847 lines
24 KiB
C++
847 lines
24 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edarmature
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* Pose Mode API's and Operators for Pose Mode armatures.
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*/
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#include "BLI_listbase.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "BLT_translation.hh"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_anim_visualization.h"
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#include "BKE_armature.hh"
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#include "BKE_context.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_object.hh"
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#include "BKE_report.hh"
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#include "DEG_depsgraph.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "RNA_enum_types.hh"
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#include "RNA_prototypes.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "ED_anim_api.hh"
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#include "ED_armature.hh"
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#include "ED_keyframing.hh"
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#include "ED_object.hh"
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#include "ED_screen.hh"
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#include "ANIM_armature.hh"
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#include "ANIM_bone_collections.hh"
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#include "ANIM_keyframing.hh"
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#include "armature_intern.hh"
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#undef DEBUG_TIME
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#ifdef DEBUG_TIME
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# include "BLI_time_utildefines.h"
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#endif
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using blender::Vector;
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Object *ED_pose_object_from_context(bContext *C)
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{
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/* NOTE: matches logic with #ED_operator_posemode_context(). */
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ScrArea *area = CTX_wm_area(C);
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Object *ob;
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/* Since this call may also be used from the buttons window,
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* we need to check for where to get the object. */
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if (area && area->spacetype == SPACE_PROPERTIES) {
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ob = blender::ed::object::context_active_object(C);
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}
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else {
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ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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}
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return ob;
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}
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bool ED_object_posemode_enter_ex(Main *bmain, Object *ob)
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{
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BLI_assert(BKE_id_is_editable(bmain, &ob->id));
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bool ok = false;
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switch (ob->type) {
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case OB_ARMATURE:
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ob->restore_mode = ob->mode;
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ob->mode |= OB_MODE_POSE;
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/* Inform all evaluated versions that we changed the mode. */
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
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ok = true;
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break;
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default:
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break;
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}
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return ok;
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}
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bool ED_object_posemode_enter(bContext *C, Object *ob)
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{
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ReportList *reports = CTX_wm_reports(C);
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Main *bmain = CTX_data_main(C);
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if (!BKE_id_is_editable(bmain, &ob->id)) {
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BKE_report(reports, RPT_WARNING, "Cannot pose libdata");
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return false;
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}
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bool ok = ED_object_posemode_enter_ex(bmain, ob);
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if (ok) {
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, nullptr);
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}
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return ok;
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}
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bool ED_object_posemode_exit_ex(Main *bmain, Object *ob)
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{
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bool ok = false;
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if (ob) {
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ob->restore_mode = ob->mode;
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ob->mode &= ~OB_MODE_POSE;
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/* Inform all evaluated versions that we changed the mode. */
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
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ok = true;
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}
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return ok;
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}
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bool ED_object_posemode_exit(bContext *C, Object *ob)
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{
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Main *bmain = CTX_data_main(C);
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bool ok = ED_object_posemode_exit_ex(bmain, ob);
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if (ok) {
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, nullptr);
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}
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return ok;
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}
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/* ********************************************** */
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/* Motion Paths */
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static eAnimvizCalcRange pose_path_convert_range(ePosePathCalcRange range)
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{
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switch (range) {
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case POSE_PATH_CALC_RANGE_CURRENT_FRAME:
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return ANIMVIZ_CALC_RANGE_CURRENT_FRAME;
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case POSE_PATH_CALC_RANGE_CHANGED:
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return ANIMVIZ_CALC_RANGE_CHANGED;
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case POSE_PATH_CALC_RANGE_FULL:
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return ANIMVIZ_CALC_RANGE_FULL;
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}
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return ANIMVIZ_CALC_RANGE_FULL;
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}
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void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathCalcRange range)
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{
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/* Transform doesn't always have context available to do update. */
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if (C == nullptr) {
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return;
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}
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Main *bmain = CTX_data_main(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Depsgraph *depsgraph;
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bool free_depsgraph = false;
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blender::Vector<MPathTarget *> targets;
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/* set flag to force recalc, then grab the relevant bones to target */
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ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
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animviz_build_motionpath_targets(ob, targets);
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/* recalculate paths, then free */
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#ifdef DEBUG_TIME
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TIMEIT_START(pose_path_calc);
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#endif
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/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
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* of building all the relations and so on for a temporary one. */
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if (range == POSE_PATH_CALC_RANGE_CURRENT_FRAME) {
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/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
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* nested pointers, like animation data. */
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depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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free_depsgraph = false;
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}
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else {
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depsgraph = animviz_depsgraph_build(bmain, scene, view_layer, targets);
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free_depsgraph = true;
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}
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animviz_calc_motionpaths(
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depsgraph, bmain, scene, targets, pose_path_convert_range(range), !free_depsgraph);
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#ifdef DEBUG_TIME
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TIMEIT_END(pose_path_calc);
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#endif
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animviz_free_motionpath_targets(targets);
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if (range != POSE_PATH_CALC_RANGE_CURRENT_FRAME) {
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/* Tag armature object for copy-on-eval - so paths will draw/redraw.
