Files
test2/source/blender/blenkernel/intern/mesh.cc
Brecht Van Lommel ee1a460f42 Revert "Refactor: Add and use MEMCPY_STRUCT_AFTER_CHECKED"
Needs more review, see #138830.

This reverts commit 5ac631d02b.
2025-05-20 17:32:49 +02:00

1682 lines
56 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <optional>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_bounds.hh"
#include "BLI_endian_switch.h"
#include "BLI_hash.h"
#include "BLI_implicit_sharing.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math_matrix.hh"
#include "BLI_math_vector.hh"
#include "BLI_memory_counter.hh"
#include "BLI_resource_scope.hh"
#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_time.h"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "BLT_translation.hh"
#include "BKE_anim_data.hh"
#include "BKE_anonymous_attribute_id.hh"
#include "BKE_attribute.hh"
#include "BKE_attribute_legacy_convert.hh"
#include "BKE_attribute_storage.hh"
#include "BKE_attribute_storage_blend_write.hh"
#include "BKE_bake_data_block_id.hh"
#include "BKE_bpath.hh"
#include "BKE_deform.hh"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_cache.hh"
#include "BKE_global.hh"
#include "BKE_idtype.hh"
#include "BKE_key.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_main.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_legacy_convert.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "BLO_read_write.hh"
using blender::float3;
using blender::int2;
using blender::MutableSpan;
using blender::OffsetIndices;
using blender::Span;
using blender::StringRef;
using blender::VArray;
using blender::Vector;
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata);
static void mesh_init_data(ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mesh, id));
MEMCPY_STRUCT_AFTER(mesh, DNA_struct_default_get(Mesh), id);
CustomData_reset(&mesh->vert_data);
CustomData_reset(&mesh->edge_data);
CustomData_reset(&mesh->fdata_legacy);
CustomData_reset(&mesh->face_data);
CustomData_reset(&mesh->corner_data);
new (&mesh->attribute_storage.wrap()) blender::bke::AttributeStorage();
mesh->runtime = new blender::bke::MeshRuntime();
mesh->face_sets_color_seed = BLI_hash_int(BLI_time_now_seconds_i() & UINT_MAX);
}
static void mesh_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
Mesh *mesh_dst = reinterpret_cast<Mesh *>(id_dst);
const Mesh *mesh_src = reinterpret_cast<const Mesh *>(id_src);
mesh_dst->runtime = new blender::bke::MeshRuntime();
mesh_dst->runtime->deformed_only = mesh_src->runtime->deformed_only;
/* Subd runtime.mesh_eval is not copied, will need to be reevaluated. */
mesh_dst->runtime->wrapper_type = (mesh_src->runtime->wrapper_type == ME_WRAPPER_TYPE_SUBD) ?
ME_WRAPPER_TYPE_MDATA :
mesh_src->runtime->wrapper_type;
mesh_dst->runtime->subsurf_runtime_data = mesh_src->runtime->subsurf_runtime_data;
mesh_dst->runtime->cd_mask_extra = mesh_src->runtime->cd_mask_extra;
/* Copy face dot tags and edge tags, since meshes may be duplicated after a subsurf modifier or
* node, but we still need to be able to draw face center vertices and "optimal edges"
* differently. The tags may be cleared explicitly when the topology is changed. */
mesh_dst->runtime->subsurf_face_dot_tags = mesh_src->runtime->subsurf_face_dot_tags;
mesh_dst->runtime->subsurf_optimal_display_edges =
mesh_src->runtime->subsurf_optimal_display_edges;
if ((mesh_src->id.tag & ID_TAG_NO_MAIN) == 0) {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
mesh_dst->runtime->deformed_only = true;
}
/* This option is set for run-time meshes that have been copied from the current object's mode.
* Currently this is used for edit-mesh although it could be used for sculpt or other
* kinds of data specific to an object's mode.
*
* The flag signals that the mesh hasn't been modified from the data that generated it,
* allowing us to use the object-mode data for drawing.
*
* While this could be the caller's responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
mesh_dst->runtime->is_original_bmesh = false;
/* Share various derived caches between the source and destination mesh for improved performance
* when the source is persistent and edits to the destination mesh don't affect the caches.
* Caches will be "un-shared" as necessary later on. */
mesh_dst->runtime->bounds_cache = mesh_src->runtime->bounds_cache;
mesh_dst->runtime->vert_normals_cache = mesh_src->runtime->vert_normals_cache;
mesh_dst->runtime->vert_normals_true_cache = mesh_src->runtime->vert_normals_true_cache;
mesh_dst->runtime->face_normals_cache = mesh_src->runtime->face_normals_cache;
mesh_dst->runtime->face_normals_true_cache = mesh_src->runtime->face_normals_true_cache;
mesh_dst->runtime->corner_normals_cache = mesh_src->runtime->corner_normals_cache;
mesh_dst->runtime->loose_verts_cache = mesh_src->runtime->loose_verts_cache;
mesh_dst->runtime->verts_no_face_cache = mesh_src->runtime->verts_no_face_cache;
mesh_dst->runtime->loose_edges_cache = mesh_src->runtime->loose_edges_cache;
mesh_dst->runtime->corner_tris_cache = mesh_src->runtime->corner_tris_cache;
mesh_dst->runtime->corner_tri_faces_cache = mesh_src->runtime->corner_tri_faces_cache;
mesh_dst->runtime->vert_to_face_offset_cache = mesh_src->runtime->vert_to_face_offset_cache;
mesh_dst->runtime->vert_to_face_map_cache = mesh_src->runtime->vert_to_face_map_cache;
mesh_dst->runtime->vert_to_corner_map_cache = mesh_src->runtime->vert_to_corner_map_cache;
mesh_dst->runtime->corner_to_face_map_cache = mesh_src->runtime->corner_to_face_map_cache;
mesh_dst->runtime->bvh_cache_verts = mesh_src->runtime->bvh_cache_verts;
mesh_dst->runtime->bvh_cache_edges = mesh_src->runtime->bvh_cache_edges;
mesh_dst->runtime->bvh_cache_faces = mesh_src->runtime->bvh_cache_faces;
mesh_dst->runtime->bvh_cache_corner_tris = mesh_src->runtime->bvh_cache_corner_tris;
mesh_dst->runtime->bvh_cache_corner_tris_no_hidden =
mesh_src->runtime->bvh_cache_corner_tris_no_hidden;
mesh_dst->runtime->bvh_cache_loose_verts = mesh_src->runtime->bvh_cache_loose_verts;
mesh_dst->runtime->bvh_cache_loose_verts_no_hidden =
mesh_src->runtime->bvh_cache_loose_verts_no_hidden;
mesh_dst->runtime->bvh_cache_loose_edges = mesh_src->runtime->bvh_cache_loose_edges;
