Files
test2/source/blender/nodes/intern/node_multi_function.cc
Iliya Katueshenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00

26 lines
664 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "NOD_multi_function.hh"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
namespace blender::nodes {
NodeMultiFunctions::NodeMultiFunctions(const bNodeTree &tree)
{
tree.ensure_topology_cache();
for (const bNode *bnode : tree.all_nodes()) {
if (bnode->typeinfo->build_multi_function == nullptr) {
continue;
}
NodeMultiFunctionBuilder builder{*bnode, tree};
bnode->typeinfo->build_multi_function(builder);
if (builder.built_fn_ != nullptr) {
map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
}
}
}
} // namespace blender::nodes