Need an equivalent of DRW_object_get_data_for_drawing for the cage mesh, to ensure proper comparison between meshes. Pull Request: https://projects.blender.org/blender/blender/pulls/138987
406 lines
13 KiB
C++
406 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* The primary purpose of this API is to avoid unnecessary mesh conversion for the final
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* output of a modified mesh.
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*
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* This API handles the case when the modifier stack outputs a mesh which does not have
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* #Mesh data (#Mesh::faces(), corner verts, corner edges, edges, etc).
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* Currently this is used so the resulting mesh can have #BMEditMesh data,
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* postponing the converting until it's needed or avoiding conversion entirely
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* which can be an expensive operation.
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* Once converted, the meshes type changes to #ME_WRAPPER_TYPE_MDATA,
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* although the edit mesh is not cleared.
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*
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* This API exposes functions that abstract over the different kinds of internal data,
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* as well as supporting converting the mesh into regular mesh.
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*/
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "BKE_editmesh.hh"
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#include "BKE_editmesh_cache.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_modifier.hh"
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#include "BKE_subdiv.hh"
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#include "BKE_subdiv_mesh.hh"
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#include "BKE_subdiv_modifier.hh"
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using blender::float3;
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using blender::Span;
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Mesh *BKE_mesh_wrapper_from_editmesh(std::shared_ptr<BMEditMesh> em,
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const CustomData_MeshMasks *cd_mask_extra,
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const Mesh *me_settings)
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{
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Mesh *mesh = BKE_id_new_nomain<Mesh>(nullptr);
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BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
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BKE_mesh_runtime_ensure_edit_data(mesh);
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_BMESH;
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if (cd_mask_extra) {
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mesh->runtime->cd_mask_extra = *cd_mask_extra;
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}
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/* Use edit-mesh directly where possible. */
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mesh->runtime->is_original_bmesh = true;
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/* Until the mesh is modified destructively it can be considered "deformed". */
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mesh->runtime->deformed_only = true;
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mesh->runtime->edit_mesh = std::move(em);
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/* Make sure we crash if these are ever used. */
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#ifndef NDEBUG
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mesh->verts_num = INT_MAX;
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mesh->edges_num = INT_MAX;
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mesh->faces_num = INT_MAX;
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mesh->corners_num = INT_MAX;
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#else
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mesh->verts_num = 0;
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mesh->edges_num = 0;
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mesh->faces_num = 0;
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mesh->corners_num = 0;
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#endif
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return mesh;
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}
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void BKE_mesh_wrapper_ensure_mdata(Mesh *mesh)
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{
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
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return;
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}
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/* Double checked lock. */
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std::lock_guard lock{mesh->runtime->eval_mutex};
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
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return;
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}
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/* Must isolate multithreaded tasks while holding a mutex lock. */
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blender::threading::isolate_task([&]() {
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH) {
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mesh->verts_num = 0;
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mesh->edges_num = 0;
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mesh->faces_num = 0;
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mesh->corners_num = 0;
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BLI_assert(mesh->runtime->edit_mesh != nullptr);
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BLI_assert(mesh->runtime->edit_data != nullptr);
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BMEditMesh *em = mesh->runtime->edit_mesh.get();
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BM_mesh_bm_to_me_for_eval(*em->bm, *mesh, &mesh->runtime->cd_mask_extra);
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/* Adding original index layers here assumes that all BMesh Mesh wrappers are created from
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* original edit mode meshes (the only case where adding original indices makes sense).
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* If that assumption is broken, the layers might be incorrect because they might not
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* actually be "original".
