Change the mentions of "tooltip label" to "quick tooltip" to make this feature more universally useful. The new name was suggested in #138583. Pull Request: https://projects.blender.org/blender/blender/pulls/138639
550 lines
17 KiB
C++
550 lines
17 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include <cfloat>
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#include <cmath>
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#include <limits>
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#include <optional>
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#include <stdexcept>
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#include "BKE_context.hh"
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#include "BKE_icons.h"
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#include "BLI_index_range.hh"
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#include "WM_types.hh"
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#include "RNA_access.hh"
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#include "UI_interface.hh"
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#include "UI_view2d.hh"
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#include "interface_intern.hh"
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#include "UI_grid_view.hh"
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namespace blender::ui {
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/* ---------------------------------------------------------------------- */
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AbstractGridView::AbstractGridView() : style_(UI_preview_tile_size_x(), UI_preview_tile_size_y())
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{
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}
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AbstractGridViewItem &AbstractGridView::add_item(std::unique_ptr<AbstractGridViewItem> item)
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{
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items_.append(std::move(item));
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AbstractGridViewItem &added_item = *items_.last();
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item_map_.add(added_item.identifier_, &added_item);
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this->register_item(added_item);
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return added_item;
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}
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void AbstractGridView::foreach_view_item(FunctionRef<void(AbstractViewItem &)> iter_fn) const
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{
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/* Implementation for the base class virtual function. More specialized iterators below. */
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for (const auto &item_ptr : items_) {
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iter_fn(*item_ptr);
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}
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}
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void AbstractGridView::foreach_item(ItemIterFn iter_fn) const
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{
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for (const auto &item_ptr : items_) {
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iter_fn(*item_ptr);
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}
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}
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void AbstractGridView::foreach_filtered_item(ItemIterFn iter_fn) const
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{
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for (const auto &item_ptr : items_) {
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if (item_ptr->is_filtered_visible()) {
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iter_fn(*item_ptr);
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}
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}
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}
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AbstractGridViewItem *AbstractGridView::find_matching_item(
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const AbstractGridViewItem &item_to_match, const AbstractGridView &view_to_search_in) const
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{
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AbstractGridViewItem *const *match = view_to_search_in.item_map_.lookup_ptr(
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item_to_match.identifier_);
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BLI_assert(!match || item_to_match.matches(**match));
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return match ? *match : nullptr;
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}
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void AbstractGridView::update_children_from_old(const AbstractView &old_view)
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{
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const AbstractGridView &old_grid_view = dynamic_cast<const AbstractGridView &>(old_view);
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this->foreach_item([this, &old_grid_view](AbstractGridViewItem &new_item) {
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const AbstractGridViewItem *matching_old_item = find_matching_item(new_item, old_grid_view);
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if (!matching_old_item) {
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return;
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}
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new_item.update_from_old(*matching_old_item);
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});
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}
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const GridViewStyle &AbstractGridView::get_style() const
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{
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return style_;
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}
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int AbstractGridView::get_item_count() const
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{
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return items_.size();
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}
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int AbstractGridView::get_item_count_filtered() const
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{
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if (item_count_filtered_) {
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return *item_count_filtered_;
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}
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int i = 0;
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this->foreach_filtered_item([&i](const auto &) { i++; });
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BLI_assert(i <= this->get_item_count());
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item_count_filtered_ = i;
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return i;
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}
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void AbstractGridView::set_tile_size(int tile_width, int tile_height)
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{
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style_.tile_width = tile_width;
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style_.tile_height = tile_height;
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}
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GridViewStyle::GridViewStyle(int width, int height) : tile_width(width), tile_height(height) {}
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/* ---------------------------------------------------------------------- */
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AbstractGridViewItem::AbstractGridViewItem(StringRef identifier) : identifier_(identifier) {}
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bool AbstractGridViewItem::matches(const AbstractViewItem &other) const
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{
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const AbstractGridViewItem &other_grid_item = dynamic_cast<const AbstractGridViewItem &>(other);
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return identifier_ == other_grid_item.identifier_;
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}
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void AbstractGridViewItem::grid_tile_click_fn(bContext *C, void *but_arg1, void * /*arg2*/)
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{
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uiButViewItem *view_item_but = (uiButViewItem *)but_arg1;
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AbstractGridViewItem &grid_item = reinterpret_cast<AbstractGridViewItem &>(
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*view_item_but->view_item);
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grid_item.activate(*C);
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}
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void AbstractGridViewItem::add_grid_tile_button(uiBlock &block)
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{
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const GridViewStyle &style = this->get_view().get_style();