mesh_dst->runtime->bvh_cache_loose_edges_no_hidden =
mesh_src->runtime->bvh_cache_loose_edges_no_hidden;
mesh_dst->runtime->max_material_index = mesh_src->runtime->max_material_index;
if (mesh_src->runtime->bake_materials) {
mesh_dst->runtime->bake_materials = std::make_unique<blender::bke::bake::BakeMaterialsList>(
*mesh_src->runtime->bake_materials);
}
/* Only do tessface if we have no faces. */
const bool do_tessface = ((mesh_src->totface_legacy != 0) && (mesh_src->faces_num == 0));
CustomData_MeshMasks mask = CD_MASK_MESH;
if (mesh_src->id.tag & ID_TAG_NO_MAIN) {
/* For copies in depsgraph, keep data like #CD_ORIGINDEX and #CD_ORCO. */
CustomData_MeshMasks_update(&mask, &CD_MASK_DERIVEDMESH);
/* Meshes copied during evaluation pass the edit mesh pointer to determine whether a mapping
* from the evaluated to the original state is possible. */
mesh_dst->runtime->edit_mesh = mesh_src->runtime->edit_mesh;
if (const blender::bke::EditMeshData *edit_data = mesh_src->runtime->edit_data.get()) {
mesh_dst->runtime->edit_data = std::make_unique<blender::bke::EditMeshData>(*edit_data);
}
}
mesh_dst->mat = (Material **)MEM_dupallocN(mesh_src->mat);
BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
mesh_dst->active_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->active_color_attribute));
mesh_dst->default_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->default_color_attribute));
CustomData_init_from(
&mesh_src->vert_data, &mesh_dst->vert_data, mask.vmask, mesh_dst->verts_num);
CustomData_init_from(
&mesh_src->edge_data, &mesh_dst->edge_data, mask.emask, mesh_dst->edges_num);
CustomData_init_from(
&mesh_src->corner_data, &mesh_dst->corner_data, mask.lmask, mesh_dst->corners_num);
CustomData_init_from(
&mesh_src->face_data, &mesh_dst->face_data, mask.pmask, mesh_dst->faces_num);
new (&mesh_dst->attribute_storage.wrap())
blender::bke::AttributeStorage(mesh_src->attribute_storage.wrap());
blender::implicit_sharing::copy_shared_pointer(mesh_src->face_offset_indices,
mesh_src->runtime->face_offsets_sharing_info,
&mesh_dst->face_offset_indices,
&mesh_dst->runtime->face_offsets_sharing_info);
if (do_tessface) {
CustomData_init_from(
&mesh_src->fdata_legacy, &mesh_dst->fdata_legacy, mask.fmask, mesh_dst->totface_legacy);
}
else {
mesh_tessface_clear_intern(mesh_dst, false);
}
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_in_lib(bmain,
owner_library,
&mesh_src->key->id,
&mesh_dst->id,
reinterpret_cast<ID **>(&mesh_dst->key),
flag);
}
}
static void mesh_free_data(ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
CustomData_free(&mesh->vert_data);
CustomData_free(&mesh->edge_data);
CustomData_free(&mesh->fdata_legacy);
CustomData_free(&mesh->corner_data);
CustomData_free(&mesh->face_data);
BLI_freelistN(&mesh->vertex_group_names);
MEM_SAFE_FREE(mesh->active_color_attribute);
MEM_SAFE_FREE(mesh->default_color_attribute);
mesh->attribute_storage.wrap().~AttributeStorage();
if (mesh->face_offset_indices) {
blender::implicit_sharing::free_shared_data(&mesh->face_offset_indices,
&mesh->runtime->face_offsets_sharing_info);
}
MEM_SAFE_FREE(mesh->mselect);
MEM_SAFE_FREE(mesh->mat);
delete mesh->runtime;
}
static void mesh_foreach_id(ID *id, LibraryForeachIDData *data)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
const int flag = BKE_lib_query_foreachid_process_flags_get(data);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->texcomesh, IDWALK_CB_NEVER_SELF);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->key, IDWALK_CB_USER);
for (int i = 0; i < mesh->totcol; i++) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->mat[i], IDWALK_CB_USER);
}
if (flag & IDWALK_DO_DEPRECATED_POINTERS) {
BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data, mesh->ipo, IDWALK_CB_USER);
}
}
static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
if (mesh->corner_data.external) {
BKE_bpath_foreach_path_fixed_process(bpath_data,
mesh->corner_data.external->filepath,
sizeof(mesh->corner_data.external->filepath));
}
}
static void rename_seam_layer_to_old_name(const ListBase vertex_groups,
const Span<CustomDataLayer> vert_layers,
MutableSpan<CustomDataLayer> edge_layers,
const Span<CustomDataLayer> face_layers,
const Span<CustomDataLayer> corner_layers)
{
CustomDataLayer *seam_layer = nullptr;
for (CustomDataLayer &layer : edge_layers) {
if (STREQ(layer.name, ".uv_seam")) {
return;
}
if (layer.type == CD_PROP_BOOL && STREQ(layer.name, "uv_seam")) {
seam_layer = &layer;
}
}
if (!seam_layer) {
return;
}
/* Current files are not expected to have a ".uv_seam" attribute (the old name) except in the
* rare case users created it themselves. If that happens, avoid renaming the current UV seam
* attribute so that at least it's not hidden in the old version. */
for (const CustomDataLayer &layer : vert_layers) {
if (STREQ(layer.name, ".uv_seam")) {
return;
}
}
for (const CustomDataLayer &layer : face_layers) {
if (STREQ(layer.name, ".uv_seam")) {
return;
}
}
for (const CustomDataLayer &layer : corner_layers) {
if (STREQ(layer.name, ".uv_seam")) {
return;
}
}
LISTBASE_FOREACH (const bDeformGroup *, vertex_group, &vertex_groups) {
if (STREQ(vertex_group->name, ".uv_seam")) {
return;
}
}
STRNCPY(seam_layer->name, ".uv_seam");
}
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
using namespace blender;
using namespace blender::bke;
Mesh *mesh = reinterpret_cast<Mesh *>(id);
const bool is_undo = BLO_write_is_undo(writer);
ResourceScope scope;
Vector<CustomDataLayer, 16> vert_layers;
Vector<CustomDataLayer, 16> edge_layers;
Vector<CustomDataLayer, 16> loop_layers;
Vector<CustomDataLayer, 16> face_layers;
bke::AttributeStorage::BlendWriteData attribute_data{scope};
/* Cache only - don't write. */
mesh->mface = nullptr;
mesh->totface_legacy = 0;
mesh->fdata_legacy = CustomData{};
/* Do not store actual geometry data in case this is a library override ID. */
if (ID_IS_OVERRIDE_LIBRARY(mesh) && !is_undo) {
mesh->verts_num = 0;
mesh->vert_data = CustomData{};
mesh->edges_num = 0;
mesh->edge_data = CustomData{};
mesh->corners_num = 0;
mesh->corner_data = CustomData{};
mesh->faces_num = 0;
mesh->face_data = CustomData{};
mesh->face_offset_indices = nullptr;
}
else {
