* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
32 lines
784 B
C++
32 lines
784 B
C++
/* SPDX-FileCopyrightText: 2022 NVIDIA Corporation
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* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "hydra/config.h"
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#include <pxr/imaging/hd/rendererPlugin.h>
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PXR_NAMESPACE_OPEN_SCOPE
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class HdCyclesPlugin final : public PXR_NS::HdRendererPlugin {
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public:
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HdCyclesPlugin();
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~HdCyclesPlugin() override;
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#if PXR_VERSION < 2302
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bool IsSupported() const override;
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#else
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bool IsSupported(bool gpuEnabled) const override;
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#endif
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PXR_NS::HdRenderDelegate *CreateRenderDelegate() override;
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PXR_NS::HdRenderDelegate *CreateRenderDelegate(
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const PXR_NS::HdRenderSettingsMap & /*settingsMap*/) override;
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void DeleteRenderDelegate(PXR_NS::HdRenderDelegate *) override;
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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