Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation. Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually. Pull Request: https://projects.blender.org/blender/blender/pulls/138246
1027 lines
29 KiB
Python
1027 lines
29 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import (
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Menu,
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Panel,
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UIList,
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)
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from bpy.types import (
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Brush,
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FreestyleLineStyle,
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ParticleSettings,
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Texture,
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)
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from bpy.app.translations import contexts as i18n_contexts
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from rna_prop_ui import PropertyPanel
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from bl_ui.properties_paint_common import brush_texture_settings
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from bl_ui.space_properties import PropertiesAnimationMixin
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class TEXTURE_MT_context_menu(Menu):
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bl_label = "Texture Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, _context):
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layout = self.layout
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layout.operator("texture.slot_copy", icon='COPYDOWN')
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layout.operator("texture.slot_paste", icon='PASTEDOWN')
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class TEXTURE_UL_texslots(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
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slot = item
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tex = slot.texture if slot else None
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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if tex:
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layout.prop(tex, "name", text="", emboss=False, icon_value=icon)
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else:
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layout.label(text="", icon_value=icon)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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def context_tex_datablock(context):
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idblock = context.brush
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if idblock:
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return idblock
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idblock = context.line_style
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if idblock:
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return idblock
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if context.particle_system:
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idblock = context.particle_system.settings
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return idblock
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class TextureButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "texture"
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class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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tex = context.texture
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return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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slot = getattr(context, "texture_slot", None)
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idblock = context_tex_datablock(context)
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if idblock:
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layout.template_preview(tex, parent=idblock, slot=slot)
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else:
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layout.template_preview(tex, slot=slot)
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# Show Alpha Button for Brush Textures, see #29502.
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idblock = context_tex_datablock(context)
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if isinstance(idblock, Brush):
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layout.prop(tex, "use_preview_alpha")
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class TEXTURE_PT_context(TextureButtonsPanel, Panel):
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bl_label = ""
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bl_context = "texture"
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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space = context.space_data
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pin_id = space.pin_id
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use_pin_id = space.use_pin_id
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user = context.texture_user
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col = layout.column()
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if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
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pin_id = None
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if not pin_id:
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col.template_texture_user()
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if user or pin_id:
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col.separator()
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if pin_id:
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col.template_ID(space, "pin_id")
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else:
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propname = context.texture_user_property.identifier
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col.template_ID(user, propname, new="texture.new")
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if tex:
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col.separator()
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split = col.split(factor=0.2)
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split.label(text="Type")
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split.prop(tex, "type", text="")
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class TEXTURE_PT_node(TextureButtonsPanel, Panel):
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bl_label = "Node"
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bl_context = "texture"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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node = context.texture_node
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return node and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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node = context.texture_node
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ntree = node.id_data
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layout.template_node_view(ntree, node, None)
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class TextureTypePanel(TextureButtonsPanel):
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@classmethod
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def poll(cls, context):
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tex = context.texture
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engine = context.engine
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return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
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class TEXTURE_PT_clouds(TextureTypePanel, Panel):
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bl_label = "Clouds"
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tex_type = 'CLOUDS'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "noise_basis", text="Noise Basis")
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col.separator()
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col.prop(tex, "noise_type", text="Type")
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col.separator()
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col = flow.column()
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col.prop(tex, "cloud_type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "noise_depth", text="Depth")
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col.prop(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureTypePanel, Panel):
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bl_label = "Wood"
