Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_buffer.hh"
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#include "vk_common.hh"
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#include "BLI_vector.hh"
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#pragma once
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namespace blender::gpu {
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class VKVertexBuffer;
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class VKContext;
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class VKBatch;
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class VKShaderInterface;
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class VKImmediate;
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using AttributeMask = uint16_t;
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class VKVertexAttributeObject {
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public:
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bool is_valid = false;
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VkPipelineVertexInputStateCreateInfo info = {
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, NULL};
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Vector<VkVertexInputBindingDescription> bindings;
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Vector<VkVertexInputAttributeDescription> attributes;
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/* Used for batches. */
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Vector<VKVertexBuffer *> vbos;
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/* Used for immediate mode. */
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Vector<VKBufferWithOffset> buffers;
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VKVertexAttributeObject();
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void clear();
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void bind(VKContext &context);
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// Copy assignment operator.
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VKVertexAttributeObject &operator=(const VKVertexAttributeObject &other);
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void update_bindings(const VKContext &context, VKBatch &batch);
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void update_bindings(VKImmediate &immediate);
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private:
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void update_bindings(const GPUVertFormat &vertex_format,
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VKVertexBuffer *vertex_buffer,
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VKBufferWithOffset *immediate_vertex_buffer,
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const int64_t vertex_len,
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const VKShaderInterface &interface,
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AttributeMask &r_occupied_attributes,
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const bool use_instancing);
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};
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} // namespace blender::gpu
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