Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation. Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually. Pull Request: https://projects.blender.org/blender/blender/pulls/138246
157 lines
3.8 KiB
Python
157 lines
3.8 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from bl_ui.space_properties import PropertiesAnimationMixin
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return context.speaker and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_speaker(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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speaker = context.speaker
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif speaker:
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layout.template_ID(space, "pin_id")
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class DATA_PT_speaker(DataButtonsPanel, Panel):
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bl_label = "Sound"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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speaker = context.speaker
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layout.template_ID(speaker, "sound", open="sound.open_mono")
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layout.use_property_split = True
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layout.prop(speaker, "muted")
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col = layout.column()
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col.active = not speaker.muted
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col.prop(speaker, "volume", slider=True)
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col.prop(speaker, "pitch")
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class DATA_PT_distance(DataButtonsPanel, Panel):
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bl_label = "Distance"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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speaker = context.speaker
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layout.active = not speaker.muted
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(speaker, "volume_min", slider=True, text="Volume Min")
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sub.prop(speaker, "volume_max", slider=True, text="Max")
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col.prop(speaker, "attenuation")
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col.separator()
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col.prop(speaker, "distance_max", text="Max Distance")
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col.prop(speaker, "distance_reference", text="Distance Reference")
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class DATA_PT_cone(DataButtonsPanel, Panel):
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bl_label = "Cone"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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speaker = context.speaker
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layout.active = not speaker.muted
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(speaker, "cone_angle_outer", text="Angle Outer")
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sub.prop(speaker, "cone_angle_inner", text="Inner")
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col.separator()
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col.prop(speaker, "cone_volume_outer", slider=True)
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class DATA_PT_speaker_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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_animated_id_context_property = "speaker"
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class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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_context_path = "object.data"
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_property_type = bpy.types.Speaker
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classes = (
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DATA_PT_context_speaker,
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DATA_PT_speaker,
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DATA_PT_distance,
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DATA_PT_cone,
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DATA_PT_speaker_animation,
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DATA_PT_custom_props_speaker,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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