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tex_type = 'WOOD'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=False)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "noise_basis", text="Noise Basis")
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col.separator()
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col.prop(tex, "wood_type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_basis_2", text="Second Basis")
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col = col.column()
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col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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col.prop(tex, "noise_type", text="Type")
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col.separator()
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sub = flow.column()
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sub.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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sub.prop(tex, "noise_scale", text="Size")
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sub.prop(tex, "turbulence")
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sub.prop(tex, "nabla")
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class TEXTURE_PT_marble(TextureTypePanel, Panel):
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bl_label = "Marble"
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tex_type = 'MARBLE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "noise_basis", text="Noise Basis")
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col.separator()
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col.prop(tex, "marble_type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_basis_2", text="Second Basis")
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col.prop(tex, "noise_type", text="Type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "noise_depth", text="Depth")
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col.prop(tex, "turbulence")
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col.prop(tex, "nabla")
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class TEXTURE_PT_magic(TextureTypePanel, Panel):
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bl_label = "Magic"
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tex_type = 'MAGIC'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "noise_depth", text="Depth")
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col = flow.column()
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col.prop(tex, "turbulence")
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class TEXTURE_PT_blend(TextureTypePanel, Panel):
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bl_label = "Blend"
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tex_type = 'BLEND'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "progression")
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col.separator()
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col = flow.column()
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col.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
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col.prop(tex, "use_flip_axis", text="Orientation")
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class TEXTURE_PT_stucci(TextureTypePanel, Panel):
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bl_label = "Stucci"
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tex_type = 'STUCCI'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "noise_basis", text="Noise Basis")
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col.separator()
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col.row().prop(tex, "stucci_type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_type", text="Type")
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col.separator()
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col = flow.column()
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col.prop(tex, "noise_scale", text="Size")
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col.prop(tex, "turbulence")
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class TEXTURE_PT_image(TextureTypePanel, Panel):
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bl_label = "Image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, _context):
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# TODO: maybe expose the template_ID from the template image here.
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layout = self.layout
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del layout
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class TEXTURE_PT_image_settings(TextureTypePanel, Panel):
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bl_label = "Settings"
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bl_parent_id = "TEXTURE_PT_image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.template_image(tex, "image", tex.image_user)
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def texture_filter_common(tex, layout):
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layout.prop(tex, "filter_type", text="Filter Type")
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if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
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col = layout.column()
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if tex.filter_type == 'FELINE':
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col.prop(tex, "filter_lightprobes", text="Light Probes")
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else:
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col.prop(tex, "filter_eccentricity", text="Eccentricity")
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layout.prop(tex, "filter_size", text="Size")
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layout.prop(tex, "use_filter_size_min", text="Minimum Size")
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class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
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bl_label = "Sampling"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "TEXTURE_PT_image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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tex = context.texture
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col = flow.column()
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col.prop(tex, "use_interpolation")
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col.separator()
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col = flow.column()
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col.prop(tex, "use_mipmap")
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sub = col.column()
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sub.active = tex.use_mipmap
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sub.prop(tex, "use_mipmap_gauss", text="Gaussian Filter")
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col.separator()
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texture_filter_common(tex, flow)
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class TEXTURE_PT_image_alpha(TextureTypePanel, Panel):
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bl_label = "Alpha"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "TEXTURE_PT_image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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tex = context.texture
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self.layout.prop(tex, "use_alpha", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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tex = context.texture
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col = layout.column()
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col.active = bool(tex.image and tex.image.alpha_mode != 'NONE')
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col.prop(tex, "use_calculate_alpha", text="Calculate")
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col.prop(tex, "invert_alpha", text="Invert")
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class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
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bl_label = "Mapping"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "TEXTURE_PT_image"
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tex_type = 'IMAGE'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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tex = context.texture
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col = layout.column()
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col.prop(tex, "use_flip_axis", text="Flip Axes")
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col.separator()
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subcol = layout.column()
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subcol.prop(tex, "extension") # use layout, to keep the same location in case of button cycling.
