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test2/source/blender/editors/space_action/action_data.cc
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Also uppercase acronyms: API, UTF & ASCII.
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/* SPDX-FileCopyrightText: 2015 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spaction
*/
#include <cfloat>
#include <cstdlib>
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DNA_anim_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_prototypes.hh"
#include "BKE_action.hh"
#include "BKE_context.hh"
#include "BKE_key.hh"
#include "BKE_lib_id.hh"
#include "BKE_nla.hh"
#include "BKE_report.hh"
#include "BKE_scene.hh"
#include "ANIM_action.hh"
#include "ED_anim_api.hh"
#include "ED_screen.hh"
#include "DEG_depsgraph.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "UI_interface.hh"
#include "UI_interface_c.hh"
#include "action_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
AnimData *ED_actedit_animdata_from_context(const bContext *C, ID **r_adt_id_owner)
{
{ /* Support use from the layout.template_action() UI template. */
PointerRNA ptr = {};
PropertyRNA *prop = nullptr;
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
/* template_action() sets a RNA_AnimData pointer, whereas other code may set
* other pointer types. This code here only deals with the former. */
if (prop && ptr.type == &RNA_AnimData) {
if (!RNA_property_editable(&ptr, prop)) {
return nullptr;
}
if (r_adt_id_owner) {
*r_adt_id_owner = ptr.owner_id;
}
AnimData *adt = static_cast<AnimData *>(ptr.data);
return adt;
}
}
SpaceLink *space_data = CTX_wm_space_data(C);
if (!space_data || space_data->spacetype != SPACE_ACTION) {
return nullptr;
}
SpaceAction *saction = (SpaceAction *)space_data;
Object *ob = CTX_data_active_object(C);
AnimData *adt = nullptr;
/* Get AnimData block to use */
if (saction->mode == SACTCONT_ACTION) {
/* Currently, "Action Editor" means object-level only... */
if (ob) {
adt = ob->adt;
if (r_adt_id_owner) {
*r_adt_id_owner = &ob->id;
}
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
adt = key->adt;
if (r_adt_id_owner) {
*r_adt_id_owner = &key->id;
}
}
}
return adt;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Create New Action
* \{ */
static bAction *action_create_new(bContext *C, bAction *oldact)
{
bAction *action;
/* create action - the way to do this depends on whether we've got an
* existing one there already, in which case we make a copy of it
* (which is useful for "versioning" actions within the same file)
*/
if (oldact && GS(oldact->id.name) == ID_AC) {
/* make a copy of the existing action */
action = (bAction *)BKE_id_copy(CTX_data_main(C), &oldact->id);
}
else {
/* just make a new (empty) action */
action = BKE_action_add(CTX_data_main(C), DATA_("Action"));
}
/* when creating new ID blocks, there is already 1 user (as for all new datablocks),
* but the RNA pointer code will assign all the proper users instead, so we compensate
* for that here
*/
BLI_assert(action->id.us == 1);
id_us_min(&action->id);
return action;
}
/* Change the active action used by the action editor */
static void actedit_change_action(bContext *C, bAction *act)
{
bScreen *screen = CTX_wm_screen(C);
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
PropertyRNA *prop;
/* create RNA pointers and get the property */
PointerRNA ptr = RNA_pointer_create_discrete(&screen->id, &RNA_SpaceDopeSheetEditor, saction);
prop = RNA_struct_find_property(&ptr, "action");
/* NOTE: act may be nullptr here, so better to just use a cast here */
PointerRNA idptr = RNA_id_pointer_create((ID *)act);
/* set the new pointer, and force a refresh */
RNA_property_pointer_set(&ptr, prop, idptr, nullptr);
RNA_property_update(C, &ptr, prop);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name New Action Operator
*
* Criteria:
* 1) There must be an dope-sheet/action editor, and it must be in a mode which uses actions...
* OR
* The NLA Editor is active (i.e. Animation Data panel -> new action)
* 2) The associated #AnimData block must not be in tweak-mode.