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view_item_but_ = (uiButViewItem *)uiDefBut(&block,
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UI_BTYPE_VIEW_ITEM,
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0,
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"",
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0,
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0,
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style.tile_width,
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style.tile_height,
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nullptr,
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0,
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0,
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"");
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view_item_but_->view_item = this;
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UI_but_func_set(view_item_but_, grid_tile_click_fn, view_item_but_, nullptr);
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}
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std::optional<std::string> AbstractGridViewItem::debug_name() const
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{
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return identifier_;
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}
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AbstractGridView &AbstractGridViewItem::get_view() const
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{
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if (UNLIKELY(!view_)) {
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throw std::runtime_error(
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"Invalid state, item must be added through AbstractGridView::add_item()");
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}
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return dynamic_cast<AbstractGridView &>(*view_);
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}
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/* ---------------------------------------------------------------------- */
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std::unique_ptr<DropTargetInterface> AbstractGridViewItem::create_item_drop_target()
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{
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return create_drop_target();
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}
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std::unique_ptr<GridViewItemDropTarget> AbstractGridViewItem::create_drop_target()
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{
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return nullptr;
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}
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GridViewItemDropTarget::GridViewItemDropTarget(AbstractGridView &view) : view_(view) {}
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/* ---------------------------------------------------------------------- */
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/**
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* Helper for only adding layout items for grid items that are actually in view. 3 main functions:
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* - #is_item_visible(): Query if an item of a given index is visible in the view (others should be
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* skipped when building the layout).
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* - #fill_layout_before_visible(): Add empty space to the layout before a visible row is drawn, so
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* the layout height is the same as if all items were added (important to get the correct scroll
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* height).
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* - #fill_layout_after_visible(): Same thing, just adds empty space for after the last visible
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* row.
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*
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* Does two assumptions:
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* - Top-to-bottom flow (ymax = 0 and ymin < 0). If that's not good enough, View2D should
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* probably provide queries for the scroll offset.
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* - Only vertical scrolling. For horizontal scrolling, spacers would have to be added on the
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* side(s) as well.
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*/
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class BuildOnlyVisibleButtonsHelper {
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const AbstractGridView &grid_view_;
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const GridViewStyle &style_;
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const int cols_per_row_ = 0;
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/* Indices of items within the view. Calculated by constructor. If this is unset it means all
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* items/buttons should be drawn. */
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std::optional<IndexRange> visible_items_range_;
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public:
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BuildOnlyVisibleButtonsHelper(const View2D &v2d,
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const AbstractGridView &grid_view,
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int cols_per_row,
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const AbstractGridViewItem *force_visible_item);
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bool is_item_visible(int item_idx) const;
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void fill_layout_before_visible(uiBlock &block) const;
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void fill_layout_after_visible(uiBlock &block) const;
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private:
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IndexRange get_visible_range(const View2D &v2d,
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const AbstractGridViewItem *force_visible_item) const;
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void add_spacer_button(uiBlock &block, int row_count) const;
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};
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BuildOnlyVisibleButtonsHelper::BuildOnlyVisibleButtonsHelper(
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const View2D &v2d,
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const AbstractGridView &grid_view,
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const int cols_per_row,
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const AbstractGridViewItem *force_visible_item)
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: grid_view_(grid_view), style_(grid_view.get_style()), cols_per_row_(cols_per_row)
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{
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if (v2d.flag & V2D_IS_INIT && grid_view.get_item_count_filtered()) {
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visible_items_range_ = this->get_visible_range(v2d, force_visible_item);
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}
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}
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static std::optional<int> find_filtered_item_index(const AbstractGridViewItem &item)
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{
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BLI_assert(item.is_filtered_visible());
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const AbstractGridView &view = item.get_view();
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std::optional<int> index;
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int i = 0;
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view.foreach_filtered_item([&](AbstractGridViewItem &iter_item) {
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if (&item == &iter_item) {
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index = i;
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}
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i++;
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});
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return index;
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}
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IndexRange BuildOnlyVisibleButtonsHelper::get_visible_range(
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const View2D &v2d, const AbstractGridViewItem *force_visible_item) const
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{
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BLI_assert(v2d.flag & V2D_IS_INIT);
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int first_idx_in_view = 0;
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const float scroll_ofs_y = std::abs(v2d.cur.ymax - v2d.tot.ymax);
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if (!IS_EQF(scroll_ofs_y, 0)) {
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const int scrolled_away_rows = int(scroll_ofs_y) / style_.tile_height;
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first_idx_in_view = scrolled_away_rows * cols_per_row_;
