Files
test2/source/blender/draw/engines/overlay/overlay_image.hh
Clément Foucault 5bd572d4fd Cleanup: Overlay: Remove _next in overlay filename
These are not needed anymore since the legacy codebase
is gone.
2025-04-16 20:51:24 +02:00

47 lines
1019 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup overlay
*/
#pragma once
#include "DNA_scene_types.h"
#include "BKE_image.hh"
namespace blender::draw::overlay {
class Images {
public:
static eStereoViews images_stereo_eye(const Scene *scene, const View3D *v3d)
{
if ((scene->r.scemode & R_MULTIVIEW) == 0) {
return STEREO_LEFT_ID;
}
if (v3d->stereo3d_camera != STEREO_3D_ID) {
/* show only left or right camera */
return eStereoViews(v3d->stereo3d_camera);
}
return eStereoViews(v3d->multiview_eye);
}
static void stereo_setup(const Scene *scene, const View3D *v3d, ::Image *ima, ImageUser *iuser)
{
if (BKE_image_is_stereo(ima)) {
iuser->flag |= IMA_SHOW_STEREO;
iuser->multiview_eye = images_stereo_eye(scene, v3d);
BKE_image_multiview_index(ima, iuser);
}
else {
iuser->flag &= ~IMA_SHOW_STEREO;
}
}
};
} // namespace blender::draw::overlay