Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "bmesh.h"
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#include "bmesh_tools.h"
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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static Mesh *triangulate_mesh(Mesh *mesh,
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const int quad_method,
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const int ngon_method,
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const int min_vertices,
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const int flag)
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{
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Mesh *result;
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BMesh *bm;
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CustomData_MeshMasks cd_mask_extra{};
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cd_mask_extra.vmask = CD_MASK_ORIGINDEX;
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cd_mask_extra.emask = CD_MASK_ORIGINDEX;
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cd_mask_extra.pmask = CD_MASK_ORIGINDEX;
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bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
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if (keep_clnors) {
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BKE_mesh_calc_normals_split(mesh);
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/* We need that one to 'survive' to/from BMesh conversions. */
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CustomData_clear_layer_flag(&mesh->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
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cd_mask_extra.lmask |= CD_MASK_NORMAL;
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}
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BMeshCreateParams bmesh_create_params{};
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BMeshFromMeshParams bmesh_from_mesh_params{};
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bmesh_from_mesh_params.calc_face_normal = true;
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bmesh_from_mesh_params.calc_vert_normal = false;
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bmesh_from_mesh_params.cd_mask_extra = cd_mask_extra;
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bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
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BM_mesh_triangulate(
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bm, quad_method, ngon_method, min_vertices, false, nullptr, nullptr, nullptr);
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result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, mesh);
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BM_mesh_free(bm);
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if (keep_clnors) {
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float(*lnors)[3] = static_cast<float(*)[3]>(
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CustomData_get_layer_for_write(&result->loop_data, CD_NORMAL, result->totloop));
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BLI_assert(lnors != nullptr);
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BKE_mesh_set_custom_normals(result, lnors);
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/* Do some cleanup, we do not want those temp data to stay around. */
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CustomData_set_layer_flag(&mesh->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
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CustomData_set_layer_flag(&result->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
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}
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return result;
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}
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static void init_data(ModifierData *md)
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{
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TriangulateModifierData *tmd = (TriangulateModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(tmd, modifier));
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MEMCPY_STRUCT_AFTER(tmd, DNA_struct_default_get(TriangulateModifierData), modifier);
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/* Enable in editmode by default */
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md->mode |= eModifierMode_Editmode;
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}
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static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
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{
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TriangulateModifierData *tmd = (TriangulateModifierData *)md;
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Mesh *result;
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if (!(result = triangulate_mesh(
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mesh, tmd->quad_method, tmd->ngon_method, tmd->min_vertices, tmd->flag)))
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{
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return mesh;
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}
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return result;
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "quad_method", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "ngon_method", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "min_vertices", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "keep_custom_normals", UI_ITEM_NONE, nullptr, ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panel_register(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Triangulate, panel_draw);
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}
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ModifierTypeInfo modifierType_Triangulate = {
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/*idname*/ "Triangulate",
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/*name*/ N_("Triangulate"),
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/*struct_name*/ "TriangulateModifierData",
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/*struct_size*/ sizeof(TriangulateModifierData),
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/*srna*/ &RNA_TriangulateModifier,
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/*type*/ eModifierTypeType_Constructive,
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/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_EnableInEditmode |
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eModifierTypeFlag_AcceptsCVs,
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/*icon*/ ICON_MOD_TRIANGULATE,
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/*copy_data*/ BKE_modifier_copydata_generic,
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/*deform_verts*/ nullptr,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ modify_mesh,
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/*modify_geometry_set*/ nullptr,
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/*init_data*/ init_data,
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/*required_data_mask*/ nullptr, // required_data_mask,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ nullptr,
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/*depends_on_time*/ nullptr,
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/*depends_on_normals*/ nullptr,
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/*foreach_ID_link*/ nullptr,
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/*foreach_tex_link*/ nullptr,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ nullptr,
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};
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