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* For currently frame only we update evaluated object directly. */
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DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
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}
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/* Free temporary depsgraph. */
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if (free_depsgraph) {
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DEG_graph_free(depsgraph);
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}
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}
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/* show popup to determine settings */
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static wmOperatorStatus pose_calculate_paths_invoke(bContext *C,
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wmOperator *op,
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const wmEvent * /*event*/)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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if (ELEM(nullptr, ob, ob->pose)) {
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return OPERATOR_CANCELLED;
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}
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/* set default settings from existing/stored settings */
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{
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bAnimVizSettings *avs = &ob->pose->avs;
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PointerRNA avs_ptr = RNA_pointer_create_discrete(nullptr, &RNA_AnimVizMotionPaths, avs);
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RNA_enum_set(op->ptr, "display_type", RNA_enum_get(&avs_ptr, "type"));
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RNA_enum_set(op->ptr, "range", RNA_enum_get(&avs_ptr, "range"));
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RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
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}
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/* show popup dialog to allow editing of range... */
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/* FIXME: hard-coded dimensions here are just arbitrary. */
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return WM_operator_props_dialog_popup(
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C, op, 270, IFACE_("Calculate Paths for the Selected Bones"), IFACE_("Calculate"));
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}
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/**
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* For the object with pose/action: create path curves for selected bones
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* This recalculates the WHOLE path within the `pchan->pathsf` and `pchan->pathef` range.
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*/
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static wmOperatorStatus pose_calculate_paths_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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Scene *scene = CTX_data_scene(C);
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if (ELEM(nullptr, ob, ob->pose)) {
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return OPERATOR_CANCELLED;
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}
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/* grab baking settings from operator settings */
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{
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bAnimVizSettings *avs = &ob->pose->avs;
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avs->path_type = RNA_enum_get(op->ptr, "display_type");
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avs->path_range = RNA_enum_get(op->ptr, "range");
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animviz_motionpath_compute_range(ob, scene);
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PointerRNA avs_ptr = RNA_pointer_create_discrete(nullptr, &RNA_AnimVizMotionPaths, avs);
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RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
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}
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/* set up path data for bones being calculated */
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object) {
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/* verify makes sure that the selected bone has a bone with the appropriate settings */
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animviz_verify_motionpaths(op->reports, scene, ob, pchan);
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}
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CTX_DATA_END;
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#ifdef DEBUG_TIME
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TIMEIT_START(recalc_pose_paths);
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#endif
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/* Calculate the bones that now have motion-paths. */
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/* TODO: only make for the selected bones? */
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ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL);
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#ifdef DEBUG_TIME
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TIMEIT_END(recalc_pose_paths);
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#endif
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_paths_calculate(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Calculate Bone Paths";
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ot->idname = "POSE_OT_paths_calculate";
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ot->description = "Calculate paths for the selected bones";
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/* API callbacks. */
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ot->invoke = pose_calculate_paths_invoke;
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ot->exec = pose_calculate_paths_exec;
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ot->poll = ED_operator_posemode_exclusive;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_enum(ot->srna,
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"display_type",
