203 lines
4.5 KiB
C++
203 lines
4.5 KiB
C++
/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
|
|
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Adapted code from NVIDIA Corporation. */
|
|
|
|
#pragma once
|
|
|
|
#include "util/boundbox.h"
|
|
#include "util/types.h"
|
|
#include "util/unique_ptr.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
enum BVH_STAT {
|
|
BVH_STAT_NODE_COUNT,
|
|
BVH_STAT_INNER_COUNT,
|
|
BVH_STAT_LEAF_COUNT,
|
|
BVH_STAT_TRIANGLE_COUNT,
|
|
BVH_STAT_CHILDNODE_COUNT,
|
|
BVH_STAT_ALIGNED_COUNT,
|
|
BVH_STAT_UNALIGNED_COUNT,
|
|
BVH_STAT_ALIGNED_INNER_COUNT,
|
|
BVH_STAT_UNALIGNED_INNER_COUNT,
|
|
BVH_STAT_ALIGNED_LEAF_COUNT,
|
|
BVH_STAT_UNALIGNED_LEAF_COUNT,
|
|
BVH_STAT_DEPTH,
|
|
};
|
|
|
|
class BVHParams;
|
|
|
|
class BVHNode {
|
|
public:
|
|
virtual ~BVHNode() = default;
|
|
|
|
virtual bool is_leaf() const = 0;
|
|
virtual int num_children() const = 0;
|
|
virtual BVHNode *get_child(const int i) const = 0;
|
|
virtual int num_triangles() const
|
|
{
|
|
return 0;
|
|
}
|
|
virtual void print(const int depth = 0) const = 0;
|
|
|
|
void set_aligned_space(const Transform &aligned_space)
|
|
{
|
|
is_unaligned = true;
|
|
if (this->aligned_space == nullptr) {
|
|
this->aligned_space = make_unique<Transform>(aligned_space);
|
|
}
|
|
else {
|
|
*this->aligned_space = aligned_space;
|
|
}
|
|
}
|
|
|
|
Transform get_aligned_space() const
|
|
{
|
|
if (aligned_space == nullptr) {
|
|
return transform_identity();
|
|
}
|
|
return *aligned_space;
|
|
}
|
|
|
|
bool has_unaligned() const
|
|
{
|
|
if (is_leaf()) {
|
|
return false;
|
|
}
|
|
for (int i = 0; i < num_children(); ++i) {
|
|
if (get_child(i)->is_unaligned) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Subtree functions
|
|
int getSubtreeSize(BVH_STAT stat = BVH_STAT_NODE_COUNT) const;
|
|
float computeSubtreeSAHCost(const BVHParams &p, const float probability = 1.0f) const;
|
|
|
|
uint update_visibility();
|
|
void update_time();
|
|
|
|
/* Dump the content of the tree as a graphviz file. */
|
|
void dump_graph(const char *filename);
|
|
|
|
// Properties.
|
|
BoundBox bounds;
|
|
uint visibility = 0;
|
|
|
|
bool is_unaligned = false;
|
|
|
|
/* TODO(sergey): Can be stored as 3x3 matrix, but better to have some
|
|
* utilities and type defines in util_transform first.
|
|
*/
|
|
unique_ptr<Transform> aligned_space;
|
|
|
|
float time_from = 0.0f, time_to = 1.0f;
|
|
|
|
protected:
|
|
explicit BVHNode(const BoundBox &bounds) : bounds(bounds) {}
|
|
|
|
explicit BVHNode(const BVHNode &other)
|
|
: bounds(other.bounds),
|
|
visibility(other.visibility),
|
|
is_unaligned(other.is_unaligned),
|
|
|
|
time_from(other.time_from),
|
|
time_to(other.time_to)
|
|
{
|
|
if (other.aligned_space != nullptr) {
|
|
assert(other.is_unaligned);
|
|
aligned_space = make_unique<Transform>(*other.aligned_space);
|
|
}
|
|
else {
|
|
assert(!other.is_unaligned);
|
|
}
|
|
}
|
|
};
|
|
|
|
class InnerNode : public BVHNode {
|
|
public:
|
|
static constexpr int kNumMaxChildren = 8;
|
|
|
|
InnerNode(const BoundBox &bounds, unique_ptr<BVHNode> &&child0, unique_ptr<BVHNode> &&child1)
|
|
: BVHNode(bounds), num_children_(2)
|
|
{
|
|
if (child0 && child1) {
|
|
visibility = child0->visibility | child1->visibility;
|
|
}
|
|
else {
|
|
/* Happens on build cancel. */
|
|
visibility = 0;
|
|
}
|
|
|
|
children[0] = std::move(child0);
|
|
children[1] = std::move(child1);
|
|
}
|
|
|
|
/* NOTE: This function is only used during binary BVH builder, and it's
|
|
* supposed to be configured to have 2 children which will be filled-in in a
|
|
* bit. */
|
|
explicit InnerNode(const BoundBox &bounds) : BVHNode(bounds), num_children_(0)
|
|
{
|
|
visibility = 0;
|
|
num_children_ = 2;
|
|
}
|
|
|
|
bool is_leaf() const override
|
|
{
|
|
return false;
|
|
}
|
|
int num_children() const override
|
|
{
|
|
return num_children_;
|
|
}
|
|
BVHNode *get_child(const int i) const override
|
|
{
|
|
assert(i >= 0 && i < num_children_);
|
|
return children[i].get();
|
|
}
|
|
void print(const int depth) const override;
|
|
|
|
int num_children_;
|
|
unique_ptr<BVHNode> children[kNumMaxChildren];
|
|
};
|
|
|
|
class LeafNode : public BVHNode {
|
|
public:
|
|
LeafNode(const BoundBox &bounds, const uint visibility, const int lo, const int hi)
|
|
: BVHNode(bounds), lo(lo), hi(hi)
|
|
{
|
|
this->bounds = bounds;
|
|
this->visibility = visibility;
|
|
}
|
|
|
|
LeafNode(const LeafNode &other) = default;
|
|
|
|
bool is_leaf() const override
|
|
{
|
|
return true;
|
|
}
|
|
int num_children() const override
|
|
{
|
|
return 0;
|
|
}
|
|
BVHNode *get_child(int /*i*/) const override
|
|
{
|
|
return nullptr;
|
|
}
|
|
int num_triangles() const override
|
|
{
|
|
return hi - lo;
|
|
}
|
|
void print(const int depth) const override;
|
|
|
|
int lo;
|
|
int hi;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|