONE);
row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
uiItemR(row, ptr, "use_x", toggles_flag, nullptr, ICON_NONE);
uiItemR(row, ptr, "use_y", toggles_flag, nullptr, ICON_NONE);
uiItemR(row, ptr, "use_z", toggles_flag, nullptr, ICON_NONE);
uiItemR(layout, ptr, "factor", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "radius", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "size", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "use_radius_as_size", UI_ITEM_NONE, nullptr, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
uiItemR(layout, ptr, "object", UI_ITEM_NONE, nullptr, ICON_NONE);
if (!RNA_pointer_is_null(&cast_object_ptr)) {
uiItemR(layout, ptr, "use_transform", UI_ITEM_NONE, nullptr, ICON_NONE);
}
modifier_panel_end(layout, ptr);
}
static void panel_register(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Cast, panel_draw);
}
ModifierTypeInfo modifierType_Cast = {
/*idname*/ "Cast",
/*name*/ N_("Cast"),
/*struct_name*/ "CastModifierData",
/*struct_size*/ sizeof(CastModifierData),
/*srna*/ &RNA_CastModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/*icon*/ ICON_MOD_CAST,
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ deform_verts,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ nullptr,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ nullptr,
/*is_disabled*/ is_disabled,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ nullptr,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};