See: https://projects.blender.org/blender/blender/issues/103343 Changes: 1. Added `BKE_node.hh` file. New file includes old one. 2. Functions moved to new file. Redundant `(void)`, `struct` are removed. 3. All cpp includes replaced from `.h` on `.hh`. 4. Everything in `BKE_node.hh` is on `blender::bke` namespace. 5. All implementation functions moved in namespace. 6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`. 7. `eNodeSizePreset` now is a class, with renamed items. Pull Request: https://projects.blender.org/blender/blender/pulls/107790
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 Blender Foundation */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "DNA_listBase.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.hh"
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#include "node_util.hh"
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#include "RNA_types.h"
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struct bNode;
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struct bNodeStack;
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struct bNodeTree;
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/* Node execution data */
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struct bNodeExec {
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/** Back-pointer to node. */
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bNode *node;
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bNodeExecData data;
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/** Free function, stored in exec itself to avoid dangling node pointer access. */
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NodeFreeExecFunction free_exec_fn;
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};
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/* Execution Data for each instance of node tree execution */
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struct bNodeTreeExec {
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bNodeTree *nodetree; /* Back-pointer to node tree. */
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int totnodes; /* total node count */
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bNodeExec *nodeexec; /* per-node execution data */
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int stacksize;
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bNodeStack *stack; /* socket data stack */
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/* only used by material and texture trees to keep one stack for each thread */
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ListBase *threadstack; /* one instance of the stack for each thread */
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};
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/* stores one stack copy for each thread (material and texture trees) */
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struct bNodeThreadStack {
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bNodeThreadStack *next, *prev;
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bNodeStack *stack;
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bool used;
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};
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/** For a given socket, find the actual stack entry. */
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bNodeStack *node_get_socket_stack(struct bNodeStack *stack, struct bNodeSocket *sock);
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out);
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
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bNodeTree *ntree,
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bNodeInstanceKey parent_key);
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void ntree_exec_end(bNodeTreeExec *exec);
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