* \{ */
static bool action_new_poll(bContext *C)
{
{ /* Support use from the layout.template_action() UI template. */
PointerRNA ptr = {};
PropertyRNA *prop = nullptr;
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
if (prop) {
return RNA_property_editable(&ptr, prop);
}
}
Scene *scene = CTX_data_scene(C);
/* Check tweak-mode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Object *ob = CTX_data_active_object(C);
/* For now, actions are only for the active object, and on object and shape-key levels... */
if (saction->mode == SACTCONT_ACTION) {
/* XXX: This assumes that actions are assigned to the active object in this mode */
if (ob) {
if ((ob->adt == nullptr) || (ob->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
if ((key->adt == nullptr) || (key->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
}
else if (ED_operator_nla_active(C)) {
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
return true;
}
}
/* something failed... */
return false;
}
static wmOperatorStatus action_new_exec(bContext *C, wmOperator * /*op*/)
{
PointerRNA ptr;
PropertyRNA *prop;
bAction *oldact = nullptr;
AnimData *adt = nullptr;
ID *adt_id_owner = nullptr;
/* hook into UI */
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
if (prop) {
/* The operator was called from a button. */
PointerRNA oldptr;
oldptr = RNA_property_pointer_get(&ptr, prop);
oldact = (bAction *)oldptr.owner_id;
/* stash the old action to prevent it from being lost */
if (ptr.type == &RNA_AnimData) {
adt = static_cast<AnimData *>(ptr.data);
adt_id_owner = ptr.owner_id;
}
else if (ptr.type == &RNA_SpaceDopeSheetEditor) {
adt = ED_actedit_animdata_from_context(C, &adt_id_owner);
}
}
else {
adt = ED_actedit_animdata_from_context(C, &adt_id_owner);
oldact = adt->action;
}
{
bAction *action = nullptr;
/* Perform stashing operation - But only if there is an action */
if (adt && oldact) {
BLI_assert(adt_id_owner != nullptr);
/* stash the action */
if (BKE_nla_action_stash({*adt_id_owner, *adt}, ID_IS_OVERRIDE_LIBRARY(adt_id_owner))) {
/* The stash operation will remove the user already
* (and unlink the action from the AnimData action slot).
* Hence, we must unset the ref to the action in the
* action editor too (if this is where we're being called from)
* first before setting the new action once it is created,
* or else the user gets decremented twice!
*/
if (ptr.type == &RNA_SpaceDopeSheetEditor) {
SpaceAction *saction = static_cast<SpaceAction *>(ptr.data);
saction->action = nullptr;
}
}
else {
#if 0
printf("WARNING: Failed to stash %s. It may already exist in the NLA stack though\n",
oldact->id.name);
#endif
}
}
/* create action */
action = action_create_new(C, oldact);
if (prop) {
/* set this new action
* NOTE: we can't use actedit_change_action, as this function is also called from the NLA
*/
PointerRNA idptr = RNA_id_pointer_create(&action->id);
RNA_property_pointer_set(&ptr, prop, idptr, nullptr);
RNA_property_update(C, &ptr, prop);
}
}
/* set notifier that keyframes have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_ADDED, nullptr);
return OPERATOR_FINISHED;
}
void ACTION_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Action";
ot->idname = "ACTION_OT_new";
ot->description = "Create new action";
/* API callbacks. */
ot->exec = action_new_exec;
ot->poll = action_new_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Action Push-Down Operator
*
* Criteria:
* 1) There must be an dope-sheet/action editor, and it must be in a mode which uses actions.
* 2) There must be an action active.
* 3) The associated #AnimData block must not be in tweak-mode.
* \{ */
static bool action_pushdown_poll(bContext *C)
{
if (!ED_operator_action_active(C)) {
return false;
}
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C, nullptr);
if (!adt || !saction->action) {
return false;
}
/* NOTE: We check this for the AnimData block in question and not the global flag,
* as the global flag may be left dirty by some of the browsing ops here.
