Files
test2/source/blender/modifiers/intern/MOD_dynamicpaint.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

228 lines
7.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstddef>
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_dynamicpaint.h"
#include "BKE_layer.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
static void init_data(ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(pmd, modifier));
MEMCPY_STRUCT_AFTER(pmd, DNA_struct_default_get(DynamicPaintModifierData), modifier);
}
static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
{
const DynamicPaintModifierData *pmd = (const DynamicPaintModifierData *)md;
DynamicPaintModifierData *tpmd = (DynamicPaintModifierData *)target;
dynamicPaint_Modifier_copy(pmd, tpmd, flag);
}
static void free_runtime_data(void *runtime_data_v)
{
if (runtime_data_v == nullptr) {
return;
}
DynamicPaintRuntime *runtime_data = (DynamicPaintRuntime *)runtime_data_v;
dynamicPaint_Modifier_free_runtime(runtime_data);
}
static void free_data(ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
dynamicPaint_Modifier_free(pmd);
}
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->canvas) {
DynamicPaintSurface *surface = static_cast<DynamicPaintSurface *>(pmd->canvas->surfaces.first);
for (; surface; surface = surface->next) {
/* UVs: #CD_PROP_FLOAT2. */
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ ||
surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE)
{
r_cddata_masks->lmask |= CD_MASK_PROP_FLOAT2;
}
/* Vertex Colors: #CD_PROP_BYTE_COLOR. */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT ||
surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR)
{
r_cddata_masks->lmask |= CD_MASK_PROP_BYTE_COLOR;
}
/* Vertex Weights: #CD_MDEFORMVERT. */
if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
}
}
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
/* Don't apply dynamic paint on ORCO mesh stack. */
if (!(ctx->flag & MOD_APPLY_ORCO)) {
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
return dynamicPaint_Modifier_do(pmd, ctx->depsgraph, scene, ctx->object, mesh);
}
return mesh;
}
static bool is_brush_cb(Object * /*ob*/, ModifierData *md)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
return (pmd->brush != nullptr && pmd->type == MOD_DYNAMICPAINT_TYPE_BRUSH);
}
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
/* Add relation from canvases to all brush objects. */
if (pmd->canvas != nullptr && pmd->type == MOD_DYNAMICPAINT_TYPE_CANVAS) {
LISTBASE_FOREACH (DynamicPaintSurface *, surface, &pmd->canvas->surfaces) {
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
DEG_add_forcefield_relations(
ctx->node, ctx->object, surface->effector_weights, true, 0, "Dynamic Paint Field");
}
/* Actual code uses custom loop over group/scene
* without layer checks in dynamicPaint_doStep. */
DEG_add_collision_relations(ctx->node,
ctx->object,
surface->brush_group,
eModifierType_DynamicPaint,
is_brush_cb,
"Dynamic Paint Brush");
}
}
}
static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
{
return true;
}
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
{
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->canvas) {
DynamicPaintSurface *surface = static_cast<DynamicPaintSurface *>(pmd->canvas->surfaces.first);
for (; surface; surface = surface->next) {
walk(user_data, ob, (ID **)&surface->brush_group, IDWALK_CB_NOP);
walk(user_data, ob, (ID **)&surface->init_texture, IDWALK_CB_USER);
if (surface->effector_weights) {
walk(user_data, ob, (ID **)&surface->effector_weights->group, IDWALK_CB_USER);
}
}
}
}
static void foreach_tex_link(ModifierData * /*md*/,
Object * /*ob*/,
TexWalkFunc /*walk*/,
void * /*user_data*/)
{
// walk(user_data, ob, md, ""); /* re-enable when possible */
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panel_register(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_DynamicPaint, panel_draw);
}
ModifierTypeInfo modifierType_DynamicPaint = {
/*idname*/ "Dynamic Paint",
/*name*/ N_("Dynamic Paint"),
/*struct_name*/ "DynamicPaintModifierData",
/*struct_size*/ sizeof(DynamicPaintModifierData),
/*srna*/ &RNA_DynamicPaintModifier,
/*type*/ eModifierTypeType_Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_UsesPointCache | eModifierTypeFlag_Single |
eModifierTypeFlag_UsesPreview,
/*icon*/ ICON_MOD_DYNAMICPAINT,
/*copy_data*/ copy_data,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ free_data,
/*is_disabled*/ nullptr,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ depends_on_time,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*foreach_tex_link*/ foreach_tex_link,
/*free_runtime_data*/ free_runtime_data,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};