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*
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* There is also a performance aspect, where this also assumes that original indices are
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* always needed when converting a BMesh to a mesh with the mesh wrapper system. That might
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* be wrong, but it's not harmful. */
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BKE_mesh_ensure_default_orig_index_customdata_no_check(mesh);
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blender::bke::EditMeshData &edit_data = *mesh->runtime->edit_data;
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if (!edit_data.vert_positions.is_empty()) {
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mesh->vert_positions_for_write().copy_from(edit_data.vert_positions);
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mesh->runtime->is_original_bmesh = false;
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}
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mesh->runtime->edit_data.reset();
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}
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else if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_SUBD) {
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BLI_assert(!"Should not be converting subd wrapper to mdata wrapper");
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}
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/* Keep type assignment last, so that read-only access only uses the mdata code paths after all
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* the underlying data has been initialized. */
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_MDATA;
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});
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}
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/* -------------------------------------------------------------------- */
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/** \name Mesh Coordinate Access
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* \{ */
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Span<float3> BKE_mesh_wrapper_vert_coords(const Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return mesh->runtime->edit_data->vert_positions;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->vert_positions();
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}
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BLI_assert_unreachable();
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return {};
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}
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Span<float3> BKE_mesh_wrapper_face_normals(Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return BKE_editmesh_cache_ensure_face_normals(*mesh->runtime->edit_mesh,
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*mesh->runtime->edit_data);
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->face_normals();
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}
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BLI_assert_unreachable();
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return {};
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}
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void BKE_mesh_wrapper_tag_positions_changed(Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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if (blender::bke::EditMeshData *edit_data = mesh->runtime->edit_data.get()) {
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edit_data->vert_normals = {};
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edit_data->face_centers = {};
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edit_data->face_normals = {};
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}
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break;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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mesh->tag_positions_changed();
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break;
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}
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}
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void BKE_mesh_wrapper_vert_coords_copy(const Mesh *mesh, blender::MutableSpan<float3> positions)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH: {
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BMesh *bm = mesh->runtime->edit_mesh->bm;
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const blender::bke::EditMeshData &edit_data = *mesh->runtime->edit_data;
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if (!edit_data.vert_positions.is_empty()) {
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positions.copy_from(edit_data.vert_positions);
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}
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else {
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BMIter iter;
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BMVert *v;
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int i;
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BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
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copy_v3_v3(positions[i], v->co);
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}
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}
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return;
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}
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD: {
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positions.copy_from(mesh->vert_positions());
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return;
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}
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}
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BLI_assert_unreachable();
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}
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void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const Mesh *mesh,
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float (*vert_coords)[3],
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int vert_coords_len,
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const float mat[4][4])
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH: {
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BMesh *bm = mesh->runtime->edit_mesh->bm;
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BLI_assert(vert_coords_len == bm->totvert);
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const blender::bke::EditMeshData &edit_data = *mesh->runtime->edit_data;
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if (!edit_data.vert_positions.is_empty()) {
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for (int i = 0; i < vert_coords_len; i++) {
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mul_v3_m4v3(vert_coords[i], mat, edit_data.vert_positions[i]);
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}
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}
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else {
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BMIter iter;
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BMVert *v;
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int i;
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BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
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mul_v3_m4v3(vert_coords[i], mat, v->co);
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}
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}
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return;
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}
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD: {
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BLI_assert(vert_coords_len == mesh->verts_num);
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const Span<float3> positions = mesh->vert_positions();
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for (int i = 0; i < vert_coords_len; i++) {
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mul_v3_m4v3(vert_coords[i], mat, positions[i]);
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}
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return;
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}
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}
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Array Length Access
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* \{ */
