Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation. Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually. Pull Request: https://projects.blender.org/blender/blender/pulls/138246
240 lines
6.3 KiB
Python
240 lines
6.3 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel, UIList
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from rna_prop_ui import PropertyPanel
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from bl_ui.space_properties import PropertiesAnimationMixin
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.volume and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_volume(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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volume = context.volume
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif volume:
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layout.template_ID(space, "pin_id")
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class DATA_PT_volume_file(DataButtonsPanel, Panel):
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bl_label = "OpenVDB File"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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volume = context.volume
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volume.grids.load()
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layout.prop(volume, "filepath", text="")
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if volume.filepath:
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column(align=True)
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col.prop(volume, "is_sequence")
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if volume.is_sequence:
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col.prop(volume, "frame_duration", text="Frames")
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col.prop(volume, "frame_start", text="Start")
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col.prop(volume, "frame_offset", text="Offset")
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col.prop(volume, "sequence_mode", text="Mode")
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error_msg = volume.grids.error_message
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if error_msg:
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layout.separator()
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col = layout.column(align=True)
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col.label(text="Failed to load volume:")
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col.label(text=error_msg)
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class VOLUME_UL_grids(UIList):
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def draw_item(self, _context, layout, _data, grid, _icon, _active_data, _active_propname, _index):
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name = grid.name
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data_type = grid.bl_rna.properties["data_type"].enum_items[grid.data_type]
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layout.emboss = 'NONE'
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layout.label(text=name)
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row = layout.row()
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row.alignment = 'RIGHT'
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row.active = False
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row.label(text=data_type.name)
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class DATA_PT_volume_grids(DataButtonsPanel, Panel):
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bl_label = "Grids"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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volume = context.volume
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volume.grids.load()
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layout.template_list("VOLUME_UL_grids", "grids", volume, "grids", volume.grids, "active_index", rows=3)
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class DATA_PT_volume_render(DataButtonsPanel, Panel):
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bl_label = "Render"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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volume = context.volume
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render = volume.render
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col = layout.column(align=True)
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col.prop(render, "space")
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if scene.render.engine == 'CYCLES':
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col.prop(render, "step_size")
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col = layout.column(align=True)
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col.prop(render, "clipping")
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col = layout.column()
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col.prop(render, "precision")
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col = layout.column(align=False)
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col.prop(volume, "velocity_grid")
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col.prop(volume, "velocity_unit")
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col.prop(volume, "velocity_scale")
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class DATA_PT_volume_viewport_display(DataButtonsPanel, Panel):
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bl_label = "Viewport Display"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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volume = context.volume
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display = volume.display
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col = layout.column(align=True)
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col.prop(display, "wireframe_type")
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sub = col.row()
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sub.active = display.wireframe_type in {'BOXES', 'POINTS'}
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sub.prop(display, "wireframe_detail", text="Detail")
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col = layout.column()
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col.prop(display, "density")
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col.prop(display, "interpolation_method")
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class DATA_PT_volume_viewport_display_slicing(DataButtonsPanel, Panel):
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bl_label = ""
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bl_parent_id = "DATA_PT_volume_viewport_display"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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layout = self.layout
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volume = context.volume
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display = volume.display
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layout.prop(display, "use_slice")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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volume = context.volume
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display = volume.display
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layout.active = display.use_slice
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col = layout.column()
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col.prop(display, "slice_axis")
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col.prop(display, "slice_depth")
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class DATA_PT_volume_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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_animated_id_context_property = "volume"
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class DATA_PT_custom_props_volume(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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_context_path = "object.data"
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_property_type = bpy.types.Volume
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classes = (
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DATA_PT_context_volume,
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DATA_PT_volume_grids,
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DATA_PT_volume_file,
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DATA_PT_volume_viewport_display,
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DATA_PT_volume_viewport_display_slicing,
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DATA_PT_volume_render,
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DATA_PT_volume_animation,
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DATA_PT_custom_props_volume,
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VOLUME_UL_grids,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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