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rna_enum_motionpath_display_type_items,
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MOTIONPATH_TYPE_RANGE,
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"Display type",
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"");
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RNA_def_enum(ot->srna,
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"range",
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rna_enum_motionpath_range_items,
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MOTIONPATH_RANGE_SCENE,
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"Computation Range",
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"");
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RNA_def_enum(ot->srna,
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"bake_location",
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rna_enum_motionpath_bake_location_items,
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MOTIONPATH_BAKE_HEADS,
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"Bake Location",
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"Which point on the bones is used when calculating paths");
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}
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/* --------- */
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static bool pose_update_paths_poll(bContext *C)
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{
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if (ED_operator_posemode_exclusive(C)) {
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Object *ob = CTX_data_active_object(C);
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return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
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}
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return false;
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}
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static wmOperatorStatus pose_update_paths_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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Scene *scene = CTX_data_scene(C);
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if (ELEM(nullptr, ob, scene)) {
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return OPERATOR_CANCELLED;
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}
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animviz_motionpath_compute_range(ob, scene);
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/* set up path data for bones being calculated */
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object) {
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animviz_verify_motionpaths(op->reports, scene, ob, pchan);
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}
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CTX_DATA_END;
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/* Calculate the bones that now have motion-paths. */
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/* TODO: only make for the selected bones? */
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ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL);
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_paths_update(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Update Bone Paths";
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ot->idname = "POSE_OT_paths_update";
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ot->description = "Recalculate paths for bones that already have them";
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/* API callbacks. */
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ot->exec = pose_update_paths_exec;
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ot->poll = pose_update_paths_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* --------- */
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/* for the object with pose/action: clear path curves for selected bones only */
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static void pose_clear_paths(Object *ob, bool only_selected)
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{
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bool skipped = false;
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if (ELEM(nullptr, ob, ob->pose)) {
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return;
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}
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/* free the motionpath blocks for all bones - This is easier for users to quickly clear all */
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LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
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if (pchan->mpath) {
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if ((only_selected == false) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
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animviz_free_motionpath(pchan->mpath);
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pchan->mpath = nullptr;
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}
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else {
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skipped = true;
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}
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}
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}
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/* if nothing was skipped, there should be no paths left! */
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if (skipped == false) {
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ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
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}
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/* tag armature object for copy-on-eval - so removed paths don't still show */
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DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
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}
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/* Operator callback - wrapper for the back-end function. */
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static wmOperatorStatus pose_clear_paths_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
