This allows users to implement arbitrary camera models using OSL by writing shaders that take an image position as input and compute ray origin and direction. The obvious applications for this are e.g. panorama modes, lens distortion models and realistic lens simulation, but the possibilities are endless. Currently, this is only supported on devices with OSL support, so CPU and OptiX. However, it is independent from the shading model used, so custom cameras can be used without getting the performance hit of OSL shading. A few samples are provided as Text Editor templates. One notable current limitation (in addition to the limited device support) is that inverse mapping is not supported, so Window texture coordinates and the Vector pass will not work with custom cameras. Pull Request: https://projects.blender.org/blender/blender/pulls/129495
479 lines
13 KiB
Python
479 lines
13 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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contexts as i18n_contexts,
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pgettext_iface as iface_,
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)
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class TEXT_HT_header(Header):
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bl_space_type = 'TEXT_EDITOR'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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is_syntax_highlight_supported = st.is_syntax_highlight_supported()
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layout.template_header()
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TEXT_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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if text and text.is_modified:
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row = layout.row(align=True)
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row.alert = True
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row.operator("text.resolve_conflict", text="", icon='QUESTION')
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row = layout.row(align=True)
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row.template_ID(st, "text", new="text.new", unlink="text.unlink", open="text.open")
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if text:
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is_osl = text.name.endswith((".osl", ".oso"))
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if is_osl:
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row.operator("text.update_shader", text="", icon='FILE_REFRESH')
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else:
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row = layout.row()
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row.active = is_syntax_highlight_supported
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row.operator("text.run_script", text="", icon='PLAY')
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layout.separator_spacer()
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row = layout.row(align=True)
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row.prop(st, "show_line_numbers", text="")
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row.prop(st, "show_word_wrap", text="")
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syntax = row.row(align=True)
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syntax.active = is_syntax_highlight_supported
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syntax.prop(st, "show_syntax_highlight", text="")
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class TEXT_HT_footer(Header):
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'FOOTER'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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if text:
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row = layout.row()
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if text.filepath:
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if text.is_dirty:
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row.label(
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text=iface_("File: *{:s} (unsaved)").format(text.filepath),
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translate=False,
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)
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else:
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row.label(
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text=iface_("File: {:s}").format(text.filepath),
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translate=False,
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)
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else:
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row.label(
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text=iface_("Text: External")
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if text.library
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else iface_("Text: Internal"),
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translate=False,
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)
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class TEXT_MT_editor_menus(Menu):
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bl_idname = "TEXT_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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layout.menu("TEXT_MT_view")
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layout.menu("TEXT_MT_text")
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if text:
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layout.menu("TEXT_MT_edit")
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layout.menu("TEXT_MT_select")
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layout.menu("TEXT_MT_format")
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layout.menu("TEXT_MT_templates")
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class TEXT_PT_properties(Panel):
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Text"
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bl_label = "Properties"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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st = context.space_data
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if not st.text:
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layout.active = False
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st = context.space_data
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col = layout.column(align=False, heading="Margin")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.prop(st, "show_margin", text="")
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sub = sub.row(align=True)
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sub.active = st.show_margin
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sub.prop(st, "margin_column", text="")
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layout.prop(st, "font_size")
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layout.prop(st, "tab_width")
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text = st.text
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if text:
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layout.prop(text, "indentation")
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class TEXT_PT_find(Panel):
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bl_space_type = 'TEXT_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Text"
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bl_label = "Find & Replace"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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# find
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col = layout.column()
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row = col.row(align=True)
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row.prop(st, "find_text", icon='VIEWZOOM', text="")
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row.operator("text.find_set_selected", text="", icon='EYEDROPPER')
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col.operator("text.find")
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layout.separator()
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# replace
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col = layout.column()
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row = col.row(align=True)
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row.prop(st, "replace_text", icon='DECORATE_OVERRIDE', text="")
