Files
test2/source/blender/depsgraph/intern/node/deg_node_operation.cc
Sybren A. Stüvel a3b8ea843c Anim: Add 'unshare' node to driver evaluation dependency graph
Add a new node to the dependency graph, to act as a single entry point
before drivers are evaluated in parallel.

The node will take all the driven RNA properties, and write their
current value to the property again. This ensures that any implicitly
shared data is copied to ensure writability. Subsequent concurrent
writes by the driver evaluation will then be safe, as the
thread-unsafe part has already been performed.

Fixes: #132423

Pull Request: https://projects.blender.org/blender/blender/pulls/135802
2025-05-01 11:49:21 +02:00

283 lines
8.9 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_operation.hh"
#include "intern/depsgraph.hh"
#include "intern/node/deg_node_component.hh"
#include "intern/node/deg_node_factory.hh"
#include "intern/node/deg_node_id.hh"
namespace blender::deg {
const char *operationCodeAsString(OperationCode opcode)
{
switch (opcode) {
/* Generic Operations. */
case OperationCode::OPERATION:
return "OPERATION";
case OperationCode::ID_PROPERTY:
return "ID_PROPERTY";
case OperationCode::PARAMETERS_ENTRY:
return "PARAMETERS_ENTRY";
case OperationCode::PARAMETERS_EVAL:
return "PARAMETERS_EVAL";
case OperationCode::PARAMETERS_EXIT:
return "PARAMETERS_EXIT";
case OperationCode::VISIBILITY:
return "VISIBILITY";
/* Hierarchy. */
case OperationCode::HIERARCHY:
return "HIERARCHY";
/* Animation, Drivers, etc. */
case OperationCode::ANIMATION_ENTRY:
return "ANIMATION_ENTRY";
case OperationCode::ANIMATION_EVAL:
return "ANIMATION_EVAL";
case OperationCode::ANIMATION_EXIT:
return "ANIMATION_EXIT";
case OperationCode::DRIVER:
return "DRIVER";
case OperationCode::DRIVER_UNSHARE:
return "DRIVER_UNSHARE";
/* Scene related. */
case OperationCode::SCENE_EVAL:
return "SCENE_EVAL";
case OperationCode::AUDIO_ENTRY:
return "AUDIO_ENTRY";
case OperationCode::AUDIO_VOLUME:
return "AUDIO_VOLUME";
/* Object related. */
case OperationCode::OBJECT_FROM_LAYER_ENTRY:
return "OBJECT_FROM_LAYER_ENTRY";
case OperationCode::OBJECT_BASE_FLAGS:
return "OBJECT_BASE_FLAGS";
case OperationCode::OBJECT_FROM_LAYER_EXIT:
return "OBJECT_FROM_LAYER_EXIT";
case OperationCode::DIMENSIONS:
return "DIMENSIONS";
/* Transform. */
case OperationCode::TRANSFORM_INIT:
return "TRANSFORM_INIT";
case OperationCode::TRANSFORM_LOCAL:
return "TRANSFORM_LOCAL";
case OperationCode::TRANSFORM_PARENT:
return "TRANSFORM_PARENT";
case OperationCode::TRANSFORM_CONSTRAINTS:
return "TRANSFORM_CONSTRAINTS";
case OperationCode::TRANSFORM_FINAL:
return "TRANSFORM_FINAL";
case OperationCode::TRANSFORM_EVAL:
return "TRANSFORM_EVAL";
case OperationCode::TRANSFORM_SIMULATION_INIT:
return "TRANSFORM_SIMULATION_INIT";
/* Rigid body. */
case OperationCode::RIGIDBODY_REBUILD:
return "RIGIDBODY_REBUILD";
case OperationCode::RIGIDBODY_SIM:
return "RIGIDBODY_SIM";
case OperationCode::RIGIDBODY_TRANSFORM_COPY:
return "RIGIDBODY_TRANSFORM_COPY";
/* Geometry. */
case OperationCode::GEOMETRY_EVAL_INIT:
return "GEOMETRY_EVAL_INIT";
case OperationCode::MODIFIER:
return "MODIFIER";
case OperationCode::GEOMETRY_EVAL:
return "GEOMETRY_EVAL";
case OperationCode::GEOMETRY_EVAL_DONE:
return "GEOMETRY_EVAL_DONE";
case OperationCode::GEOMETRY_SHAPEKEY:
return "GEOMETRY_SHAPEKEY";
/* Object data. */
case OperationCode::LIGHT_PROBE_EVAL:
return "LIGHT_PROBE_EVAL";
case OperationCode::SPEAKER_EVAL:
return "SPEAKER_EVAL";
case OperationCode::SOUND_EVAL:
return "SOUND_EVAL";
case OperationCode::ARMATURE_EVAL:
return "ARMATURE_EVAL";
/* Pose. */
case OperationCode::POSE_INIT:
return "POSE_INIT";
case OperationCode::POSE_INIT_IK:
return "POSE_INIT_IK";
case OperationCode::POSE_CLEANUP:
return "POSE_CLEANUP";
case OperationCode::POSE_DONE:
return "POSE_DONE";
case OperationCode::POSE_IK_SOLVER:
return "POSE_IK_SOLVER";
case OperationCode::POSE_SPLINE_IK_SOLVER:
return "POSE_SPLINE_IK_SOLVER";
/* Bone. */
case OperationCode::BONE_LOCAL:
return "BONE_LOCAL";
case OperationCode::BONE_POSE_PARENT:
return "BONE_POSE_PARENT";
case OperationCode::BONE_CONSTRAINTS:
return "BONE_CONSTRAINTS";
case OperationCode::BONE_READY:
return "BONE_READY";
case OperationCode::BONE_DONE:
return "BONE_DONE";
case OperationCode::BONE_SEGMENTS:
return "BONE_SEGMENTS";