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int BKE_mesh_wrapper_vert_len(const Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return mesh->runtime->edit_mesh->bm->totvert;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->verts_num;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int BKE_mesh_wrapper_edge_len(const Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return mesh->runtime->edit_mesh->bm->totedge;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->edges_num;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int BKE_mesh_wrapper_loop_len(const Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return mesh->runtime->edit_mesh->bm->totloop;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->corners_num;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int BKE_mesh_wrapper_face_len(const Mesh *mesh)
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{
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switch (mesh->runtime->wrapper_type) {
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case ME_WRAPPER_TYPE_BMESH:
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return mesh->runtime->edit_mesh->bm->totface;
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case ME_WRAPPER_TYPE_MDATA:
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case ME_WRAPPER_TYPE_SUBD:
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return mesh->faces_num;
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}
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BLI_assert_unreachable();
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return -1;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name CPU Subdivision Evaluation
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* \{ */
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static Mesh *mesh_wrapper_ensure_subdivision(Mesh *mesh)
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{
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using namespace blender::bke;
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SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data;
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if (runtime_data->settings.level == 0) {
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_SUBD;
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return mesh;
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}
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/* Initialize the settings before ensuring the descriptor as this is checked to decide whether
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* subdivision is needed at all, and checking the descriptor status might involve checking if the
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* data is out-of-date, which is a very expensive operation. */
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subdiv::ToMeshSettings mesh_settings;
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mesh_settings.resolution = runtime_data->resolution;
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mesh_settings.use_optimal_display = runtime_data->use_optimal_display;
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if (mesh_settings.resolution < 3) {
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_SUBD;
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return mesh;
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}
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subdiv::Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(
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runtime_data, mesh, false);
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if (subdiv == nullptr) {
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/* Happens on bad topology, but also on empty input mesh. */
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_SUBD;
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return mesh;
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}
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const bool use_clnors = runtime_data->use_loop_normals;
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if (use_clnors) {
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/* If custom normals are present and the option is turned on calculate the split
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* normals and clear flag so the normals get interpolated to the result mesh. */
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void *data = CustomData_add_layer(
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&mesh->corner_data, CD_NORMAL, CD_CONSTRUCT, mesh->corners_num);
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memcpy(data, mesh->corner_normals().data(), mesh->corner_normals().size_in_bytes());
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}
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Mesh *subdiv_mesh = subdiv::subdiv_to_mesh(subdiv, &mesh_settings, mesh);
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if (use_clnors) {
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mesh_set_custom_normals_normalized(
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*subdiv_mesh,
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{static_cast<float3 *>(CustomData_get_layer_for_write(
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&subdiv_mesh->corner_data, CD_NORMAL, subdiv_mesh->corners_num)),
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subdiv_mesh->corners_num});
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CustomData_free_layers(&subdiv_mesh->corner_data, CD_NORMAL);
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}
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if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
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subdiv::free(subdiv);
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}
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if (subdiv_mesh != mesh) {
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if (mesh->runtime->mesh_eval != nullptr) {
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BKE_id_free(nullptr, mesh->runtime->mesh_eval);
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}
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mesh->runtime->mesh_eval = subdiv_mesh;
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mesh->runtime->wrapper_type = ME_WRAPPER_TYPE_SUBD;
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BLI_assert(mesh->runtime->mesh_eval != nullptr);
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}
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return mesh->runtime->mesh_eval;
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}
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Mesh *BKE_mesh_wrapper_ensure_subdivision(Mesh *mesh)
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{
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if (mesh->runtime->subsurf_runtime_data == nullptr) {
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return mesh;
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}
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_SUBD) {
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/* Subdiv evaluation might have been skipped, in which case the original mesh is ok. */
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return (mesh->runtime->mesh_eval) ? mesh->runtime->mesh_eval : mesh;
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}
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/* Double checked lock. */
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std::lock_guard lock{mesh->runtime->eval_mutex};
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_SUBD) {
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return (mesh->runtime->mesh_eval) ? mesh->runtime->mesh_eval : mesh;
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}
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/* Must isolate multithreaded tasks while holding a mutex lock. */
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Mesh *result;
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blender::threading::isolate_task([&]() { result = mesh_wrapper_ensure_subdivision(mesh); });
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return result;
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}
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const Mesh *BKE_mesh_wrapper_ensure_subdivision(const Mesh *mesh)
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{
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/* This modifies the mesh, but it's lazy initialization protected by mutex lock
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* so still read-only access in a sense. */
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return BKE_mesh_wrapper_ensure_subdivision(const_cast<Mesh *>(mesh));
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}
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/** \} */
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