Files
test2/source/blender/blenkernel/intern/world.cc
Brecht Van Lommel ee1a460f42 Revert "Refactor: Add and use MEMCPY_STRUCT_AFTER_CHECKED"
Needs more review, see #138830.

This reverts commit 5ac631d02b.
2025-05-20 17:32:49 +02:00

225 lines
6.3 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstdlib>
#include <cstring>
#include <optional>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_icons.h"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_node.hh"
#include "BKE_preview_image.hh"
#include "BKE_world.h"
#include "BLT_translation.hh"
#include "DRW_engine.hh"
#include "DEG_depsgraph.hh"
#include "GPU_material.hh"
#include "BLO_read_write.hh"
/** Free (or release) any data used by this world (does not free the world itself). */
static void world_free_data(ID *id)
{
World *wrld = (World *)id;
/* is no lib link block, but world extension */
if (wrld->nodetree) {
blender::bke::node_tree_free_embedded_tree(wrld->nodetree);
MEM_freeN(wrld->nodetree);
wrld->nodetree = nullptr;
}
GPU_material_free(&wrld->gpumaterial);
BKE_icon_id_delete((ID *)wrld);
BKE_previewimg_free(&wrld->preview);
MEM_SAFE_FREE(wrld->lightgroup);
}
static void world_init_data(ID *id)
{
World *wrld = (World *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wrld, id));
MEMCPY_STRUCT_AFTER(wrld, DNA_struct_default_get(World), id);
}
/**
* Only copy internal data of World ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
static void world_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
World *wrld_dst = (World *)id_dst;
const World *wrld_src = (const World *)id_src;
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* Never handle user-count here for own sub-data. */
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
/* Always need allocation of the embedded ID data. */
const int flag_embedded_id_data = flag_subdata & ~LIB_ID_CREATE_NO_ALLOCATE;
if (wrld_src->nodetree) {
if (is_localized) {
wrld_dst->nodetree = blender::bke::node_tree_localize(wrld_src->nodetree, &wrld_dst->id);
}
else {
BKE_id_copy_in_lib(bmain,
owner_library,
&wrld_src->nodetree->id,
&wrld_dst->id,
reinterpret_cast<ID **>(&wrld_dst->nodetree),
flag_embedded_id_data);
}
}
BLI_listbase_clear(&wrld_dst->gpumaterial);
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id);
}
else {
wrld_dst->preview = nullptr;
}
if (wrld_src->lightgroup) {
wrld_dst->lightgroup = (LightgroupMembership *)MEM_dupallocN(wrld_src->lightgroup);
}
}
static void world_foreach_id(ID *id, LibraryForeachIDData *data)
{
World *world = reinterpret_cast<World *>(id);
const int flag = BKE_lib_query_foreachid_process_flags_get(data);
if (world->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&world->nodetree));
}
if (flag & IDWALK_DO_DEPRECATED_POINTERS) {
BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data, world->ipo, IDWALK_CB_USER);
}
}
static void world_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
World *wrld = (World *)id;
/* Clean up runtime data, important in undo case to reduce false detection of changed
* datablocks. */
BLI_listbase_clear(&wrld->gpumaterial);
wrld->last_update = 0;
/* write LibData */
BLO_write_id_struct(writer, World, id_address, &wrld->id);
BKE_id_blend_write(writer, &wrld->id);
/* nodetree is integral part of world, no libdata */
if (wrld->nodetree) {
BLO_Write_IDBuffer temp_embedded_id_buffer{wrld->nodetree->id, writer};
BLO_write_struct_at_address(writer, bNodeTree, wrld->nodetree, temp_embedded_id_buffer.get());
blender::bke::node_tree_blend_write(
writer, reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
}
BKE_previewimg_blend_write(writer, wrld->preview);
if (wrld->lightgroup) {
BLO_write_struct(writer, LightgroupMembership, wrld->lightgroup);
}
}
static void world_blend_read_data(BlendDataReader *reader, ID *id)
{
World *wrld = (World *)id;
BLO_read_struct(reader, PreviewImage, &wrld->preview);
BKE_previewimg_blend_read(reader, wrld->preview);
BLI_listbase_clear(&wrld->gpumaterial);
BLO_read_struct(reader, LightgroupMembership, &wrld->lightgroup);
}
IDTypeInfo IDType_ID_WO = {
/*id_code*/ World::id_type,
/*id_filter*/ FILTER_ID_WO,
/*dependencies_id_types*/ FILTER_ID_TE,
/*main_listbase_index*/ INDEX_ID_WO,
/*struct_size*/ sizeof(World),
/*name*/ "World",
/*name_plural*/ N_("worlds"),
/*translation_context*/ BLT_I18NCONTEXT_ID_WORLD,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ world_init_data,
/*copy_data*/ world_copy_data,
/*free_data*/ world_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ world_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ world_blend_write,
/*blend_read_data*/ world_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
World *BKE_world_add(Main *bmain, const char *name)
{
World *wrld;
wrld = BKE_id_new<World>(bmain, name);
return wrld;
}
void BKE_world_eval(Depsgraph *depsgraph, World *world)
{
DEG_debug_print_eval(depsgraph, __func__, world->id.name, world);
GPU_material_free(&world->gpumaterial);
world->last_update = DEG_get_update_count(depsgraph);
}