Files
test2/source/blender/draw/intern/draw_handle.hh
2025-03-03 16:12:16 +01:00

102 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup draw
*
* A unique identifier for each object component.
* It is used to access each component data such as matrices and object attributes.
* It is valid only for the current draw, it is not persistent.
*
* The most significant bit is used to encode if the object needs to invert the front face winding
* because of its object matrix handedness. This is handy because this means sorting inside
* #DrawGroup command will put all inverted commands last.
*
* Default value of 0 points toward an non-cull-able object with unit bounding box centered at
* the origin.
*/
#include "draw_shader_shared.hh"
struct Object;
struct DupliObject;
struct DEGObjectIterData;
namespace blender::draw {
struct ResourceHandle {
/* Index for getting a specific resource in the resource arrays (e.g. object matrices).
* Last bit contains handedness. */
uint32_t raw;
ResourceHandle() = default;
ResourceHandle(uint raw_) : raw(raw_){};
ResourceHandle(uint index, bool inverted_handedness)
{
raw = index;
SET_FLAG_FROM_TEST(raw, inverted_handedness, 0x80000000u);
}
bool has_inverted_handedness() const
{
return (raw & 0x80000000u) != 0;
}
uint resource_index() const
{
return (raw & 0x7FFFFFFFu);
}
};
/* Refers to a range of contiguous handles in the resource arrays.
* Typically used to render instances of an object, but can represent a single instance too.
* The associated objects will all share handedness and state and can be rendered together. */
struct ResourceHandleRange {
/* First handle in the range. */
ResourceHandle handle_first;
/* Number of handle in the range. */
uint32_t count;
ResourceHandleRange() = default;
ResourceHandleRange(ResourceHandle handle) : handle_first(handle), count(1) {}
ResourceHandleRange(ResourceHandle handle, uint len) : handle_first(handle), count(len) {}
IndexRange index_range() const
{
return {handle_first.raw, count};
}
/* TODO(fclem): Temporary workaround to keep existing code to work. Should be removed once we
* complete the instance optimization project. */
operator ResourceHandle() const
{
return handle_first;
}
};
/* TODO(fclem): Move to somewhere more appropriated after cleaning up the header dependencies. */
struct ObjectRef {
Object *object;
/** Duplicated object that corresponds to the current object. */
DupliObject *dupli_object;
/** Object that created the dupli-list the current object is part of. */
Object *dupli_parent;
/** Unique handle per object ref. */
ResourceHandleRange handle;
ObjectRef() = default;
ObjectRef(DEGObjectIterData &iter_data, Object *ob);
ObjectRef(Object *ob);
/* Is the object coming from a Dupli system. */
bool is_dupli() const
{
return dupli_object != nullptr;
}
};
}; // namespace blender::draw