attribute_storage_blend_write_prepare(mesh->attribute_storage.wrap(),
{{AttrDomain::Point, &vert_layers},
{AttrDomain::Edge, &edge_layers},
{AttrDomain::Face, &face_layers},
{AttrDomain::Corner, &loop_layers}},
attribute_data);
CustomData_blend_write_prepare(
mesh->vert_data, AttrDomain::Point, mesh->verts_num, vert_layers, attribute_data);
CustomData_blend_write_prepare(
mesh->edge_data, AttrDomain::Edge, mesh->edges_num, edge_layers, attribute_data);
CustomData_blend_write_prepare(
mesh->face_data, AttrDomain::Face, mesh->faces_num, face_layers, attribute_data);
CustomData_blend_write_prepare(
mesh->corner_data, AttrDomain::Corner, mesh->corners_num, loop_layers, attribute_data);
mesh->attribute_storage.dna_attributes = attribute_data.attributes.data();
mesh->attribute_storage.dna_attributes_num = attribute_data.attributes.size();
if (!is_undo) {
/* Write forward compatible format. To be removed in 5.0. */
rename_seam_layer_to_old_name(
mesh->vertex_group_names, vert_layers, edge_layers, face_layers, loop_layers);
mesh_sculpt_mask_to_legacy(vert_layers);
mesh_custom_normals_to_legacy(loop_layers);
}
}
const blender::bke::MeshRuntime *mesh_runtime = mesh->runtime;
mesh->runtime = nullptr;
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
BKE_id_blend_write(writer, &mesh->id);
BKE_defbase_blend_write(writer, &mesh->vertex_group_names);
BLO_write_string(writer, mesh->active_color_attribute);
BLO_write_string(writer, mesh->default_color_attribute);
BLO_write_pointer_array(writer, mesh->totcol, mesh->mat);
BLO_write_struct_array(writer, MSelect, mesh->totselect, mesh->mselect);
CustomData_blend_write(
writer, &mesh->vert_data, vert_layers, mesh->verts_num, CD_MASK_MESH.vmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->edge_data, edge_layers, mesh->edges_num, CD_MASK_MESH.emask, &mesh->id);
/* `fdata` is cleared above but written so slots align. */
CustomData_blend_write(
writer, &mesh->fdata_legacy, {}, mesh->totface_legacy, CD_MASK_MESH.fmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->corner_data, loop_layers, mesh->corners_num, CD_MASK_MESH.lmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->face_data, face_layers, mesh->faces_num, CD_MASK_MESH.pmask, &mesh->id);
mesh->attribute_storage.wrap().blend_write(*writer, attribute_data);
if (mesh->face_offset_indices) {
BLO_write_shared(
writer,
mesh->face_offset_indices,
sizeof(int) * mesh->faces_num,
mesh_runtime->face_offsets_sharing_info,
[&]() { BLO_write_int32_array(writer, mesh->faces_num + 1, mesh->face_offset_indices); });
}
}
static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
BLO_read_pointer_array(reader, mesh->totcol, (void **)&mesh->mat);
/* This check added for python created meshes. */
if (!mesh->mat) {
mesh->totcol = 0;
}
/* Deprecated pointers to custom data layers are read here for backward compatibility
* with files where these were owning pointers rather than a view into custom data. */
BLO_read_struct_array(reader, MVert, mesh->verts_num, &mesh->mvert);
BLO_read_struct_array(reader, MEdge, mesh->edges_num, &mesh->medge);
BLO_read_struct_array(reader, MFace, mesh->totface_legacy, &mesh->mface);
BLO_read_struct_array(reader, MTFace, mesh->totface_legacy, &mesh->mtface);
BLO_read_struct_array(reader, MDeformVert, mesh->verts_num, &mesh->dvert);
BLO_read_struct_array(reader, TFace, mesh->totface_legacy, &mesh->tface);
BLO_read_struct_array(reader, MCol, mesh->totface_legacy, &mesh->mcol);
BLO_read_struct_array(reader, MSelect, mesh->totselect, &mesh->mselect);
BLO_read_struct_list(reader, bDeformGroup, &mesh->vertex_group_names);
CustomData_blend_read(reader, &mesh->vert_data, mesh->verts_num);
CustomData_blend_read(reader, &mesh->edge_data, mesh->edges_num);
CustomData_blend_read(reader, &mesh->fdata_legacy, mesh->totface_legacy);
CustomData_blend_read(reader, &mesh->corner_data, mesh->corners_num);
CustomData_blend_read(reader, &mesh->face_data, mesh->faces_num);
mesh->attribute_storage.wrap().blend_read(*reader);
if (mesh->deform_verts().is_empty()) {
/* Vertex group data was also an owning pointer in old Blender versions.
* Don't read them again if they were read as part of #CustomData. */
BKE_defvert_blend_read(reader, mesh->verts_num, mesh->dvert);
}
BLO_read_string(reader, &mesh->active_color_attribute);
BLO_read_string(reader, &mesh->default_color_attribute);
/* Forward compatibility. To be removed when runtime format changes. */
blender::bke::mesh_convert_storage_to_customdata(*mesh);
mesh->texspace_flag &= ~ME_TEXSPACE_FLAG_AUTO_EVALUATED;
mesh->runtime = new blender::bke::MeshRuntime();
if (mesh->face_offset_indices) {
mesh->runtime->face_offsets_sharing_info = BLO_read_shared(
reader, &mesh->face_offset_indices, [&]() {
BLO_read_int32_array(reader, mesh->faces_num + 1, &mesh->face_offset_indices);
return blender::implicit_sharing::info_for_mem_free(mesh->face_offset_indices);
});
}
if (mesh->mselect == nullptr) {
mesh->totselect = 0;
}
if (BLO_read_requires_endian_switch(reader) && mesh->tface) {
TFace *tf = mesh->tface;
for (int i = 0; i < mesh->totface_legacy; i++, tf++) {
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
}
IDTypeInfo IDType_ID_ME = {
/*id_code*/ Mesh::id_type,
/*id_filter*/ FILTER_ID_ME,
/*dependencies_id_types*/ FILTER_ID_ME | FILTER_ID_MA | FILTER_ID_IM | FILTER_ID_KE,
/*main_listbase_index*/ INDEX_ID_ME,
/*struct_size*/ sizeof(Mesh),
/*name*/ "Mesh",
/*name_plural*/ N_("meshes"),
/*translation_context*/ BLT_I18NCONTEXT_ID_MESH,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ mesh_init_data,
/*copy_data*/ mesh_copy_data,
/*free_data*/ mesh_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ mesh_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ mesh_foreach_path,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ mesh_blend_write,
/*blend_read_data*/ mesh_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
bool BKE_mesh_attribute_required(const StringRef name)
{
return ELEM(name, "position", ".corner_vert", ".corner_edge", ".edge_verts");
}
void BKE_mesh_ensure_skin_customdata(Mesh *mesh)
{
BMesh *bm = mesh->runtime->edit_mesh ? mesh->runtime->edit_mesh->bm : nullptr;
MVertSkin *vs;
if (bm) {