*/
return (adt->flag & ADT_NLA_EDIT_ON) == 0;
}
static wmOperatorStatus action_pushdown_exec(bContext *C, wmOperator * /*op*/)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
ID *adt_id_owner = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &adt_id_owner);
/* Do the deed... */
if (adt && adt->action) {
blender::animrig::Action &action = adt->action->wrap();
/* action can be safely added */
BKE_nla_action_pushdown({*adt_id_owner, *adt}, ID_IS_OVERRIDE_LIBRARY(adt_id_owner));
Main *bmain = CTX_data_main(C);
DEG_id_tag_update_ex(bmain, adt_id_owner, ID_RECALC_ANIMATION);
/* The action needs updating too, as FCurve modifiers are to be reevaluated. They won't extend
* beyond the NLA strip after pushing down to the NLA. */
DEG_id_tag_update_ex(bmain, &action.id, ID_RECALC_ANIMATION);
/* Stop displaying this action in this editor
* NOTE: The editor itself doesn't set a user...
*/
saction->action = nullptr;
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, nullptr);
return OPERATOR_FINISHED;
}
void ACTION_OT_push_down(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Push Down Action";
ot->idname = "ACTION_OT_push_down";
ot->description = "Push action down on to the NLA stack as a new strip";
/* callbacks */
ot->exec = action_pushdown_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Action Stash Operator
* \{ */
static wmOperatorStatus action_stash_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
ID *adt_id_owner = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &adt_id_owner);
/* Perform stashing operation */
if (adt) {
/* stash the action */
if (BKE_nla_action_stash({*adt_id_owner, *adt}, ID_IS_OVERRIDE_LIBRARY(adt_id_owner))) {
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the user-count fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = nullptr;
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action+Slot has already been stashed");
}
/* clear action refs from editor, and then also the backing data (not necessary) */
actedit_change_action(C, nullptr);
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, nullptr);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash";
ot->description = "Store this action in the NLA stack as a non-contributing strip for later use";
/* callbacks */
ot->exec = action_stash_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna,
"create_new",
true,
"Create New Action",
"Create a new action once the existing one has been safely stored");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Action Stash & Create Operator
*
* Criteria:
* 1) There must be an dope-sheet/action editor, and it must be in a mode which uses actions.
* 2) The associated #AnimData block must not be in tweak-mode.
* \{ */
static bool action_stash_create_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C, nullptr);
/* Check tweak-mode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (adt) {
if (!(adt->flag & ADT_NLA_EDIT_ON)) {
return true;
}
}
else {
/* There may not be any action/animdata yet, so, just fallback to the global setting
* (which may not be totally valid yet if the action editor was used and things are
* now in an inconsistent state)
*/
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Scene *scene = CTX_data_scene(C);
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
/* For now, actions are only for the active object, and on object and shape-key levels...
*/
return ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY);
}
}
}
/* something failed... */
return false;
}
static wmOperatorStatus action_stash_create_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
ID *adt_id_owner = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &adt_id_owner);
/* Check for no action... */
if (saction->action == nullptr) {
/* just create a new action */
bAction *action = action_create_new(C, nullptr);
actedit_change_action(C, action);
}
else if (adt) {
/* Perform stashing operation */
if (BKE_nla_action_stash({*adt_id_owner, *adt}, ID_IS_OVERRIDE_LIBRARY(adt_id_owner))) {
bAction *new_action = nullptr;
/* Create new action not based on the old one
* (since the "new" operator already does that). */
new_action = action_create_new(C, nullptr);
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the user-count fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = nullptr;
actedit_change_action(C, new_action);
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action+Slot has already been stashed");
actedit_change_action(C, nullptr);
}
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, nullptr);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash_and_create(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash_and_create";
ot->description =
"Store this action in the NLA stack as a non-contributing strip for later use, and create a "
"new action";
/* callbacks */
ot->exec = action_stash_create_exec;
ot->poll = action_stash_create_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Action Unlink Operator
*
* We use a custom unlink operator here, as there are some technicalities which need special care:
* 1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
* or else, everything turns to custard.
