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test2/scripts/startup/bl_ui/properties_data_camera.py
Nika Kutsniashvili 5dd53fdb29 Fix: Avoid relative imports in UI code
Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation.

Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually.

Pull Request: https://projects.blender.org/blender/blender/pulls/138246
2025-05-04 13:26:03 +02:00

601 lines
19 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from bpy.app.translations import contexts as i18n_contexts
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
from bl_ui.space_properties import PropertiesAnimationMixin
class CameraButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_PT_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
preset_add_operator = "camera.preset_add"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
class CAMERA_PT_safe_areas_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
preset_add_operator = "camera.safe_areas_preset_add"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif cam:
layout.template_ID(space, "pin_id")
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
bl_translation_context = i18n_contexts.id_camera
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "type")
col = layout.column()
col.separator()
if cam.type == 'PERSP':
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
engine = context.engine
if engine == 'CYCLES':
col.prop(cam, "panorama_type")
if cam.panorama_type == 'FISHEYE_EQUIDISTANT':
col.prop(cam, "fisheye_fov")
elif cam.panorama_type == 'FISHEYE_EQUISOLID':
col.prop(cam, "fisheye_lens", text="Lens")
col.prop(cam, "fisheye_fov")
elif cam.panorama_type == 'EQUIRECTANGULAR':
sub = col.column(align=True)
sub.prop(cam, "latitude_min", text="Latitude Min")
sub.prop(cam, "latitude_max", text="Max")
sub = col.column(align=True)
sub.prop(cam, "longitude_min", text="Longitude Min")
sub.prop(cam, "longitude_max", text="Max")
elif cam.panorama_type == 'FISHEYE_LENS_POLYNOMIAL':
col.prop(cam, "fisheye_fov")
col.prop(cam, "fisheye_polynomial_k0", text="K0")
col.prop(cam, "fisheye_polynomial_k1", text="K1")
col.prop(cam, "fisheye_polynomial_k2", text="K2")
col.prop(cam, "fisheye_polynomial_k3", text="K3")
col.prop(cam, "fisheye_polynomial_k4", text="K4")
elif cam.panorama_type == 'CENTRAL_CYLINDRICAL':
sub = col.column(align=True)
sub.prop(cam, "central_cylindrical_range_v_min", text="Height Min")
sub.prop(cam, "central_cylindrical_range_v_max", text="Max")
sub = col.column(align=True)
sub.prop(cam, "central_cylindrical_range_u_min", text="Longitude Min")
sub.prop(cam, "central_cylindrical_range_u_max", text="Max")
sub = col.column(align=True)
sub.prop(cam, "central_cylindrical_radius", text="Cylinder radius")
elif engine in {'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}:
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
elif cam.type == 'CUSTOM':
engine = context.engine
if engine == 'CYCLES':
sub = col.row()
sub.prop(cam, "custom_mode", text=" ", expand=True)
sub = col.row(align=True)
if cam.custom_mode == 'EXTERNAL':
sub.prop(cam, "custom_filepath", text=" ")
else:
sub.prop(cam, "custom_shader", text=" ")
sub.operator("object.camera_custom_update", icon='FILE_REFRESH', text="")
col = layout.column()
col.separator()
sub = col.column(align=True)
sub.prop(cam, "shift_x", text="Shift X")
sub.prop(cam, "shift_y", text="Y")
col.separator()
sub = col.column(align=True)
sub.prop(cam, "clip_start", text="Clip Start")
sub.prop(cam, "clip_end", text="End", text_ctxt=i18n_contexts.id_camera)
class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
render = context.scene.render
return (super().poll(context) and render.use_multiview and render.views_format == 'STEREO_3D')
def draw(self, context):
layout = self.layout
layout.use_property_split = True
render = context.scene.render
st = context.camera.stereo
cam = context.camera
is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
layout.prop(st, "convergence_mode")
col = layout.column()
sub = col.column()
sub.active = st.convergence_mode != 'PARALLEL'
sub.prop(st, "convergence_distance")
col.prop(st, "interocular_distance")
if is_spherical_stereo:
col.separator()
col.prop(st, "use_spherical_stereo")
sub = col.column()
sub.active = st.use_spherical_stereo
sub.prop(st, "use_pole_merge")
sub = col.column(align=True)
sub.active = st.use_pole_merge
sub.prop(st, "pole_merge_angle_from", text="Pole Merge Angle Start")
sub.prop(st, "pole_merge_angle_to", text="End")
col = layout.column()
col.active = not use_spherical_stereo
col.separator()
col.prop(st, "pivot")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header_preset(self, _context):
CAMERA_PT_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
cam = context.camera
layout.use_property_split = True
col = layout.column()
col.prop(cam, "sensor_fit")
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'HORIZONTAL'
sub.prop(cam, "sensor_width", text="Width")
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'VERTICAL'
sub.prop(cam, "sensor_height", text="Height")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
dof = cam.dof
self.layout.prop(dof, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
col = layout.column()
col.prop(dof, "focus_object", text="Focus on Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone")
sub = col.column()
sub.active = (dof.focus_object is None)
row = sub.row(align=True)
row.prop(dof, "focus_distance", text="Focus Distance")
row.operator(
"ui.eyedropper_depth",
icon='EYEDROPPER',
text="",
).prop_data_path = "scene.camera.data.dof.focus_distance"
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
bl_label = "Aperture"
bl_parent_id = "DATA_PT_camera_dof"