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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if tex.extension == 'REPEAT':
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col = flow.column()
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sub = col.column(align=True)
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sub.prop(tex, "repeat_x", text="Repeat X")
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sub.prop(tex, "repeat_y", text="Y")
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col = flow.column(heading="Mirror")
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sub = col.column()
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sub.active = (tex.repeat_x > 1)
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sub.prop(tex, "use_mirror_x", text="X")
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sub = col.column()
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sub.active = (tex.repeat_y > 1)
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sub.prop(tex, "use_mirror_y", text="Y")
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elif tex.extension == 'CHECKER':
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subcol.separator()
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col = flow.column()
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col.prop(tex, "checker_distance", text="Distance")
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col = flow.column(heading="Tiles")
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col.prop(tex, "use_checker_even", text="Even", text_ctxt=i18n_contexts.amount)
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col.prop(tex, "use_checker_odd", text="Odd")
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else:
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del flow
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class TEXTURE_PT_image_mapping_crop(TextureTypePanel, Panel):
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bl_label = "Crop"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "TEXTURE_PT_image_mapping"
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tex_type = 'IMAGE'
|
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COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column(align=True)
|
|
# col.prop(tex, "crop_rectangle")
|
|
col.prop(tex, "crop_min_x", text="Minimum X")
|
|
col.prop(tex, "crop_min_y", text="Y")
|
|
|
|
col = flow.column(align=True)
|
|
col.prop(tex, "crop_max_x", text="Maximum X")
|
|
col.prop(tex, "crop_max_y", text="Y")
|
|
|
|
|
|
class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
|
|
bl_label = "Musgrave"
|
|
tex_type = 'MUSGRAVE'
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "noise_basis", text="Noise Basis")
|
|
|
|
col.separator()
|
|
|
|
col.prop(tex, "musgrave_type")
|
|
|
|
col.separator()
|
|
|
|
col.prop(tex, "noise_scale", text="Size")
|
|
col.prop(tex, "nabla")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "dimension_max", text="Dimension")
|
|
col.prop(tex, "lacunarity")
|
|
col.prop(tex, "octaves")
|
|
|
|
col.separator()
|
|
|
|
musgrave_type = tex.musgrave_type
|
|
|
|
col = flow.column()
|
|
|
|
if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
|
|
col.prop(tex, "offset")
|
|
col.prop(tex, "noise_intensity", text="Intensity")
|
|
|
|
if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
|
|
col.prop(tex, "gain")
|
|
|
|
|
|
class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
|
|
bl_label = "Voronoi"
|
|
tex_type = 'VORONOI'
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "distance_metric")
|
|
|
|
sub = col.column()
|
|
sub.active = tex.distance_metric == 'MINKOVSKY'
|
|
sub.prop(tex, "minkovsky_exponent", text="Exponent")
|
|
|
|
sub.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "color_mode")
|
|
col.prop(tex, "noise_intensity", text="Intensity")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "noise_scale", text="Size")
|
|
col.prop(tex, "nabla")
|
|
|
|
|
|
class TEXTURE_PT_voronoi_feature_weights(TextureTypePanel, Panel):
|
|
bl_label = "Feature Weights"
|
|
bl_parent_id = "TEXTURE_PT_voronoi"
|
|
tex_type = 'VORONOI'
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column(align=True)
|
|
col.prop(tex, "weight_1", text="First", slider=True)
|
|
col.prop(tex, "weight_2", text="Second", slider=True)
|
|
|
|
sub = flow.column(align=True)
|
|
sub.prop(tex, "weight_3", text="Third", slider=True)
|
|
sub.prop(tex, "weight_4", text="Fourth", slider=True)
|
|
|
|
|
|
class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
|
|
bl_label = "Distorted Noise"
|
|
tex_type = 'DISTORTED_NOISE'
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "noise_basis", text="Noise Basis")
|
|
|
|
col.separator()
|
|
|
|
col.prop(tex, "noise_distortion", text="Distortion")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "distortion", text="Amount")
|
|
col.prop(tex, "noise_scale", text="Size")
|
|
col.prop(tex, "nabla")
|
|
|
|
|
|
class TextureSlotPanel(TextureButtonsPanel):
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not hasattr(context, "texture_slot"):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
|
|
bl_label = "Mapping"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
idblock = context_tex_datablock(context)
|
|
if isinstance(idblock, Brush) and not context.sculpt_object:
|
|
return False
|
|
|
|
if not getattr(context, "texture_slot", None):
|
|
return False
|
|
|
|
engine = context.engine
|
|
return (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
idblock = context_tex_datablock(context)
|
|
|
|
tex = context.texture_slot
|
|
|
|
if isinstance(idblock, Brush):
|
|
if context.sculpt_object or context.image_paint_object:
|
|
brush_texture_settings(layout, idblock, context.sculpt_object)
|
|
else:
|
|
col = flow.column()
|
|
|
|
col.prop(tex, "texture_coords", text="Coordinates")
