* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
29 lines
886 B
C
29 lines
886 B
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifndef __KERNEL_GPU__
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# include "util/profiling.h" // IWYU pragma: export
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#endif
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CCL_NAMESPACE_BEGIN
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#ifndef __KERNEL_GPU__
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# define PROFILING_INIT(kg, event) \
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ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_EVENT(event) profiling_helper.set_event(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event) \
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ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event)
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# define PROFILING_SHADER(object, shader) \
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profiling_helper.set_shader(object, (shader) & SHADER_MASK);
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#else
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# define PROFILING_INIT(kg, event)
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# define PROFILING_EVENT(event)
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# define PROFILING_INIT_FOR_SHADER(kg, event)
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# define PROFILING_SHADER(object, shader)
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#endif /* !__KERNEL_GPU__ */
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CCL_NAMESPACE_END
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