To easily force a rebuild of a dependency the nuke script will remove all build artifacts for a specific dependency from the dependency build folder. This includes - The Debug and Release build folder of the dependency - The Debug and Release staging output folder of the dependency - The harvest output folder of the dependency For dependencies that have a long dependency chain like embree, shaderc and python extra convenience scripts are added that nuke the additional deps that need to be removed to obtain a fully clean build.
28 lines
1.4 KiB
Batchfile
28 lines
1.4 KiB
Batchfile
@echo off
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REM This is a helper script to easily force a rebuild of a single dependency
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REM calling nuke depname in c:\db will remove all build artifacts of the
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REM dependency and the next time you call vmbuild the dep will be build from
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REM scratch.
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if "%1"=="" goto EOF:
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set ROOT=%~dp0\build\
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set CurPath=%ROOT%\s\vs1564D\debug\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564D\x64\debug\external_%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564D\x64\debug\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564D\build\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564R\release\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564R\x64\Release\external_%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564R\x64\Release\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\s\vs1564R\build\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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set CurPath=%ROOT%\output\win64_vc15\%1\
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if EXIST %CurPath%\nul ( echo removing "%CurPath%" && rd /s /q "%CurPath%" )
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