* 2) If the Action doesn't have any other users, the user should at least get
* a warning that it is going to get lost.
* 3) We need a convenient way to exit Tweak Mode from the Action Editor
* \{ */
void ED_animedit_unlink_action(
bContext *C, ID *id, AnimData *adt, bAction *act, ReportList *reports, bool force_delete)
{
BLI_assert(id);
ScrArea *area = CTX_wm_area(C);
/* If the old action only has a single user (that it's about to lose),
* warn user about it
*
* TODO: Maybe we should just save it for them? But then, there's the problem of
* trying to get rid of stuff that's actually unwanted!
*/
if (act->id.us == 1) {
BKE_reportf(reports,
RPT_WARNING,
"Action '%s' will not be saved, create Fake User or Stash in NLA Stack to retain",
act->id.name + 2);
}
/* Clear Fake User and remove action stashing strip (if present) */
if (force_delete) {
/* Remove stashed strip binding this action to this datablock */
/* XXX: we cannot unlink it from *OTHER* datablocks that may also be stashing it,
* but GE users only seem to use/care about single-object binding for now so this
* should be fine
*/
if (adt) {
NlaTrack *nlt, *nlt_next;
NlaStrip *strip, *nstrip;
for (nlt = static_cast<NlaTrack *>(adt->nla_tracks.first); nlt; nlt = nlt_next) {
nlt_next = nlt->next;
if (strstr(nlt->name, DATA_("[Action Stash]"))) {
for (strip = static_cast<NlaStrip *>(nlt->strips.first); strip; strip = nstrip) {
nstrip = strip->next;
if (strip->act == act) {
/* Remove this strip, and the track too if it doesn't have anything else */
BKE_nlastrip_remove_and_free(&nlt->strips, strip, true);
if (nlt->strips.first == nullptr) {
BLI_assert(nstrip == nullptr);
BKE_nlatrack_remove_and_free(&adt->nla_tracks, nlt, true);
}
}
}
}
}
}
/* Clear Fake User */
id_fake_user_clear(&act->id);
}
/* If in Tweak Mode, don't unlink. Instead, this becomes a shortcut to exit Tweak Mode. */
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
BKE_nla_tweakmode_exit({*id, *adt});
Scene *scene = CTX_data_scene(C);
if (scene != nullptr) {
scene->flag &= ~SCE_NLA_EDIT_ON;
}
}
else {
/* Clear AnimData -> action via RNA, so that it triggers message bus updates. */
PointerRNA ptr = RNA_pointer_create_discrete(id, &RNA_AnimData, adt);
PropertyRNA *prop = RNA_struct_find_property(&ptr, "action");
RNA_property_pointer_set(&ptr, prop, PointerRNA_NULL, nullptr);
RNA_property_update(C, &ptr, prop);
/* Also update the Action editor legacy Action pointer. */
if (area->spacetype == SPACE_ACTION) {
actedit_change_action(C, nullptr);
}
}
}
/* -------------------------- */
static bool action_unlink_poll(bContext *C)
{
{
ID *animated_id = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &animated_id);
if (animated_id) {
if (!BKE_id_is_editable(CTX_data_main(C), animated_id)) {
return false;
}
if (!adt) {
return false;
}
return adt->action != nullptr;
}
}
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C, nullptr);
/* Only when there's an active action, in the right modes... */
if (saction->action && adt) {
return true;
}
}
/* something failed... */
return false;
}
static wmOperatorStatus action_unlink_exec(bContext *C, wmOperator *op)
{
ID *animated_id = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &animated_id);
bool force_delete = RNA_boolean_get(op->ptr, "force_delete");
if (adt && adt->action) {
ED_animedit_unlink_action(C, animated_id, adt, adt->action, op->reports, force_delete);
}
/* Unlink is also abused to exit NLA tweak mode. */
WM_main_add_notifier(NC_ANIMATION | ND_NLA_ACTCHANGE, nullptr);
return OPERATOR_FINISHED;
}