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
BMVert *v;
BMIter iter;
BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
/* Mark an arbitrary vertex as root */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
vs = (MVertSkin *)CustomData_bmesh_get(&bm->vdata, v->head.data, CD_MVERT_SKIN);
vs->flag |= MVERT_SKIN_ROOT;
break;
}
}
}
else {
if (!CustomData_has_layer(&mesh->vert_data, CD_MVERT_SKIN)) {
vs = (MVertSkin *)CustomData_add_layer(
&mesh->vert_data, CD_MVERT_SKIN, CD_SET_DEFAULT, mesh->verts_num);
/* Mark an arbitrary vertex as root */
if (vs) {
vs->flag |= MVERT_SKIN_ROOT;
}
}
}
}
bool BKE_mesh_has_custom_loop_normals(Mesh *mesh)
{
if (mesh->runtime->edit_mesh) {
return CustomData_has_layer_named(
&mesh->runtime->edit_mesh->bm->ldata, CD_PROP_INT16_2D, "custom_normal");
}
return mesh->attributes().contains("custom_normal");
}
namespace blender::bke {
void mesh_ensure_default_color_attribute_on_add(Mesh &mesh,
const StringRef id,
AttrDomain domain,
eCustomDataType data_type)
{
if (bke::attribute_name_is_anonymous(id)) {
return;
}
if (!(CD_TYPE_AS_MASK(data_type) & CD_MASK_COLOR_ALL) ||
!(ATTR_DOMAIN_AS_MASK(domain) & ATTR_DOMAIN_MASK_COLOR))
{
return;
}
if (mesh.default_color_attribute) {
return;
}
mesh.default_color_attribute = BLI_strdupn(id.data(), id.size());
}
void mesh_ensure_required_data_layers(Mesh &mesh)
{
MutableAttributeAccessor attributes = mesh.attributes_for_write();
AttributeInitConstruct attribute_init;
/* Try to create attributes if they do not exist. */
attributes.add("position", AttrDomain::Point, CD_PROP_FLOAT3, attribute_init);
attributes.add(".edge_verts", AttrDomain::Edge, CD_PROP_INT32_2D, attribute_init);
attributes.add(".corner_vert", AttrDomain::Corner, CD_PROP_INT32, attribute_init);
attributes.add(".corner_edge", AttrDomain::Corner, CD_PROP_INT32, attribute_init);
}
static bool meta_data_matches(const std::optional<bke::AttributeMetaData> meta_data,
const AttrDomainMask domains,
const eCustomDataMask types)
{
if (!meta_data) {
return false;
}
if (!(ATTR_DOMAIN_AS_MASK(meta_data->domain) & domains)) {
return false;
}
if (!(CD_TYPE_AS_MASK(meta_data->data_type) & types)) {
return false;
}
return true;
}
void mesh_remove_invalid_attribute_strings(Mesh &mesh)
{
bke::AttributeAccessor attributes = mesh.attributes();
if (!meta_data_matches(attributes.lookup_meta_data(mesh.active_color_attribute),
ATTR_DOMAIN_MASK_COLOR,
CD_MASK_COLOR_ALL))
{
MEM_SAFE_FREE(mesh.active_color_attribute);
}
if (!meta_data_matches(attributes.lookup_meta_data(mesh.default_color_attribute),
ATTR_DOMAIN_MASK_COLOR,
CD_MASK_COLOR_ALL))
{
MEM_SAFE_FREE(mesh.default_color_attribute);
}
}
} // namespace blender::bke
/**
* \note on data that this function intentionally doesn't free:
*
* - Materials and shape keys are not freed here (#Mesh.mat & #Mesh.key).
* As freeing shape keys requires tagging the depsgraph for updated relations,
* which is expensive.
* Material slots should be kept in sync with the object.
*
* - Edit-Mesh (#Mesh.edit_mesh)
* Since edit-mesh is tied to the object's mode, which crashes when called in edit-mode.
* See: #90972.
*/
static void mesh_clear_geometry(Mesh &mesh)
{
CustomData_free(&mesh.vert_data);
CustomData_free(&mesh.edge_data);
CustomData_free(&mesh.fdata_legacy);
CustomData_free(&mesh.corner_data);
CustomData_free(&mesh.face_data);
mesh.attribute_storage.wrap() = blender::bke::AttributeStorage();
if (mesh.face_offset_indices) {
blender::implicit_sharing::free_shared_data(&mesh.face_offset_indices,
&mesh.runtime->face_offsets_sharing_info);
}
MEM_SAFE_FREE(mesh.mselect);
mesh.verts_num = 0;
mesh.edges_num = 0;
mesh.totface_legacy = 0;
mesh.corners_num = 0;
mesh.faces_num = 0;
mesh.act_face = -1;
mesh.totselect = 0;
}
static void clear_attribute_names(Mesh &mesh)
{
BLI_freelistN(&mesh.vertex_group_names);
MEM_SAFE_FREE(mesh.active_color_attribute);
MEM_SAFE_FREE(mesh.default_color_attribute);
}
void BKE_mesh_clear_geometry(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(*mesh);
}
void BKE_mesh_clear_geometry_and_metadata(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(*mesh);
clear_attribute_names(*mesh);
}
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
{
if (free_customdata) {
CustomData_free(&mesh->fdata_legacy);
}
else {
CustomData_reset(&mesh->fdata_legacy);
}
mesh->totface_legacy = 0;
}
Mesh *BKE_mesh_add(Main *bmain, const char *name)
{
return BKE_id_new<Mesh>(bmain, name);
}
void BKE_mesh_face_offsets_ensure_alloc(Mesh *mesh)
{
BLI_assert(mesh->face_offset_indices == nullptr);
BLI_assert(mesh->runtime->face_offsets_sharing_info == nullptr);
if (mesh->faces_num == 0) {
return;
}
mesh->face_offset_indices = MEM_malloc_arrayN<int>(size_t(mesh->faces_num) + 1, __func__);
mesh->runtime->face_offsets_sharing_info = blender::implicit_sharing::info_for_mem_free(
mesh->face_offset_indices);
#ifndef NDEBUG
/* Fill offsets with obviously bad values to simplify finding missing initialization. */
mesh->face_offsets_for_write().fill(-1);
#endif
/* Set common values for convenience. */
mesh->face_offset_indices[0] = 0;
mesh->face_offset_indices[mesh->faces_num] = mesh->corners_num;
}
Span<float3> Mesh::vert_positions() const
{
return {static_cast<const float3 *>(
CustomData_get_layer_named(&this->vert_data, CD_PROP_FLOAT3, "position")),
this->verts_num};
}
MutableSpan<float3> Mesh::vert_positions_for_write()
{
return {static_cast<float3 *>(CustomData_get_layer_named_for_write(
&this->vert_data, CD_PROP_FLOAT3, "position", this->verts_num)),
this->verts_num};
}
Span<int2> Mesh::edges() const
{
return {static_cast<const int2 *>(
CustomData_get_layer_named(&this->edge_data, CD_PROP_INT32_2D, ".edge_verts")),
this->edges_num};
}
MutableSpan<int2> Mesh::edges_for_write()
{
return {static_cast<int2 *>(CustomData_get_layer_named_for_write(
&this->edge_data, CD_PROP_INT32_2D, ".edge_verts", this->edges_num)),
this->edges_num};
}
OffsetIndices<int> Mesh::faces() const
{
return Span(this->face_offset_indices, this->faces_num + 1);
}
Span<int> Mesh::face_offsets() const
{
if (this->faces_num == 0) {
return {};
}
return {this->face_offset_indices, this->faces_num + 1};
}
MutableSpan<int> Mesh::face_offsets_for_write()
{