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}
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const int view_height = BLI_rcti_size_y(&v2d.mask);
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const int count_rows_in_view = std::max(view_height / style_.tile_height, 1);
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const int max_items_in_view = (count_rows_in_view + 1) * cols_per_row_;
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BLI_assert(max_items_in_view > 0);
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IndexRange visible_items(first_idx_in_view, max_items_in_view);
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/* Ensure #visible_items contains #force_visible_item, adjust if necessary. */
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if (force_visible_item && force_visible_item->is_filtered_visible()) {
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if (std::optional<int> item_idx = find_filtered_item_index(*force_visible_item)) {
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if (!visible_items.contains(*item_idx)) {
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/* Move range so the first row contains #force_visible_item. */
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return IndexRange((item_idx == 0) ? 0 : *item_idx % cols_per_row_, max_items_in_view);
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}
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}
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}
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return visible_items;
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}
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bool BuildOnlyVisibleButtonsHelper::is_item_visible(const int item_idx) const
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{
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return !visible_items_range_ || visible_items_range_->contains(item_idx);
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}
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void BuildOnlyVisibleButtonsHelper::fill_layout_before_visible(uiBlock &block) const
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{
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if (!visible_items_range_ || visible_items_range_->is_empty()) {
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return;
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}
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const int first_idx_in_view = visible_items_range_->first();
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if (first_idx_in_view < 1) {
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return;
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}
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const int tot_tiles_before_visible = first_idx_in_view;
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const int scrolled_away_rows = tot_tiles_before_visible / cols_per_row_;
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this->add_spacer_button(block, scrolled_away_rows);
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}
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void BuildOnlyVisibleButtonsHelper::fill_layout_after_visible(uiBlock &block) const
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{
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if (!visible_items_range_ || visible_items_range_->is_empty()) {
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return;
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}
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const int last_item_idx = grid_view_.get_item_count_filtered() - 1;
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const int last_visible_idx = visible_items_range_->last();
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if (last_item_idx > last_visible_idx) {
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const int remaining_rows = (cols_per_row_ > 0) ? ceilf((last_item_idx - last_visible_idx) /
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float(cols_per_row_)) :
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0;
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BuildOnlyVisibleButtonsHelper::add_spacer_button(block, remaining_rows);
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}
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}
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void BuildOnlyVisibleButtonsHelper::add_spacer_button(uiBlock &block, const int row_count) const
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{
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/* UI code only supports button dimensions of `signed short` size, the layout height we want to
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* fill may be bigger than that. So add multiple labels of the maximum size if necessary. */
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for (int remaining_rows = row_count; remaining_rows > 0;) {
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const short row_count_this_iter = std::min(
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std::numeric_limits<short>::max() / style_.tile_height, remaining_rows);
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uiDefBut(&block,
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UI_BTYPE_LABEL,
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0,
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"",
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0,
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0,
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UI_UNIT_X,
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row_count_this_iter * style_.tile_height,
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nullptr,
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0,
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0,
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"");
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remaining_rows -= row_count_this_iter;
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}
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}
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/* ---------------------------------------------------------------------- */
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class GridViewLayoutBuilder {
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uiBlock &block_;
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friend class GridViewBuilder;
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public:
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GridViewLayoutBuilder(uiLayout &layout);
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void build_from_view(const bContext &C,
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const AbstractGridView &grid_view,
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const View2D &v2d) const;
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private:
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void build_grid_tile(const bContext &C, uiLayout &grid_layout, AbstractGridViewItem &item) const;
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uiLayout *current_layout() const;
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};
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GridViewLayoutBuilder::GridViewLayoutBuilder(uiLayout &layout) : block_(*uiLayoutGetBlock(&layout))
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{
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}
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void GridViewLayoutBuilder::build_grid_tile(const bContext &C,
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uiLayout &grid_layout,
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AbstractGridViewItem &item) const
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{
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uiLayout *overlap = &grid_layout.overlap();
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uiLayoutSetFixedSize(overlap, true);
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item.add_grid_tile_button(block_);
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item.build_grid_tile(C, overlap->row(false));
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}
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void GridViewLayoutBuilder::build_from_view(const bContext &C,
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const AbstractGridView &grid_view,
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const View2D &v2d) const
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{
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uiLayout *parent_layout = this->current_layout();
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uiLayout &layout = parent_layout->column(true);
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const GridViewStyle &style = grid_view.get_style();
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/* We might not actually know the width available for the grid view. Let's just assume that
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* either there is a fixed width defined via #uiLayoutSetUnitsX() or that the layout is close to
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* the root level and inherits its width. Might need a more reliable method. */
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const int guessed_layout_width = (uiLayoutGetUnitsX(parent_layout) > 0) ?
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uiLayoutGetUnitsX(parent_layout) * UI_UNIT_X :
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uiLayoutGetWidth(parent_layout);
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const int cols_per_row = std::max(guessed_layout_width / style.tile_width, 1);
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const AbstractGridViewItem *search_highlight_item = dynamic_cast<const AbstractGridViewItem *>(
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grid_view.search_highlight_item());
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BuildOnlyVisibleButtonsHelper build_visible_helper(
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v2d, grid_view, cols_per_row, search_highlight_item);
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build_visible_helper.fill_layout_before_visible(block_);
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int item_idx = 0;
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uiLayout *row = nullptr;
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grid_view.foreach_filtered_item([&](AbstractGridViewItem &item) {
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/* Skip if item isn't visible. */
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if (!build_visible_helper.is_item_visible(item_idx)) {
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item_idx++;
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return;
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}
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/* Start a new row for every first item in the row. */
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if ((item_idx % cols_per_row) == 0) {
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row = &layout.row(true);
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}
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this->build_grid_tile(C, *row, item);
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item_idx++;
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});
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UI_block_layout_set_current(&block_, parent_layout);
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build_visible_helper.fill_layout_after_visible(block_);
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}
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uiLayout *GridViewLayoutBuilder::current_layout() const
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{
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return block_.curlayout;
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}
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/* ---------------------------------------------------------------------- */
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GridViewBuilder::GridViewBuilder(uiBlock & /*block*/) {}
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void GridViewBuilder::build_grid_view(const bContext &C,
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AbstractGridView &grid_view,
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uiLayout &layout,
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std::optional<StringRef> search_string)
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{
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uiBlock &block = *uiLayoutGetBlock(&layout);
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const ARegion *region = CTX_wm_region_popup(&C) ? CTX_wm_region_popup(&C) : CTX_wm_region(&C);
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ui_block_view_persistent_state_restore(*region, block, grid_view);
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grid_view.build_items();
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grid_view.update_from_old(block);
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grid_view.change_state_delayed();
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grid_view.filter(search_string);
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/* Ensure the given layout is actually active. */
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UI_block_layout_set_current(&block, &layout);
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GridViewLayoutBuilder builder(layout);
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builder.build_from_view(C, grid_view, region->v2d);
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}
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/* ---------------------------------------------------------------------- */
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PreviewGridItem::PreviewGridItem(StringRef identifier, StringRef label, int preview_icon_id)
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: AbstractGridViewItem(identifier), label(label), preview_icon_id(preview_icon_id)
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{
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}
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void PreviewGridItem::build_grid_tile_button(uiLayout &layout,
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BIFIconID override_preview_icon_id) const
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{
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const GridViewStyle &style = this->get_view().get_style();
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uiBlock *block = uiLayoutGetBlock(&layout);
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UI_but_func_quick_tooltip_set(this->view_item_button(),
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[this](const uiBut * /*but*/) { return label; });
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uiBut *but = uiDefBut(block,
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UI_BTYPE_PREVIEW_TILE,
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0,
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hide_label_ ? "" : label,
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0,
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0,
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style.tile_width,
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style.tile_height,
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nullptr,
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0,
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0,
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"");
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const BIFIconID icon_id = override_preview_icon_id ? override_preview_icon_id : preview_icon_id;
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ui_def_but_icon(but,
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icon_id,
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/* NOLINTNEXTLINE: bugprone-suspicious-enum-usage */
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UI_HAS_ICON | UI_BUT_ICON_PREVIEW);
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but->emboss = blender::ui::EmbossType::None;
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}
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void PreviewGridItem::build_grid_tile(const bContext & /*C*/, uiLayout &layout) const
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{
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this->build_grid_tile_button(layout);
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}
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|
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void PreviewGridItem::set_on_activate_fn(ActivateFn fn)
|
|
{
|
|
activate_fn_ = fn;
|
|
}
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|
|
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void PreviewGridItem::set_is_active_fn(IsActiveFn fn)
|
|
{
|
|
is_active_fn_ = fn;
|
|
}
|
|
|
|
void PreviewGridItem::hide_label()
|
|
{
|
|
hide_label_ = true;
|
|
}
|
|
|
|
void PreviewGridItem::on_activate(bContext &C)
|
|
{
|
|
if (activate_fn_) {
|
|
activate_fn_(C, *this);
|
|
}
|
|
}
|
|
|
|
std::optional<bool> PreviewGridItem::should_be_active() const
|
|
{
|
|
if (is_active_fn_) {
|
|
return is_active_fn_();
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
|
|
} // namespace blender::ui
|