static wmOperatorStatus action_unlink_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* NOTE: this is hardcoded to match the behavior for the unlink button
* (in `interface_templates.cc`). */
RNA_boolean_set(op->ptr, "force_delete", event->modifier & KM_SHIFT);
return action_unlink_exec(C, op);
}
void ACTION_OT_unlink(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Unlink Action";
ot->idname = "ACTION_OT_unlink";
ot->description = "Unlink this action from the active action slot (and/or exit Tweak Mode)";
/* callbacks */
ot->invoke = action_unlink_invoke;
ot->exec = action_unlink_exec;
ot->poll = action_unlink_poll;
/* properties */
prop = RNA_def_boolean(ot->srna,
"force_delete",
false,
"Force Delete",
"Clear Fake User and remove "
"copy stashed in this data-block's NLA stack");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Action Browsing
* \{ */
/* Try to find NLA Strip to use for action layer up/down tool */
static NlaStrip *action_layer_get_nlastrip(ListBase *strips, float ctime)
{
LISTBASE_FOREACH (NlaStrip *, strip, strips) {
/* Can we use this? */
if (IN_RANGE_INCL(ctime, strip->start, strip->end)) {
/* in range - use this one */
return strip;
}
if ((ctime < strip->start) && (strip->prev == nullptr)) {
/* before first - use this one */
return strip;
}
if ((ctime > strip->end) && (strip->next == nullptr)) {
/* after last - use this one */
return strip;
}
}
/* nothing suitable found... */
return nullptr;
}
/* Switch NLA Strips/Actions. */
static void action_layer_switch_strip(const OwnedAnimData owned_adt,
NlaTrack *old_track,
NlaStrip *old_strip,
NlaTrack *nlt,
NlaStrip *strip)
{
AnimData *adt = &owned_adt.adt;
/* Exit tweak-mode on old strip
* NOTE: We need to manually clear this stuff ourselves, as tweak-mode exit doesn't do it
*/
BKE_nla_tweakmode_exit(owned_adt);
if (old_strip) {
old_strip->flag &= ~(NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
}
if (old_track) {
old_track->flag &= ~(NLATRACK_ACTIVE | NLATRACK_SELECTED);
}
/* Make this one the active one instead */
strip->flag |= (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
nlt->flag |= NLATRACK_ACTIVE;
/* Copy over "solo" flag - This is useful for stashed actions... */
if (old_track) {
if (old_track->flag & NLATRACK_SOLO) {
old_track->flag &= ~NLATRACK_SOLO;
nlt->flag |= NLATRACK_SOLO;
}
}
else {
/* NLA muting <==> Solo Tracks */
if (adt->flag & ADT_NLA_EVAL_OFF) {
/* disable NLA muting */
adt->flag &= ~ADT_NLA_EVAL_OFF;
/* mark this track as being solo */
adt->flag |= ADT_NLA_SOLO_TRACK;
nlt->flag |= NLATRACK_SOLO;
/* TODO: Needs rest-pose flushing (when we get reference track) */
}
}
/* Enter tweak-mode again - hopefully we're now "it" */
BKE_nla_tweakmode_enter(owned_adt);
BLI_assert(adt->actstrip == strip);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name One Layer Up Operator
* \{ */
static bool action_layer_next_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C, nullptr);
if (adt) {
/* only allow if we're in tweak-mode, and there's something above us... */
if (adt->flag & ADT_NLA_EDIT_ON) {
/* We need to check if there are any tracks above the active one
* since the track the action comes from is not stored in AnimData
*/
if (adt->nla_tracks.last) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.last;
if (nlt->flag & NLATRACK_DISABLED) {
/* A disabled track will either be the track itself,
* or one of the ones above it.
*
* If this is the top-most one, there is the possibility
* that there is no active action. For now, we let this
* case return true too, so that there is a natural way
* to "move to an empty layer", even though this means
* that we won't actually have an action.