if (this->faces_num == 0) {
return {};
}
blender::implicit_sharing::make_trivial_data_mutable(
&this->face_offset_indices, &this->runtime->face_offsets_sharing_info, this->faces_num + 1);
return {this->face_offset_indices, this->faces_num + 1};
}
Span<int> Mesh::corner_verts() const
{
return {static_cast<const int *>(
CustomData_get_layer_named(&this->corner_data, CD_PROP_INT32, ".corner_vert")),
this->corners_num};
}
MutableSpan<int> Mesh::corner_verts_for_write()
{
return {static_cast<int *>(CustomData_get_layer_named_for_write(
&this->corner_data, CD_PROP_INT32, ".corner_vert", this->corners_num)),
this->corners_num};
}
Span<int> Mesh::corner_edges() const
{
return {static_cast<const int *>(
CustomData_get_layer_named(&this->corner_data, CD_PROP_INT32, ".corner_edge")),
this->corners_num};
}
MutableSpan<int> Mesh::corner_edges_for_write()
{
return {static_cast<int *>(CustomData_get_layer_named_for_write(
&this->corner_data, CD_PROP_INT32, ".corner_edge", this->corners_num)),
this->corners_num};
}
Span<MDeformVert> Mesh::deform_verts() const
{
const MDeformVert *dverts = static_cast<const MDeformVert *>(
CustomData_get_layer(&this->vert_data, CD_MDEFORMVERT));
if (!dverts) {
return {};
}
return {dverts, this->verts_num};
}
MutableSpan<MDeformVert> Mesh::deform_verts_for_write()
{
MDeformVert *dvert = static_cast<MDeformVert *>(
CustomData_get_layer_for_write(&this->vert_data, CD_MDEFORMVERT, this->verts_num));
if (dvert) {
return {dvert, this->verts_num};
}
return {static_cast<MDeformVert *>(CustomData_add_layer(
&this->vert_data, CD_MDEFORMVERT, CD_SET_DEFAULT, this->verts_num)),
this->verts_num};
}
void Mesh::count_memory(blender::MemoryCounter &memory) const
{
memory.add_shared(this->runtime->face_offsets_sharing_info,
this->face_offsets().size_in_bytes());
CustomData_count_memory(this->vert_data, this->verts_num, memory);
CustomData_count_memory(this->edge_data, this->edges_num, memory);
CustomData_count_memory(this->face_data, this->faces_num, memory);
CustomData_count_memory(this->corner_data, this->corners_num, memory);
}
blender::bke::AttributeAccessor Mesh::attributes() const
{
return blender::bke::AttributeAccessor(this, blender::bke::mesh_attribute_accessor_functions());
}
blender::bke::MutableAttributeAccessor Mesh::attributes_for_write()
{
return blender::bke::MutableAttributeAccessor(this,
blender::bke::mesh_attribute_accessor_functions());
}
Mesh *BKE_mesh_new_nomain(const int verts_num,
const int edges_num,
const int faces_num,
const int corners_num)
{
Mesh *mesh = static_cast<Mesh *>(BKE_libblock_alloc(
nullptr, ID_ME, BKE_idtype_idcode_to_name(ID_ME), LIB_ID_CREATE_LOCALIZE));
BKE_libblock_init_empty(&mesh->id);
mesh->verts_num = verts_num;
mesh->edges_num = edges_num;
mesh->faces_num = faces_num;
mesh->corners_num = corners_num;
blender::bke::mesh_ensure_required_data_layers(*mesh);
BKE_mesh_face_offsets_ensure_alloc(mesh);
return mesh;
}
namespace blender::bke {
Mesh *mesh_new_no_attributes(const int verts_num,
const int edges_num,
const int faces_num,
const int corners_num)
{
Mesh *mesh = BKE_mesh_new_nomain(0, 0, faces_num, 0);
mesh->verts_num = verts_num;
mesh->edges_num = edges_num;
mesh->corners_num = corners_num;
CustomData_free_layer_named(&mesh->vert_data, "position");
CustomData_free_layer_named(&mesh->edge_data, ".edge_verts");
CustomData_free_layer_named(&mesh->corner_data, ".corner_vert");
CustomData_free_layer_named(&mesh->corner_data, ".corner_edge");
return mesh;
}
} // namespace blender::bke
static void copy_attribute_names(const Mesh &mesh_src, Mesh &mesh_dst)
{
if (mesh_src.active_color_attribute) {
MEM_SAFE_FREE(mesh_dst.active_color_attribute);
mesh_dst.active_color_attribute = BLI_strdup(mesh_src.active_color_attribute);
}
if (mesh_src.default_color_attribute) {
MEM_SAFE_FREE(mesh_dst.default_color_attribute);
mesh_dst.default_color_attribute = BLI_strdup(mesh_src.default_color_attribute);
}
}
void BKE_mesh_copy_parameters(Mesh *me_dst, const Mesh *me_src)
{
/* Copy general settings. */
me_dst->editflag = me_src->editflag;
me_dst->flag = me_src->flag;
me_dst->remesh_voxel_size = me_src->remesh_voxel_size;
me_dst->remesh_voxel_adaptivity = me_src->remesh_voxel_adaptivity;
me_dst->remesh_mode = me_src->remesh_mode;
me_dst->symmetry = me_src->symmetry;
me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
me_dst->face_sets_color_default = me_src->face_sets_color_default;
/* Copy texture space. */
me_dst->texspace_flag = me_src->texspace_flag;
copy_v3_v3(me_dst->texspace_location, me_src->texspace_location);
copy_v3_v3(me_dst->texspace_size, me_src->texspace_size);
me_dst->vertex_group_active_index = me_src->vertex_group_active_index;
me_dst->attributes_active_index = me_src->attributes_active_index;
}
void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
{
/* User counts aren't handled, don't copy into a mesh from #G_MAIN. */
BLI_assert(me_dst->id.tag & (ID_TAG_NO_MAIN | ID_TAG_COPIED_ON_EVAL));
BKE_mesh_copy_parameters(me_dst, me_src);
copy_attribute_names(*me_src, *me_dst);
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
/* Copy materials. */
if (me_dst->mat != nullptr) {
MEM_freeN(me_dst->mat);
}
me_dst->mat = (Material **)MEM_dupallocN(me_src->mat);
me_dst->totcol = me_src->totcol;
me_dst->runtime->edit_mesh = me_src->runtime->edit_mesh;
}
Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
const int verts_num,
const int edges_num,
const int tessface_num,
const int faces_num,
const int corners_num,
const CustomData_MeshMasks mask)
{
/* Only do tessface if we are creating tessfaces or copying from mesh with only tessfaces. */
const bool do_tessface = (tessface_num ||
((me_src->totface_legacy != 0) && (me_src->faces_num == 0)));
Mesh *me_dst = BKE_id_new_nomain<Mesh>(nullptr);
me_dst->mselect = (MSelect *)MEM_dupallocN(me_src->mselect);
me_dst->verts_num = verts_num;
me_dst->edges_num = edges_num;
me_dst->faces_num = faces_num;
me_dst->corners_num = corners_num;
me_dst->totface_legacy = tessface_num;
BKE_mesh_copy_parameters_for_eval(me_dst, me_src);
CustomData_init_layout_from(
&me_src->vert_data, &me_dst->vert_data, mask.vmask, CD_SET_DEFAULT, verts_num);
CustomData_init_layout_from(