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/* only continue if there's an object */
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if (ELEM(nullptr, ob, ob->pose)) {
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return OPERATOR_CANCELLED;
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}
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/* use the backend function for this */
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pose_clear_paths(ob, only_selected);
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/* notifiers for updates */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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static std::string pose_clear_paths_get_description(bContext * /*C*/,
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wmOperatorType * /*ot*/,
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PointerRNA *ptr)
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{
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const bool only_selected = RNA_boolean_get(ptr, "only_selected");
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if (only_selected) {
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return TIP_("Clear motion paths of selected bones");
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}
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return TIP_("Clear motion paths of all bones");
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}
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void POSE_OT_paths_clear(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Clear Bone Paths";
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ot->idname = "POSE_OT_paths_clear";
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/* API callbacks. */
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ot->exec = pose_clear_paths_exec;
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ot->poll = ED_operator_posemode_exclusive;
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ot->get_description = pose_clear_paths_get_description;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_boolean(ot->srna,
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"only_selected",
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false,
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"Only Selected",
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"Only clear motion paths of selected bones");
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RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
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}
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/* --------- */
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static wmOperatorStatus pose_update_paths_range_exec(bContext *C, wmOperator * /*op*/)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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if (ELEM(nullptr, scene, ob, ob->pose)) {
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return OPERATOR_CANCELLED;
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}
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/* use Preview Range or Full Frame Range - whichever is in use */
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ob->pose->avs.path_sf = PSFRA;
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ob->pose->avs.path_ef = PEFRA;
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/* tag for updates */
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DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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return OPERATOR_FINISHED;
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}
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void POSE_OT_paths_range_update(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Update Range from Scene";
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ot->idname = "POSE_OT_paths_range_update";
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ot->description = "Update frame range for motion paths from the Scene's current frame range";
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/* callbacks */
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ot->exec = pose_update_paths_range_exec;
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ot->poll = ED_operator_posemode_exclusive;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ********************************************** */
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static wmOperatorStatus pose_flip_names_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
ListBase bones_names = {nullptr};
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan) {
|
|
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
|
|
}
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
ED_armature_bones_flip_names(bmain, arm, &bones_names, do_strip_numbers);
|
|
|
|
BLI_freelistN(&bones_names);
|
|
|
|
/* since we renamed stuff... */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
|
|
/* NOTE: notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_flip_names(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Flip Names";
|
|
ot->idname = "POSE_OT_flip_names";
|
|
ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_flip_names_exec;
|
|
ot->poll = ED_operator_posemode_local;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"do_strip_numbers",
|
|
false,
|
|
"Strip Numbers",
|
|
"Try to remove right-most dot-number from flipped names.\n"
|
|
"Warning: May result in incoherent naming in some cases");
|
|
}
|
|
|
|
/* ------------------ */
|
|
|
|
static wmOperatorStatus pose_autoside_names_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
char newname[MAXBONENAME];
|
|
short axis = RNA_enum_get(op->ptr, "axis");
|
|
Object *ob_prev = nullptr;
|
|
|
|
/* loop through selected bones, auto-naming them */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
STRNCPY(newname, pchan->name);
|
|
if (bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis])) {
|
|
ED_armature_bone_rename(bmain, arm, pchan->name, newname);
|
|
}
|
|
|
|
if (ob_prev != ob) {
|
|
/* since we renamed stuff... */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
|
|
/* NOTE: notifier might evolve. */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
|
|
ob_prev = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_autoside_names(wmOperatorType *ot)
|
|
{
|
|
static const EnumPropertyItem axis_items[] = {