*/
// return (adt->tmpact != nullptr);
return true;
}
}
}
}
}
/* something failed... */
return false;
}
static wmOperatorStatus action_layer_next_exec(bContext *C, wmOperator *op)
{
ID *animated_id = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &animated_id);
const OwnedAnimData owned_adt{*animated_id, *adt};
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_ctime_get(scene);
/* Get active track */
NlaTrack *act_track = BKE_nlatrack_find_tweaked(adt);
if (act_track == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Could not find current NLA Track");
return OPERATOR_CANCELLED;
}
/* Find next action, and hook it up */
if (act_track->next) {
NlaTrack *nlt;
/* Find next action to use */
for (nlt = act_track->next; nlt; nlt = nlt->next) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip(owned_adt, act_track, adt->actstrip, nlt, strip);
break;
}
}
}
else {
/* No more actions (strips) - Go back to editing the original active action
* NOTE: This will mean exiting tweak-mode...
*/
BKE_nla_tweakmode_exit(owned_adt);
/* Deal with solo flags...
* Assume: Solo Track == NLA Muting
*/
if (adt->flag & ADT_NLA_SOLO_TRACK) {
/* turn off solo flags on tracks */
act_track->flag &= ~NLATRACK_SOLO;
adt->flag &= ~ADT_NLA_SOLO_TRACK;
/* turn on NLA muting (to keep same effect) */
adt->flag |= ADT_NLA_EVAL_OFF;
/* TODO: Needs rest-pose flushing (when we get reference track) */
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the user-count/anim-data side of things. */
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_next(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Next Layer";
ot->idname = "ACTION_OT_layer_next";
ot->description =
"Switch to editing action in animation layer above the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_next_exec;
ot->poll = action_layer_next_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name One Layer Down Operator
* \{ */
static bool action_layer_prev_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C, nullptr);
if (adt) {
if (adt->flag & ADT_NLA_EDIT_ON) {
/* Tweak Mode: We need to check if there are any tracks below the active one
* that we can move to */
if (adt->nla_tracks.first) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.first;
/* Since the first disabled track is the track being tweaked/edited,
* we can simplify things by only checking the first track:
* - If it is disabled, this is the track being tweaked,
* so there can't be anything below it
* - Otherwise, there is at least 1 track below the tweaking
* track that we can descend to
*/
if ((nlt->flag & NLATRACK_DISABLED) == 0) {
/* not disabled = there are actions below the one being tweaked */
return true;
}
}
}
else {
/* Normal Mode: If there are any tracks, we can try moving to those */
return (adt->nla_tracks.first != nullptr);
}
}
}
/* something failed... */
return false;
}
static wmOperatorStatus action_layer_prev_exec(bContext *C, wmOperator *op)
{
ID *animated_id = nullptr;
AnimData *adt = ED_actedit_animdata_from_context(C, &animated_id);
NlaTrack *act_track;
NlaTrack *nlt;
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_ctime_get(scene);
/* Sanity Check */
if (adt == nullptr) {
BKE_report(
op->reports, RPT_ERROR, "Internal Error: Could not find Animation Data/NLA Stack to use");
return OPERATOR_CANCELLED;
}
/* Get active track */
act_track = BKE_nlatrack_find_tweaked(adt);
/* If there is no active track, that means we are using the active action... */
if (act_track) {
/* Active Track - Start from the one below it */
nlt = act_track->prev;
}
else {
/* Active Action - Use the top-most track */
nlt = static_cast<NlaTrack *>(adt->nla_tracks.last);
}
/* Find previous action and hook it up */
for (; nlt; nlt = nlt->prev) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip({*animated_id, *adt}, act_track, adt->actstrip, nlt, strip);
break;
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the user-count/animdata side of things. */
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_prev(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Previous Layer";
ot->idname = "ACTION_OT_layer_prev";
ot->description =
"Switch to editing action in animation layer below the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_prev_exec;
ot->poll = action_layer_prev_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */