Files
test2/source/blender/editors/include/ED_text.hh
Campbell Barton 5082b644da Cleanup: use "space_text" prefix for functions taking a SpaceText
Differentiate between utility functions that take a Text & a SpaceText.
Also pass in const arguments.
2024-01-15 15:33:00 +11:00

48 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct ARegion;
struct SpaceText;
struct Text;
struct UndoStep;
struct UndoType;
struct bContext;
/* `text_draw.cc` */
bool ED_text_activate_in_screen(bContext *C, Text *text);
int ED_space_text_visible_lines_get(const SpaceText *st);
/**
* Moves the view to the cursor location, also used to make sure the view isn't outside the file.
*/
void ED_space_text_scroll_to_cursor(SpaceText *st, ARegion *region, bool center);
/**
* Takes a cursor (row, character) and returns x,y pixel coords.
*/
bool ED_space_text_region_location_from_cursor(const SpaceText *st,
const ARegion *region,
const int cursor_co[2],
int r_pixel_co[2]);
/* `text_undo.cc` */
/** Export for ED_undo_sys. */
void ED_text_undosys_type(UndoType *ut);
/** Use operator system to finish the undo step. */
UndoStep *ED_text_undo_push_init(bContext *C);
/* `text_format.cc` */
const char *ED_text_format_comment_line_prefix(Text *text);
bool ED_text_is_syntax_highlight_supported(Text *text);