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row.operator("text.replace_set_selected", text="", icon='EYEDROPPER')
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row = col.row(align=True)
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row.operator("text.replace")
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row.operator("text.replace", text="Replace All").all = True
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layout.separator()
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# settings
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layout.use_property_split = True
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col = layout.column(heading="Search")
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if not st.text:
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col.active = False
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col.prop(st, "use_match_case", text="Match Case")
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col.prop(st, "use_find_wrap", text="Wrap Around")
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col.prop(st, "use_find_all", text="All Data-Blocks")
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class TEXT_MT_view_navigation(Menu):
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bl_label = "Navigation"
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def draw(self, _context):
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layout = self.layout
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layout.operator("text.move", text="Top").type = 'FILE_TOP'
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layout.operator("text.move", text="Bottom").type = 'FILE_BOTTOM'
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layout.separator()
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layout.operator("text.move", text="Line Begin").type = 'LINE_BEGIN'
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layout.operator("text.move", text="Line End").type = 'LINE_END'
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layout.separator()
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layout.operator("text.move", text="Previous Line").type = 'PREVIOUS_LINE'
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layout.operator("text.move", text="Next Line").type = 'NEXT_LINE'
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layout.separator()
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layout.operator("text.move", text="Previous Word").type = 'PREVIOUS_WORD'
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layout.operator("text.move", text="Next Word").type = 'NEXT_WORD'
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class TEXT_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_region_ui")
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layout.separator()
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layout.prop(st, "show_line_numbers")
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layout.prop(st, "show_word_wrap")
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syntax = layout.column()
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syntax.active = st.is_syntax_highlight_supported()
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syntax.prop(st, "show_syntax_highlight")
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layout.prop(st, "show_line_highlight")
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layout.separator()
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props = layout.operator("wm.context_cycle_int", text="Zoom In")
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props.data_path = "space_data.font_size"
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props.reverse = False
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props = layout.operator("wm.context_cycle_int", text="Zoom Out")
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props.data_path = "space_data.font_size"
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props.reverse = True
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layout.separator()
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layout.menu("TEXT_MT_view_navigation")
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layout.separator()
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layout.menu("INFO_MT_area")
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class TEXT_MT_text(Menu):
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bl_label = "Text"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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text = st.text
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layout.operator("text.new", text="New", text_ctxt=i18n_contexts.id_text, icon='FILE_NEW')
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layout.operator("text.open", text="Open...", icon='FILE_FOLDER')
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if text:
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layout.separator()
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row = layout.row()
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row.operator("text.reload")
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row.enabled = not text.is_in_memory
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row = layout.row()
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row.operator("text.jump_to_file_at_point", text="Edit Externally")
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row.enabled = (not text.is_in_memory and context.preferences.filepaths.text_editor != "")
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layout.separator()
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layout.operator("text.save", icon='FILE_TICK')
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layout.operator("text.save_as", text="Save As...")
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if text.filepath:
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layout.separator()
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layout.operator("text.make_internal")
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layout.separator()
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layout.prop(text, "use_module")
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layout.prop(st, "use_live_edit")
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layout.separator()
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layout.operator("text.run_script")
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class TEXT_MT_templates_py(Menu):
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bl_label = "Python"
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def draw(self, _context):
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self.path_menu(
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bpy.utils.script_paths(subdir="templates_py"),
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"text.open",
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props_default={"internal": True},
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filter_ext=lambda ext: (ext.lower() == ".py"),
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)
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class TEXT_MT_templates_osl(Menu):
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bl_label = "Open Shading Language"
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def draw(self, _context):
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self.path_menu(
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bpy.utils.script_paths(subdir="templates_osl"),
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"text.open",
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props_default={"internal": True},
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filter_ext=lambda ext: (ext.lower() == ".osl"),
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)
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class TEXT_MT_templates(Menu):
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bl_label = "Templates"
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def draw(self, _context):
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layout = self.layout
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layout.menu("TEXT_MT_templates_py")
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layout.menu("TEXT_MT_templates_osl")
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# We only have one Blender Manifest template for now,
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# better to show it on the top level.