&me_src->edge_data, &me_dst->edge_data, mask.emask, CD_SET_DEFAULT, edges_num);
CustomData_init_layout_from(
&me_src->face_data, &me_dst->face_data, mask.pmask, CD_SET_DEFAULT, faces_num);
CustomData_init_layout_from(
&me_src->corner_data, &me_dst->corner_data, mask.lmask, CD_SET_DEFAULT, corners_num);
if (do_tessface) {
CustomData_init_layout_from(
&me_src->fdata_legacy, &me_dst->fdata_legacy, mask.fmask, CD_SET_DEFAULT, tessface_num);
}
else {
mesh_tessface_clear_intern(me_dst, false);
}
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
blender::bke::mesh_ensure_required_data_layers(*me_dst);
BKE_mesh_face_offsets_ensure_alloc(me_dst);
if (do_tessface && !CustomData_get_layer(&me_dst->fdata_legacy, CD_MFACE)) {
CustomData_add_layer(&me_dst->fdata_legacy, CD_MFACE, CD_SET_DEFAULT, me_dst->totface_legacy);
}
return me_dst;
}
Mesh *BKE_mesh_new_nomain_from_template(const Mesh *me_src,
const int verts_num,
const int edges_num,
const int faces_num,
const int corners_num)
{
return BKE_mesh_new_nomain_from_template_ex(
me_src, verts_num, edges_num, 0, faces_num, corners_num, CD_MASK_EVERYTHING);
}
Mesh *BKE_mesh_copy_for_eval(const Mesh &source)
{
return reinterpret_cast<Mesh *>(
BKE_id_copy_ex(nullptr, &source.id, nullptr, LIB_ID_COPY_LOCALIZE));
}
BMesh *BKE_mesh_to_bmesh_ex(const Mesh *mesh,
const BMeshCreateParams *create_params,
const BMeshFromMeshParams *convert_params)
{
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
BMesh *bm = BM_mesh_create(&allocsize, create_params);
BM_mesh_bm_from_me(bm, mesh, convert_params);
return bm;
}
BMesh *BKE_mesh_to_bmesh(Mesh *mesh,
const int active_shapekey,
const bool add_key_index,
const BMeshCreateParams *params)
{
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = false;
bmesh_from_mesh_params.calc_vert_normal = false;
bmesh_from_mesh_params.add_key_index = add_key_index;
bmesh_from_mesh_params.use_shapekey = true;
bmesh_from_mesh_params.active_shapekey = active_shapekey;
return BKE_mesh_to_bmesh_ex(mesh, params, &bmesh_from_mesh_params);
}
Mesh *BKE_mesh_from_bmesh_nomain(BMesh *bm,
const BMeshToMeshParams *params,
const Mesh *me_settings)
{
BLI_assert(params->calc_object_remap == false);
Mesh *mesh = BKE_id_new_nomain<Mesh>(nullptr);
BM_mesh_bm_to_me(nullptr, bm, mesh, params);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
const CustomData_MeshMasks *cd_mask_extra,
const Mesh *me_settings)
{
Mesh *mesh = BKE_id_new_nomain<Mesh>(nullptr);
BM_mesh_bm_to_me_for_eval(*bm, *mesh, cd_mask_extra);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
static void ensure_orig_index_layer(CustomData &data, const int size)
{
if (CustomData_has_layer(&data, CD_ORIGINDEX)) {
return;
}
int *indices = (int *)CustomData_add_layer(&data, CD_ORIGINDEX, CD_SET_DEFAULT, size);
range_vn_i(indices, size, 0);
}
void BKE_mesh_ensure_default_orig_index_customdata(Mesh *mesh)
{
BLI_assert(mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA);
BKE_mesh_ensure_default_orig_index_customdata_no_check(mesh);
}
void BKE_mesh_ensure_default_orig_index_customdata_no_check(Mesh *mesh)
{
ensure_orig_index_layer(mesh->vert_data, mesh->verts_num);
ensure_orig_index_layer(mesh->edge_data, mesh->edges_num);
ensure_orig_index_layer(mesh->face_data, mesh->faces_num);
}
void BKE_mesh_texspace_calc(Mesh *mesh)
{
using namespace blender;
if (mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO) {
const Bounds<float3> bounds = mesh->bounds_min_max().value_or(
Bounds(float3(-1.0f), float3(1.0f)));
float texspace_location[3], texspace_size[3];
mid_v3_v3v3(texspace_location, bounds.min, bounds.max);
texspace_size[0] = (bounds.max[0] - bounds.min[0]) / 2.0f;
texspace_size[1] = (bounds.max[1] - bounds.min[1]) / 2.0f;
texspace_size[2] = (bounds.max[2] - bounds.min[2]) / 2.0f;
for (int a = 0; a < 3; a++) {
if (texspace_size[a] == 0.0f) {
texspace_size[a] = 1.0f;
}
else if (texspace_size[a] > 0.0f && texspace_size[a] < 0.00001f) {
texspace_size[a] = 0.00001f;
}
else if (texspace_size[a] < 0.0f && texspace_size[a] > -0.00001f) {
texspace_size[a] = -0.00001f;
}
}
copy_v3_v3(mesh->texspace_location, texspace_location);
copy_v3_v3(mesh->texspace_size, texspace_size);
mesh->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
}
}
void BKE_mesh_texspace_ensure(Mesh *mesh)
{
if ((mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO) &&
!(mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED))
{
BKE_mesh_texspace_calc(mesh);
}
}
void BKE_mesh_texspace_get(Mesh *mesh, float r_texspace_location[3], float r_texspace_size[3])
{
BKE_mesh_texspace_ensure(mesh);
if (r_texspace_location) {
copy_v3_v3(r_texspace_location, mesh->texspace_location);
}
if (r_texspace_size) {
copy_v3_v3(r_texspace_size, mesh->texspace_size);
}
}
void BKE_mesh_texspace_get_reference(Mesh *mesh,
char **r_texspace_flag,
float **r_texspace_location,
float **r_texspace_size)
{
BKE_mesh_texspace_ensure(mesh);
if (r_texspace_flag != nullptr) {
*r_texspace_flag = &mesh->texspace_flag;
}
if (r_texspace_location != nullptr) {
*r_texspace_location = mesh->texspace_location;
}
if (r_texspace_size != nullptr) {
*r_texspace_size = mesh->texspace_size;
}
}
blender::Array<float3> BKE_mesh_orco_verts_get(const Object *ob)
{
const Mesh *mesh = static_cast<const Mesh *>(ob->data);
const Mesh *tme = mesh->texcomesh ? mesh->texcomesh : mesh;
blender::Array<float3> result(mesh->verts_num);
const Span<float3> positions = tme->vert_positions();
result.as_mutable_span().take_front(positions.size()).copy_from(positions);
result.as_mutable_span().drop_front(positions.size()).fill(float3(0));
return result;
}
void BKE_mesh_orco_verts_transform(Mesh *mesh, MutableSpan<float3> orco, const bool invert)
{
float texspace_location[3], texspace_size[3];
BKE_mesh_texspace_get(
mesh->texcomesh ? mesh->texcomesh : mesh, texspace_location, texspace_size);
if (invert) {
for (const int a : orco.index_range()) {
float3 &co = orco[a];
madd_v3_v3v3v3(co, texspace_location, co, texspace_size);
}
}
else {
for (const int a : orco.index_range()) {
float3 &co = orco[a];
co[0] = (co[0] - texspace_location[0]) / texspace_size[0];
co[1] = (co[1] - texspace_location[1]) / texspace_size[1];
co[2] = (co[2] - texspace_location[2]) / texspace_size[2];