|
|
|
|
# Note: the ORCO case used to call ob.data, "texco_mesh" prop.
|
|
if tex.texture_coords == 'UV':
|
|
ob = context.object
|
|
|
|
if ob and ob.type == 'MESH':
|
|
col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
|
|
else:
|
|
col.prop(tex, "uv_layer", text="Map")
|
|
|
|
elif tex.texture_coords == 'OBJECT':
|
|
col.prop(tex, "object", text="Object")
|
|
|
|
col.separator()
|
|
|
|
if isinstance(idblock, FreestyleLineStyle):
|
|
col = flow.column()
|
|
col.prop(tex, "mapping", text="Projection")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "mapping_x", text="Mapping X")
|
|
col.prop(tex, "mapping_y", text="Y")
|
|
col.prop(tex, "mapping_z", text="Z")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column(align=True)
|
|
col.column().prop(tex, "offset")
|
|
|
|
col = flow.column(align=True)
|
|
col.column().prop(tex, "scale")
|
|
|
|
|
|
class TEXTURE_PT_influence(TextureSlotPanel, Panel):
|
|
bl_label = "Influence"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
idblock = context_tex_datablock(context)
|
|
if isinstance(idblock, Brush):
|
|
return False
|
|
|
|
if not getattr(context, "texture_slot", None):
|
|
return False
|
|
|
|
engine = context.engine
|
|
return (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
|
|
|
|
idblock = context_tex_datablock(context)
|
|
tex = context.texture_slot
|
|
|
|
def factor_but(layout, toggle, factor, name):
|
|
row = layout.row(align=True)
|
|
row.active = getattr(tex, toggle)
|
|
|
|
row.prop(tex, factor, text=name, slider=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(tex, toggle, text="")
|
|
return sub # XXX, temp. use_map_normal needs to override.
|
|
|
|
if isinstance(idblock, ParticleSettings):
|
|
col = flow.column()
|
|
factor_but(col, "use_map_time", "time_factor", "General Time")
|
|
factor_but(col, "use_map_life", "life_factor", "Lifetime")
|
|
factor_but(col, "use_map_density", "density_factor", "Density")
|
|
factor_but(col, "use_map_size", "size_factor", "Size")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
factor_but(col, "use_map_velocity", "velocity_factor", "Physics Velocity")
|
|
factor_but(col, "use_map_damp", "damp_factor", "Damp")
|
|
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
|
|
factor_but(col, "use_map_field", "field_factor", "Force Fields")
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
factor_but(col, "use_map_length", "length_factor", "Hair Length")
|
|
factor_but(col, "use_map_clump", "clump_factor", "Clump")
|
|
factor_but(col, "use_map_twist", "twist_factor", "Twist")
|
|
|
|
col = flow.column()
|
|
factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
|
|
factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
|
|
factor_but(col, "use_map_rough", "rough_factor", "Rough")
|
|
|
|
elif isinstance(idblock, FreestyleLineStyle):
|
|
col = flow.column()
|
|
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
|
|
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
|
|
|
|
if not isinstance(idblock, ParticleSettings):
|
|
col = flow.column()
|
|
|
|
col.prop(tex, "blend_type", text="Blend")
|
|
|
|
# Color is used on gray-scale textures
|
|
col.prop(tex, "color", text="")
|
|
|
|
|
|
class TextureColorsPoll:
|
|
@classmethod
|
|
def poll(cls, context):
|
|
tex = context.texture
|
|
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class TEXTURE_PT_colors(TextureButtonsPanel, TextureColorsPoll, Panel):
|
|
bl_label = "Colors"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
|
|
|
|
tex = context.texture
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "use_clamp", text="Clamp")
|
|
|
|
col = flow.column(align=True)
|
|
col.prop(tex, "factor_red", text="Multiply R")
|
|
col.prop(tex, "factor_green", text="G", text_ctxt=i18n_contexts.color)
|
|
col.prop(tex, "factor_blue", text="B", text_ctxt=i18n_contexts.color)
|
|
|
|
col.separator()
|
|
|
|
col = flow.column()
|
|
col.prop(tex, "intensity")
|
|
col.prop(tex, "contrast")
|
|
col.prop(tex, "saturation")
|
|
|
|
|
|
class TEXTURE_PT_colors_ramp(TextureButtonsPanel, TextureColorsPoll, Panel):
|
|
bl_label = "Color Ramp"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "TEXTURE_PT_colors"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw_header(self, context):
|
|
tex = context.texture
|
|
self.layout.prop(tex, "use_color_ramp", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