|
|
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
|
|
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
|
|
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
/* identifiers */
|
|
ot->name = "Auto-Name by Axis";
|
|
ot->idname = "POSE_OT_autoside_names";
|
|
ot->description =
|
|
"Automatically renames the selected bones according to which side of the target axis they "
|
|
"fall on";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = pose_autoside_names_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* settings */
|
|
ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis to tag names with");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
static wmOperatorStatus pose_bone_rotmode_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const int mode = RNA_enum_get(op->ptr, "type");
|
|
Object *prev_ob = nullptr;
|
|
|
|
/* Set rotation mode of selected bones. */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
|
|
/* use API Method for conversions... */
|
|
BKE_rotMode_change_values(
|
|
pchan->quat, pchan->eul, pchan->rotAxis, &pchan->rotAngle, pchan->rotmode, short(mode));
|
|
|
|
/* finally, set the new rotation type */
|
|
pchan->rotmode = mode;
|
|
|
|
if (prev_ob != ob) {
|
|
/* Notifiers and updates. */
|
|
DEG_id_tag_update(reinterpret_cast<ID *>(ob), ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
prev_ob = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_rotation_mode_set(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Set Rotation Mode";
|
|
ot->idname = "POSE_OT_rotation_mode_set";
|
|
ot->description = "Set the rotation representation used by selected bones";
|
|
|
|
/* callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = pose_bone_rotmode_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", rna_enum_object_rotation_mode_items, 0, "Rotation Mode", "");
|
|
}
|
|
|
|
/* ********************************************** */
|
|
/* Show/Hide Bones */
|
|
|
|
static int hide_pose_bone_fn(Object *ob, Bone *bone, void *ptr)
|
|
{
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
const bool hide_select = bool(POINTER_AS_INT(ptr));
|
|
int count = 0;
|
|
if (ANIM_bone_in_visible_collection(arm, bone)) {
|
|
if (((bone->flag & BONE_SELECTED) != 0) == hide_select) {
|
|
bone->flag |= BONE_HIDDEN_P;
|
|
/* only needed when 'hide_select' is true, but harmless. */
|
|
bone->flag &= ~BONE_SELECTED;
|
|
count += 1;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/* active object is armature in posemode, poll checked */
|
|
static wmOperatorStatus pose_hide_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
|
|
bool changed_multi = false;
|
|
|
|
const int hide_select = !RNA_boolean_get(op->ptr, "unselected");
|
|
void *hide_select_p = POINTER_FROM_INT(hide_select);
|
|
|
|
for (Object *ob_iter : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
|
|
|
|
bool changed = bone_looper(ob_iter,
|
|
static_cast<Bone *>(arm->bonebase.first),
|
|
hide_select_p,
|
|
hide_pose_bone_fn) != 0;
|
|
if (changed) {
|
|
changed_multi = true;
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
|
|
}
|
|
}
|
|
|
|
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_hide(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Hide Selected";
|
|
ot->idname = "POSE_OT_hide";
|
|
ot->description = "Tag selected bones to not be visible in Pose Mode";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_hide_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* props */
|
|
RNA_def_boolean(ot->srna, "unselected", false, "Unselected", "");
|
|
}
|
|
|
|
static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
|
|
{
|
|
const bool select = POINTER_AS_INT(data);
|
|
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
int count = 0;
|
|
if (ANIM_bone_in_visible_collection(arm, bone)) {
|
|
if (bone->flag & BONE_HIDDEN_P) {
|
|
if (!(bone->flag & BONE_UNSELECTABLE)) {
|
|
SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
|
|
}
|
|
bone->flag &= ~BONE_HIDDEN_P;
|
|
count += 1;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/* active object is armature in posemode, poll checked */
|
|
static wmOperatorStatus pose_reveal_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
|
|
bool changed_multi = false;
|
|
const bool select = RNA_boolean_get(op->ptr, "select");
|
|
void *select_p = POINTER_FROM_INT(select);
|
|
|
|
for (Object *ob_iter : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
|
|
|
|
bool changed = bone_looper(
|
|
ob_iter, static_cast<Bone *>(arm->bonebase.first), select_p, show_pose_bone_cb);
|
|
if (changed) {
|
|
changed_multi = true;
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_PARAMETERS);
|
|
}
|
|
}
|
|
|
|
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_reveal(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Reveal Selected";
|
|
ot->idname = "POSE_OT_reveal";
|
|
ot->description = "Reveal all bones hidden in Pose Mode";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_reveal_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "select", true, "Select", "");
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Flip Quaternions
|
|
* \{ */
|
|
|
|
static wmOperatorStatus pose_flip_quats_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
bool changed_multi = false;
|
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
|
|
bool changed = false;
|
|
/* loop through all selected pchans, flipping and keying (as needed) */
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
|
|
/* only if bone is using quaternion rotation */
|
|
if (pchan->rotmode == ROT_MODE_QUAT) {
|
|
changed = true;
|
|
/* quaternions have 720 degree range */
|
|
negate_v4(pchan->quat);
|
|
|
|
blender::animrig::autokeyframe_pose_channel(
|
|
C, scene, ob_iter, pchan, {{"rotation_quaternion"}}, false);
|
|
}
|
|
}
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
if (changed) {
|
|
changed_multi = true;
|
|
/* notifiers and updates */
|
|
DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
|
|
}
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_quaternions_flip(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Flip Quaternions";
|
|
ot->idname = "POSE_OT_quaternions_flip";
|
|
ot->description =
|
|
"Flip quaternion values to achieve desired rotations, while maintaining the same "
|
|
"orientations";
|
|
|
|
/* callbacks */
|
|
ot->exec = pose_flip_quats_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|