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layout.separator()
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self.path_menu(
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bpy.utils.script_paths(subdir="templates_toml"),
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"text.open",
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props_default={"internal": True},
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filter_ext=lambda ext: (ext.lower() == ".toml"),
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)
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class TEXT_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("text.select_all", text="All")
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layout.operator("text.select_line", text="Line")
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layout.operator("text.select_word", text="Word")
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layout.separator()
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layout.operator("text.move_select", text="Top").type = 'FILE_TOP'
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layout.operator("text.move_select", text="Bottom").type = 'FILE_BOTTOM'
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layout.separator()
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layout.operator("text.move_select", text="Line Begin").type = 'LINE_BEGIN'
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layout.operator("text.move_select", text="Line End").type = 'LINE_END'
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layout.separator()
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layout.operator("text.move_select", text="Previous Line").type = 'PREVIOUS_LINE'
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layout.operator("text.move_select", text="Next Line").type = 'NEXT_LINE'
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layout.separator()
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layout.operator("text.move_select", text="Previous Word").type = 'PREVIOUS_WORD'
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layout.operator("text.move_select", text="Next Word").type = 'NEXT_WORD'
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class TEXT_MT_format(Menu):
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bl_label = "Format"
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def draw(self, _context):
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layout = self.layout
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layout.operator("text.indent")
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layout.operator("text.unindent")
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layout.separator()
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layout.operator("text.comment_toggle")
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layout.separator()
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layout.operator_menu_enum("text.convert_whitespace", "type")
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class TEXT_MT_edit_to3d(Menu):
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bl_label = "Text to 3D Object"
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def draw(self, _context):
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layout = self.layout
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layout.operator("text.to_3d_object", text="One Object").split_lines = False
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layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True
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class TEXT_MT_edit(Menu):
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bl_label = "Edit"
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@classmethod
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def poll(cls, context):
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return context.space_data.text is not None
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def draw(self, _context):
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layout = self.layout
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layout.operator("ed.undo")
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layout.operator("ed.redo")
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layout.separator()
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layout.operator("text.cut")
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layout.operator("text.copy", icon='COPYDOWN')
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layout.operator("text.paste", icon='PASTEDOWN')
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layout.operator("text.duplicate_line")
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layout.separator()
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layout.operator("text.move_lines", text="Move Line(s) Up").direction = 'UP'
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layout.operator("text.move_lines", text="Move Line(s) Down").direction = 'DOWN'
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layout.separator()
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layout.operator("text.start_find", text="Find & Replace...")
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layout.operator("text.find_set_selected")
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layout.operator("text.jump", text="Jump To...")
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layout.separator()
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layout.operator("text.autocomplete")
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layout.separator()
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layout.menu("TEXT_MT_edit_to3d")
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class TEXT_MT_context_menu(Menu):
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bl_label = ""
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def draw(self, _context):
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layout = self.layout
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("text.cut")
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layout.operator("text.copy", icon='COPYDOWN')
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layout.operator("text.paste", icon='PASTEDOWN')
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layout.operator("text.duplicate_line")
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layout.separator()
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layout.operator("text.move_lines", text="Move Line(s) Up").direction = 'UP'
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layout.operator("text.move_lines", text="Move Line(s) Down").direction = 'DOWN'
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layout.separator()
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layout.operator("text.indent")
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layout.operator("text.unindent")
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layout.separator()
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layout.operator("text.comment_toggle")
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layout.separator()
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layout.operator("text.autocomplete")
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classes = (
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TEXT_HT_header,
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TEXT_HT_footer,
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TEXT_MT_edit,
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TEXT_MT_editor_menus,
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TEXT_PT_find,
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TEXT_PT_properties,
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TEXT_MT_view,
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TEXT_MT_view_navigation,
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TEXT_MT_text,
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TEXT_MT_templates,
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TEXT_MT_templates_py,
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TEXT_MT_templates_osl,
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TEXT_MT_select,
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TEXT_MT_format,
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TEXT_MT_edit_to3d,
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TEXT_MT_context_menu,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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