/* Particle System. */
case OperationCode::PARTICLE_SYSTEM_INIT:
return "PARTICLE_SYSTEM_INIT";
case OperationCode::PARTICLE_SYSTEM_EVAL:
return "PARTICLE_SYSTEM_EVAL";
case OperationCode::PARTICLE_SYSTEM_DONE:
return "PARTICLE_SYSTEM_DONE";
/* Particles Settings. */
case OperationCode::PARTICLE_SETTINGS_INIT:
return "PARTICLE_SETTINGS_INIT";
case OperationCode::PARTICLE_SETTINGS_EVAL:
return "PARTICLE_SETTINGS_EVAL";
case OperationCode::PARTICLE_SETTINGS_RESET:
return "PARTICLE_SETTINGS_RESET";
/* Point Cache. */
case OperationCode::POINT_CACHE_RESET:
return "POINT_CACHE_RESET";
/* File cache. */
case OperationCode::FILE_CACHE_UPDATE:
return "FILE_CACHE_UPDATE";
/* Batch cache. */
case OperationCode::GEOMETRY_SELECT_UPDATE:
return "GEOMETRY_SELECT_UPDATE";
/* Masks. */
case OperationCode::MASK_ANIMATION:
return "MASK_ANIMATION";
case OperationCode::MASK_EVAL:
return "MASK_EVAL";
/* Collections. */
case OperationCode::VIEW_LAYER_EVAL:
return "VIEW_LAYER_EVAL";
/* Copy on eval. */
case OperationCode::COPY_ON_EVAL:
return "COPY_ON_EVAL";
/* Shading. */
case OperationCode::SHADING:
return "SHADING";
case OperationCode::SHADING_DONE:
return "SHADING_DONE";
case OperationCode::MATERIAL_UPDATE:
return "MATERIAL_UPDATE";
case OperationCode::LIGHT_UPDATE:
return "LIGHT_UPDATE";
case OperationCode::WORLD_UPDATE:
return "WORLD_UPDATE";
/* Light linking. */
case OperationCode::LIGHT_LINKING_UPDATE:
return "LIGHT_LINKING_UPDATE";
/* Node Tree. */
case OperationCode::NTREE_OUTPUT:
return "NTREE_OUTPUT";
case OperationCode::NTREE_GEOMETRY_PREPROCESS:
return "NTREE_GEOMETRY_PREPROCESS";
/* Movie clip. */
case OperationCode::MOVIECLIP_EVAL:
return "MOVIECLIP_EVAL";
/* Image. */
case OperationCode::IMAGE_ANIMATION:
return "IMAGE_ANIMATION";
/* Synchronization. */
case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
return "SYNCHRONIZE_TO_ORIGINAL";
/* Generic datablock. */
case OperationCode::GENERIC_DATABLOCK_UPDATE:
return "GENERIC_DATABLOCK_UPDATE";
/* Sequencer. */
case OperationCode::SEQUENCES_EVAL:
return "SEQUENCES_EVAL";
/* instancing. */
case OperationCode::INSTANCER:
return "INSTANCER";
case OperationCode::INSTANCE:
return "INSTANCE";
case OperationCode::INSTANCE_GEOMETRY:
return "INSTANCE_GEOMETRY";
}
BLI_assert_msg(0, "Unhandled operation code, should never happen.");
return "UNKNOWN";
}
OperationNode::OperationNode() : name_tag(-1), flag(0) {}
std::string OperationNode::identifier() const
{
return std::string(operationCodeAsString(opcode)) + "(" + name + ")";
}
std::string OperationNode::full_identifier() const
{
std::string owner_str = owner->owner->name;
if (owner->type == NodeType::BONE || !owner->name.empty()) {
owner_str += "/" + owner->name;
}
return owner_str + "/" + identifier();
}
void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
{
/* Ensure that there is an entry tag for this update.
*
* Note that the node might already be tagged for an update due invisible state of the node
* during previous dependency evaluation. Here the node gets re-tagged, so we need to give
* the evaluated clues that evaluation needs to happen again. */
graph->add_entry_tag(this);
/* Enforce dynamic visibility code-path update.
* This ensures visibility flags are consistently propagated throughout the dependency graph when
* there is no animated visibility in the graph.
*
* For example this ensures that graph is updated properly when manually toggling non-animated
* modifier visibility. */
if (opcode == OperationCode::VISIBILITY) {
graph->need_update_nodes_visibility = true;
}
/* Tag for update, but also note that this was the source of an update. */
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
switch (source) {
case DEG_UPDATE_SOURCE_TIME:
case DEG_UPDATE_SOURCE_RELATIONS:
case DEG_UPDATE_SOURCE_VISIBILITY:
case DEG_UPDATE_SOURCE_SIDE_EFFECT_REQUEST:
/* Currently nothing. */
break;
case DEG_UPDATE_SOURCE_USER_EDIT:
flag |= DEPSOP_FLAG_USER_MODIFIED;
break;
}
}
void OperationNode::set_as_entry()
{
BLI_assert(owner != nullptr);
owner->set_entry_operation(this);
}
void OperationNode::set_as_exit()
{
BLI_assert(owner != nullptr);
owner->set_exit_operation(this);
}
DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
void deg_register_operation_depsnodes()
{
register_node_typeinfo(&DNTI_OPERATION);
}
} // namespace blender::deg