This patch adds a new Image Coordinates node for the compositor. The Texture Coordinates and Pixel Coordinates outputs were removed from the Image Info node and were added to the new node instead. Additionally, a new Normalized Coordinates output was added. The Pixel Coordinates output now no longer includes half pixel offsets. Pull Request: https://projects.blender.org/blender/blender/pulls/138935
90 lines
4.2 KiB
C++
90 lines
4.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_bokeh_kernel.hh"
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#include "COM_cached_image.hh"
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#include "COM_cached_mask.hh"
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#include "COM_cached_shader.hh"
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#include "COM_cached_texture.hh"
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#include "COM_deriche_gaussian_coefficients.hh"
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#include "COM_distortion_grid.hh"
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#include "COM_fog_glow_kernel.hh"
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#include "COM_image_coordinates.hh"
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#include "COM_keying_screen.hh"
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#include "COM_morphological_distance_feather_weights.hh"
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#include "COM_ocio_color_space_conversion_shader.hh"
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#include "COM_smaa_precomputed_textures.hh"
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#include "COM_symmetric_blur_weights.hh"
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#include "COM_symmetric_separable_blur_weights.hh"
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#include "COM_van_vliet_gaussian_coefficients.hh"
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namespace blender::compositor {
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/* -------------------------------------------------------------------------------------------------
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* Static Cache Manager
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*
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* A static cache manager is a collection of cached resources that can be retrieved when needed and
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* created if not already available. In particular, each cached resource type has its own instance
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* of a container derived from the CachedResourceContainer type in the class. All instances of that
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* cached resource type are stored and tracked in the container. See the CachedResource and
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* CachedResourceContainer classes for more information.
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*
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* The manager deletes the cached resources that are no longer needed. A cached resource is said to
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* be not needed when it was not used in the previous evaluation. This is done through the
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* following mechanism:
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*
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* - Before every evaluation, do the following:
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* 1. All resources whose CachedResource::needed flag is false are deleted.
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* 2. The CachedResource::needed flag of all remaining resources is set to false.
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* - During evaluation, when retrieving any cached resource, set its CachedResource::needed flag to
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* true.
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*
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* In effect, any resource that was used in the previous evaluation but was not used in the current
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* evaluation will be deleted before the next evaluation. This mechanism is implemented in the
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* reset() method of the class, which should be called before every evaluation. The reset for the
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* next evaluation can be skipped by calling the skip_next_reset() method, see its description for
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* more information. */
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class StaticCacheManager {
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public:
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SymmetricBlurWeightsContainer symmetric_blur_weights;
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SymmetricSeparableBlurWeightsContainer symmetric_separable_blur_weights;
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MorphologicalDistanceFeatherWeightsContainer morphological_distance_feather_weights;
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CachedTextureContainer cached_textures;
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CachedMaskContainer cached_masks;
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SMAAPrecomputedTexturesContainer smaa_precomputed_textures;
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OCIOColorSpaceConversionShaderContainer ocio_color_space_conversion_shaders;
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DistortionGridContainer distortion_grids;
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KeyingScreenContainer keying_screens;
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CachedShaderContainer cached_shaders;
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BokehKernelContainer bokeh_kernels;
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CachedImageContainer cached_images;
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DericheGaussianCoefficientsContainer deriche_gaussian_coefficients;
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VanVlietGaussianCoefficientsContainer van_vliet_gaussian_coefficients;
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FogGlowKernelContainer fog_glow_kernels;
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ImageCoordinatesContainer image_coordinates;
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private:
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/* The cache manager should skip the next reset. See the skip_next_reset() method for more
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* information. */
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bool should_skip_next_reset_ = false;
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public:
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/* Reset the cache manager by deleting the cached resources that are no longer needed because
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* they weren't used in the last evaluation and prepare the remaining cached resources to track
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* their needed status in the next evaluation. See the class description for more information.
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* This should be called before every evaluation. */
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void reset();
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/* Specifies that the cache manager should skip the next reset. This is useful for instance when
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* the evaluation gets canceled before it was fully done, in that case, we wouldn't want to
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* invalidate the cache because not all operations that use cached resources got the chance to
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* mark their used resources as still in use. So we wait until a full evaluation happen before we
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* decide that some resources are no longer needed. */
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void skip_next_reset();
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};
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} // namespace blender::compositor
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