}
}
}
void BKE_mesh_orco_verts_transform(Mesh *mesh, float (*orco)[3], int totvert, bool invert)
{
BKE_mesh_orco_verts_transform(mesh, {reinterpret_cast<float3 *>(orco), totvert}, invert);
}
void BKE_mesh_orco_ensure(Object *ob, Mesh *mesh)
{
if (CustomData_has_layer(&mesh->vert_data, CD_ORCO)) {
return;
}
/* Orcos are stored in normalized 0..1 range by convention. */
blender::Array<float3> orcodata = BKE_mesh_orco_verts_get(ob);
BKE_mesh_orco_verts_transform(mesh, orcodata, false);
float3 *data = static_cast<float3 *>(
CustomData_add_layer(&mesh->vert_data, CD_ORCO, CD_CONSTRUCT, mesh->verts_num));
MutableSpan(data, mesh->verts_num).copy_from(orcodata);
}
Mesh *BKE_mesh_from_object(Object *ob)
{
if (ob == nullptr) {
return nullptr;
}
if (ob->type == OB_MESH) {
return static_cast<Mesh *>(ob->data);
}
return nullptr;
}
void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *mesh)
{
Mesh *old = nullptr;
if (ob == nullptr) {
return;
}
multires_force_sculpt_rebuild(ob);
if (ob->type == OB_MESH) {
old = static_cast<Mesh *>(ob->data);
if (old) {
id_us_min(&old->id);
}
ob->data = mesh;
id_us_plus((ID *)mesh);
}
BKE_object_materials_sync_length(bmain, ob, (ID *)mesh);
BKE_modifiers_test_object(ob);
}
void BKE_mesh_material_index_remove(Mesh *mesh, short index)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh->attributes_for_write();
AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index");
if (!material_indices) {
return;
}
if (material_indices.domain != AttrDomain::Face) {
BLI_assert_unreachable();
return;
}
MutableVArraySpan<int> indices_span(material_indices.varray);
for (const int i : indices_span.index_range()) {
if (indices_span[i] > 0 && indices_span[i] >= index) {
indices_span[i]--;
}
}
indices_span.save();
material_indices.finish();
BKE_mesh_tessface_clear(mesh);
}
bool BKE_mesh_material_index_used(Mesh *mesh, short index)
{
using namespace blender;
using namespace blender::bke;
const AttributeAccessor attributes = mesh->attributes();
const VArray<int> material_indices = *attributes.lookup_or_default<int>(
"material_index", AttrDomain::Face, 0);
if (material_indices.is_single()) {
return material_indices.get_internal_single() == index;
}
const VArraySpan<int> indices_span(material_indices);
return indices_span.contains(index);
}
void BKE_mesh_material_index_clear(Mesh *mesh)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh->attributes_for_write();
attributes.remove("material_index");
BKE_mesh_tessface_clear(mesh);
}
void BKE_mesh_material_remap(Mesh *mesh, const uint *remap, uint remap_len)
{
using namespace blender;
using namespace blender::bke;
const short remap_len_short = short(remap_len);
#define MAT_NR_REMAP(n) \
if (n < remap_len_short) { \
BLI_assert(n >= 0 && remap[n] < remap_len_short); \
n = remap[n]; \
} \
((void)0)
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
MAT_NR_REMAP(efa->mat_nr);
}
}
else {
MutableAttributeAccessor attributes = mesh->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
"material_index", AttrDomain::Face);
if (!material_indices) {
return;
}
for (const int i : material_indices.span.index_range()) {
MAT_NR_REMAP(material_indices.span[i]);
}
material_indices.span.save();
material_indices.finish();
}
#undef MAT_NR_REMAP
}
namespace blender::bke {
void mesh_smooth_set(Mesh &mesh, const bool use_smooth, const bool keep_sharp_edges)
{
MutableAttributeAccessor attributes = mesh.attributes_for_write();
if (!keep_sharp_edges) {
attributes.remove("sharp_edge");
}
attributes.remove("sharp_face");
if (!use_smooth) {
attributes.add<bool>("sharp_face",
AttrDomain::Face,
AttributeInitVArray(VArray<bool>::ForSingle(true, mesh.faces_num)));
}
}
void mesh_sharp_edges_set_from_angle(Mesh &mesh, const float angle, const bool keep_sharp_edges)
{
MutableAttributeAccessor attributes = mesh.attributes_for_write();
if (angle >= M_PI) {
mesh_smooth_set(mesh, true, keep_sharp_edges);
return;
}
if (angle == 0.0f) {
mesh_smooth_set(mesh, false, keep_sharp_edges);
return;
}
if (!keep_sharp_edges) {
attributes.remove("sharp_edge");
}
SpanAttributeWriter<bool> sharp_edges = attributes.lookup_or_add_for_write_span<bool>(
"sharp_edge", AttrDomain::Edge);
const VArraySpan<bool> sharp_faces = *attributes.lookup<bool>("sharp_face", AttrDomain::Face);
mesh::edges_sharp_from_angle_set(mesh.faces(),
mesh.corner_verts(),
mesh.corner_edges(),
mesh.face_normals(),
mesh.corner_to_face_map(),
sharp_faces,
angle,
sharp_edges.span);
sharp_edges.finish();
}
} // namespace blender::bke
std::optional<blender::Bounds<blender::float3>> Mesh::bounds_min_max() const
{
using namespace blender;
const int verts_num = BKE_mesh_wrapper_vert_len(this);
if (verts_num == 0) {
return std::nullopt;
}
this->runtime->bounds_cache.ensure([&](Bounds<float3> &r_bounds) {
switch (this->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
r_bounds = *BKE_editmesh_cache_calc_minmax(*this->runtime->edit_mesh,
*this->runtime->edit_data);
break;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
r_bounds = *bounds::min_max(this->vert_positions());
break;
}
});
return this->runtime->bounds_cache.data();
}
void Mesh::bounds_set_eager(const blender::Bounds<float3> &bounds)
{
this->runtime->bounds_cache.ensure([&](blender::Bounds<float3> &r_data) { r_data = bounds; });
}
std::optional<int> Mesh::material_index_max() const
{
this->runtime->max_material_index.ensure([&](std::optional<int> &value) {
if (this->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH && this->runtime->edit_mesh &&
this->runtime->edit_mesh->bm)
{
BMesh *bm = this->runtime->edit_mesh->bm;
if (bm->totface == 0) {
value = std::nullopt;
return;
}
int max_material_index = 0;
BMFace *efa;
BMIter iter;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
max_material_index = std::max<int>(max_material_index, efa->mat_nr);
}
value = max_material_index;
return;
}
if (this->faces_num == 0) {
value = std::nullopt;
return;
}
value = blender::bounds::max<int>(
this->attributes()
.lookup_or_default<int>("material_index", blender::bke::AttrDomain::Face, 0)
.varray);
if (value.has_value()) {
value = std::clamp(*value, 0, MAXMAT);
}
});
return this->runtime->max_material_index.data();
}
namespace blender::bke {