# Note: TODO after creation of a new texture, the template_color_ramp will be blank.
|
|
# Possibly needs to be fixed in the template itself.
|
|
is_active = bool(tex and tex.use_color_ramp)
|
|
if is_active:
|
|
layout.template_color_ramp(tex, "color_ramp", expand=True)
|
|
else:
|
|
layout.label(text="Enable the Color Ramp first")
|
|
|
|
|
|
class TEXTURE_PT_animation(TextureButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return bool(context.texture)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
texture = context.texture
|
|
|
|
# Assumption: the texture user is a particle system texture slot,
|
|
# something like `bpy.data.particles['ParticleSettings'].texture_slots[0]`.
|
|
# Since at the top of the properties panel the user is shown first, and
|
|
# underneath that the texture itself, this panel uses the same order.
|
|
if texture_user := context.texture_user:
|
|
texture_user_id = texture_user.id_data
|
|
col = layout.column(align=True)
|
|
# NOTE(@sybren): I tested with particle settings, and then this just shows
|
|
# "Particle Settings". If there are other users of Texture data-blocks
|
|
# still around, and this produces unwanted results, let's adjust.
|
|
col.label(text=texture_user_id.bl_rna.name)
|
|
self.draw_action_and_slot_selector(context, col, texture_user_id)
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Texture")
|
|
self.draw_action_and_slot_selector(context, col, texture)
|
|
|
|
if node_tree := texture.node_tree:
|
|
col = layout.column(align=True)
|
|
col.label(text="Shader Node Tree")
|
|
self.draw_action_and_slot_selector(context, col, node_tree)
|
|
|
|
|
|
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
_context_path = "texture"
|
|
_property_type = Texture
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.texture and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
classes = (
|
|
TEXTURE_MT_context_menu,
|
|
TEXTURE_UL_texslots,
|
|
TEXTURE_PT_preview,
|
|
TEXTURE_PT_context,
|
|
TEXTURE_PT_node,
|
|
TEXTURE_PT_clouds,
|
|
TEXTURE_PT_wood,
|
|
TEXTURE_PT_marble,
|
|
TEXTURE_PT_magic,
|
|
TEXTURE_PT_blend,
|
|
TEXTURE_PT_stucci,
|
|
TEXTURE_PT_image,
|
|
TEXTURE_PT_image_settings,
|
|
TEXTURE_PT_image_alpha,
|
|
TEXTURE_PT_image_mapping,
|
|
TEXTURE_PT_image_mapping_crop,
|
|
TEXTURE_PT_image_sampling,
|
|
TEXTURE_PT_musgrave,
|
|
TEXTURE_PT_voronoi,
|
|
TEXTURE_PT_voronoi_feature_weights,
|
|
TEXTURE_PT_distortednoise,
|
|
TEXTURE_PT_influence,
|
|
TEXTURE_PT_mapping,
|
|
TEXTURE_PT_colors,
|
|
TEXTURE_PT_colors_ramp,
|
|
TEXTURE_PT_animation,
|
|
TEXTURE_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|