COMPAT_ENGINES = {
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(dof, "aperture_fstop")
col = flow.column()
col.prop(dof, "aperture_blades")
col.prop(dof, "aperture_rotation")
col.prop(dof, "aperture_ratio")
class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
bl_label = "Background Images"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_background_images", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
cam = context.camera
use_multiview = context.scene.render.use_multiview
col = layout.column()
col.operator("view3d.camera_background_image_add", text="Add Image")
for i, bg in enumerate(cam.background_images):
layout.active = cam.show_background_images
box = layout.box()
row = box.row(align=True)
row.prop(bg, "show_expanded", text="", emboss=False)
if bg.source == 'IMAGE' and bg.image:
row.prop(bg.image, "name", text="", emboss=False)
elif bg.source == 'MOVIE_CLIP' and bg.clip:
row.prop(bg.clip, "name", text="", emboss=False)
elif bg.source and bg.use_camera_clip:
row.label(text="Active Clip")
else:
row.label(text="Not Set")
row.prop(
bg,
"show_background_image",
text="",
emboss=False,
icon='RESTRICT_VIEW_OFF' if bg.show_background_image else 'RESTRICT_VIEW_ON',
)
row.operator("view3d.camera_background_image_remove", text="", emboss=False, icon='X').index = i
if bg.show_expanded:
row = box.row()
row.prop(bg, "source", expand=True)
has_bg = False
if bg.source == 'IMAGE':
row = box.row()
row.template_ID(bg, "image", open="image.open")
if bg.image is not None:
box.template_image(bg, "image", bg.image_user, compact=True)
has_bg = True
if use_multiview:
box.prop(bg.image, "use_multiview")
column = box.column()
column.active = bg.image.use_multiview
column.label(text="Views Format:")
column.row().prop(bg.image, "views_format", expand=True)
sub = column.box()
sub.active = bg.image.views_format == 'STEREO_3D'
sub.template_image_stereo_3d(bg.image.stereo_3d_format)
elif bg.source == 'MOVIE_CLIP':
box.prop(bg, "use_camera_clip", text="Active Clip")
column = box.column()
column.active = not bg.use_camera_clip
column.template_ID(bg, "clip", open="clip.open")
if bg.clip:
column.template_movieclip(bg, "clip", compact=True)
if bg.use_camera_clip or bg.clip:
has_bg = True
column = box.column()
column.active = has_bg
column.prop(bg.clip_user, "use_render_undistorted")
column.prop(bg.clip_user, "proxy_render_size")
if has_bg:
col = box.column()
if bg.image is not None:
col.prop(bg.image, "use_view_as_render")
col.prop(bg, "alpha")
col.row().prop(bg, "display_depth", expand=True)
col.row().prop(bg, "frame_method", expand=True)
row = box.row()
row.prop(bg, "offset")
col = box.column()
col.prop(bg, "rotation")
col.prop(bg, "scale")
col = box.column(heading="Flip", heading_ctxt=i18n_contexts.id_image)
col.prop(bg, "use_flip_x", text="X")
col.prop(bg, "use_flip_y", text="Y")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
col = layout.column(align=True)
col.prop(cam, "display_size", text="Size")
col = layout.column(heading="Show")
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
col = layout.column(align=False, heading="Passepartout")
col.use_property_decorate = False
row = col.row(align=True)
sub = row.row(align=True)
sub.prop(cam, "show_passepartout", text="")
sub = sub.row(align=True)
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="")
row.prop_decorator(cam, "passepartout_alpha")
class DATA_PT_camera_display_composition_guides(CameraButtonsPanel, Panel):
bl_label = "Composition Guides"
bl_parent_id = "DATA_PT_camera_display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "show_composition_thirds")
col = layout.column(heading="Center", align=True)
col.prop(cam, "show_composition_center")
col.prop(cam, "show_composition_center_diagonal", text="Diagonal")
col = layout.column(heading="Golden", align=True)
col.prop(cam, "show_composition_golden", text="Ratio")
col.prop(cam, "show_composition_golden_tria_a", text="Triangle A")
col.prop(cam, "show_composition_golden_tria_b", text="Triangle B")
col = layout.column(heading="Harmony", align=True)
col.prop(cam, "show_composition_harmony_tri_a", text="Triangle A")
col.prop(cam, "show_composition_harmony_tri_b", text="Triangle B")
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_safe_areas", text="")
def draw_header_preset(self, _context):
CAMERA_PT_safe_areas_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas
col = layout.column()
sub = col.column()
sub.prop(safe_data, "title", slider=True)
sub.prop(safe_data, "action", slider=True)
class DATA_PT_camera_safe_areas_center_cut(CameraButtonsPanel, Panel):
bl_label = "Center-Cut Safe Areas"
bl_parent_id = "DATA_PT_camera_safe_areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
layout = self.layout
layout.active = cam.show_safe_areas
layout.prop(cam, "show_safe_center", text="")
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas and camera.show_safe_center
col = layout.column()
col.prop(safe_data, "title_center", slider=True)
col.prop(safe_data, "action_center", slider=True)
class DATA_PT_camera_animation(CameraButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_animated_id_context_property = "camera"
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Camera
classes = (
CAMERA_PT_presets,
CAMERA_PT_safe_areas_presets,
DATA_PT_context_camera,
DATA_PT_lens,
DATA_PT_camera_dof,
DATA_PT_camera_dof_aperture,
DATA_PT_camera,
DATA_PT_camera_stereoscopy,
DATA_PT_camera_safe_areas,
DATA_PT_camera_safe_areas_center_cut,
DATA_PT_camera_background_image,
DATA_PT_camera_display,
DATA_PT_camera_display_composition_guides,
DATA_PT_camera_animation,
DATA_PT_custom_props_camera,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)