static void transform_positions(MutableSpan<float3> positions, const float4x4 &matrix)
{
threading::parallel_for(positions.index_range(), 1024, [&](const IndexRange range) {
for (float3 &position : positions.slice(range)) {
position = math::transform_point(matrix, position);
}
});
}
static void translate_positions(MutableSpan<float3> positions, const float3 &translation)
{
threading::parallel_for(positions.index_range(), 2048, [&](const IndexRange range) {
for (float3 &position : positions.slice(range)) {
position += translation;
}
});
}
static void transform_normals(MutableSpan<float3> normals, const float4x4 &matrix)
{
const float3x3 normal_transform = math::transpose(math::invert(float3x3(matrix)));
threading::parallel_for(normals.index_range(), 1024, [&](const IndexRange range) {
for (float3 &normal : normals.slice(range)) {
normal = normal_transform * normal;
}
});
}
void mesh_translate(Mesh &mesh, const float3 &translation, const bool do_shape_keys)
{
if (math::is_zero(translation)) {
return;
}
std::optional<Bounds<float3>> bounds;
if (mesh.runtime->bounds_cache.is_cached()) {
bounds = mesh.runtime->bounds_cache.data();
}
translate_positions(mesh.vert_positions_for_write(), translation);
if (do_shape_keys && mesh.key) {
LISTBASE_FOREACH (KeyBlock *, kb, &mesh.key->block) {
translate_positions({static_cast<float3 *>(kb->data), kb->totelem}, translation);
}
}
mesh.tag_positions_changed_uniformly();
if (bounds) {
bounds->min += translation;
bounds->max += translation;
mesh.bounds_set_eager(*bounds);
}
}
void mesh_transform(Mesh &mesh, const float4x4 &transform, bool do_shape_keys)
{
transform_positions(mesh.vert_positions_for_write(), transform);
if (do_shape_keys && mesh.key) {
LISTBASE_FOREACH (KeyBlock *, kb, &mesh.key->block) {
transform_positions(MutableSpan(static_cast<float3 *>(kb->data), kb->totelem), transform);
}
}
MutableAttributeAccessor attributes = mesh.attributes_for_write();
if (const std::optional<AttributeMetaData> meta_data = attributes.lookup_meta_data(
"custom_normal"))
{
if (meta_data->data_type == CD_PROP_FLOAT3) {
bke::SpanAttributeWriter normals = attributes.lookup_for_write_span<float3>("custom_normal");
transform_normals(normals.span, transform);
normals.finish();
}
}
mesh.tag_positions_changed();
}
} // namespace blender::bke
void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, true);
}
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
void BKE_mesh_mselect_clear(Mesh *mesh)
{
MEM_SAFE_FREE(mesh->mselect);
mesh->totselect = 0;
}
void BKE_mesh_mselect_validate(Mesh *mesh)
{
using namespace blender;
using namespace blender::bke;
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (mesh->totselect == 0) {
return;
}
mselect_src = mesh->mselect;
mselect_dst = MEM_malloc_arrayN<MSelect>(size_t(mesh->totselect), "Mesh selection history");
const AttributeAccessor attributes = mesh->attributes();
const VArray<bool> select_vert = *attributes.lookup_or_default<bool>(
".select_vert", AttrDomain::Point, false);
const VArray<bool> select_edge = *attributes.lookup_or_default<bool>(
".select_edge", AttrDomain::Edge, false);
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
".select_poly", AttrDomain::Face, false);
for (i_src = 0, i_dst = 0; i_src < mesh->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
if (select_vert[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
if (select_edge[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
if (select_poly[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
}
MEM_freeN(mselect_src);
if (i_dst == 0) {
MEM_freeN(mselect_dst);
mselect_dst = nullptr;
}
else if (i_dst != mesh->totselect) {
mselect_dst = (MSelect *)MEM_reallocN(mselect_dst, sizeof(MSelect) * i_dst);
}
mesh->totselect = i_dst;
mesh->mselect = mselect_dst;
}
int BKE_mesh_mselect_find(const Mesh *mesh, int index, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
for (int i = 0; i < mesh->totselect; i++) {
if ((mesh->mselect[i].index == index) && (mesh->mselect[i].type == type)) {
return i;
}
}
return -1;
}
int BKE_mesh_mselect_active_get(const Mesh *mesh, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
if (mesh->totselect) {
if (mesh->mselect[mesh->totselect - 1].type == type) {
return mesh->mselect[mesh->totselect - 1].index;
}
}
return -1;
}
void BKE_mesh_mselect_active_set(Mesh *mesh, int index, int type)
{
const int msel_index = BKE_mesh_mselect_find(mesh, index, type);
if (msel_index == -1) {
/* add to the end */
mesh->mselect = (MSelect *)MEM_reallocN(mesh->mselect,
sizeof(MSelect) * (mesh->totselect + 1));
mesh->mselect[mesh->totselect].index = index;
mesh->mselect[mesh->totselect].type = type;
mesh->totselect++;
}
else if (msel_index != mesh->totselect - 1) {
/* move to the end */
std::swap(mesh->mselect[msel_index], mesh->mselect[mesh->totselect - 1]);
}
BLI_assert((mesh->mselect[mesh->totselect - 1].index == index) &&
(mesh->mselect[mesh->totselect - 1].type == type));
}
void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3])
{
r_count[0] = r_count[1] = r_count[2] = 0;
if (mesh->runtime->edit_mesh) {
BMesh *bm = mesh->runtime->edit_mesh->bm;
r_count[0] = bm->totvertsel;
r_count[1] = bm->totedgesel;
r_count[2] = bm->totfacesel;
}
/* We could support faces in paint modes. */
}
/* **** Depsgraph evaluation **** */
void BKE_mesh_eval_geometry(Depsgraph *depsgraph, Mesh *mesh)
{
DEG_debug_print_eval(depsgraph, __func__, mesh->id.name, mesh);
BKE_mesh_texspace_calc(mesh);
/* We are here because something did change in the mesh. This means we can not trust the existing
* evaluated mesh, and we don't know what parts of the mesh did change. So we simply delete the
* evaluated mesh and let objects to re-create it with updated settings. */
if (mesh->runtime->mesh_eval != nullptr) {
BKE_id_free(nullptr, mesh->runtime->mesh_eval);
mesh->runtime->mesh_eval = nullptr;
}
if (DEG_is_active(depsgraph)) {
Mesh *mesh_orig = DEG_get_original(mesh);
if (mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED) {
mesh_orig->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
copy_v3_v3(mesh_orig->texspace_location, mesh->texspace_location);
copy_v3_v3(mesh_orig->texspace_size, mesh->texspace_size);
}
}
}